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Frank's Mix Tape rework idea

DWolfAlpha
DWolfAlpha Member Posts: 931
edited May 2020 in Creations

Ever since the rework, Frank's Mix Tape has felt...let's go with bad. It's bad. It's an attempt to give a similar feel to the OG Legion, but ends being more frustrating trying to get it to work. If you have someone standing still doing nothing, you still waste like 80 seconds downing them with FF. 60 if you have Stab Wound Study. It takes less time to get to t3 bloodlust, which gets you up to the same speed as FF does, where you can just drop them with a basic attack.

So, I have a couple ideas for how to change it.

1. Speed boost

During FF, increase your movement speed from 5.2 m/s to 5.4 m/s.

Running around at high speed is just fun. Survivors can juke you by zig zagging or vaulting back the way you came, etc. Sprint Burst, Lithe, and Balanced Landing will still allow survivors to run faster than you. It shouldn't change the balance too much from how it is now. And if it does, you can always tack on a reduction of FF duration.

2. Aura Reading

Landing a hit in FF allows you to see the auras of survivors within your terror radius that don't have deep wounds. This replaces the killer instinct effect. Aura reading distance effected by add-ons that increase killer instinct range.

This goes in line with what the other tape add-ons do. Aura reading is easier to follow. If you quickly scan around, a survivor's aura stands out. Killer instinct can be unreliable at times. Scanning for the indicator can miss where it's trying to lead you if it has faded when you're looking in that direction. On the flip side, while making it easier to track survivors, it also has the balance of survivors being able to hide in lockers to avoid detection. While it can be fun to follow a survivor to a locker, it's can also be frustrating to spin around in a circle, wasting your FF trying to figure out where the heartbeat is coming from.

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