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Killer Mains, how is your games after mid chapter changes?

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Comments

  • ReaperofCherries
    ReaperofCherries Member Posts: 8

    Survivors are splitting off and doing gens solo lately, and by the time you start your first chase at least 1 gen is done, then 2 after hooking.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    What bias lol. The maps are still survivor-sided. And I never said anything about killer add-ons. Frankily, I do believe some of them could be toned down.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
    edited May 2020

    Not much difference. The worst part is the huge amount of bugs. Some maps have spots that are less annoying. Others are a bit questionable with the deadzones and the gens cramped up together.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Meh, about the same. The bad spots in otherwise good maps have been changed, and the bad maps like Ormond and Haddonfield are still bad, if not even worse than before.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    i can't stand some of the remaining hard loops, specifically house loops

  • Warhorse_Huntress
    Warhorse_Huntress Member Posts: 43

    Honestly at times I don't feel like I can even attempt committing to a chase anymore without like 2 gens popping in the middle of it.

  • Bovinity
    Bovinity Member Posts: 1,522

    In general, everything seems just fine.

    It is true that - by the numbers - "optimal survivor" play should be technically unbeatable, but how often does that actually happen? I sure as heck never see it.

  • Weederick
    Weederick Member Posts: 1,080

    Haven't seen many yet (Landed haddonfield 3x times in a row as killer and went survivor).

    Ironworks looked good, doesn't seem to be infinitable. I'l just trust that the other reworked windows are fine.

    There are still a lot of structures left. The haddonfield/springwood basement is still an infinite, haddonfield itself.

    But overall, the patch feels good. Just keep working on maps and tilebalance and its a good direction.

  • Sylorknag
    Sylorknag Member Posts: 760
    edited May 2020

    It's been good awful on PS4. I don't know what the hell have they done.

    There has been an infuriating amount of lag, been stuck on animation with some killers, stuck on pallets, you name it.

    Than there is the lock on.... After the patch my killer seems to have a urge for that nothingness that survival creates everytime they juke back and forth.

    Either all survivors got way better over night or there is something wrong with the controls, cause everyone is a juke machine now.

    I've got a mixed experience with the maps. Some felt better, others felt way worse, guess is down to rng.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    It's been 3-4k after 3-4k in red ranks at PS4. But it was already like that before the map changes. I don't think killers are quite strong enough to get 5ks yet. They'll get there tho.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    What Ive noticed is the meta has changed a little. Used to be swf groups would all pile on 1 gen after the other or split to 2 gens. Chase 1 person, 2 gens pop, from there it was anyones game with them having the advantage.


    Now, instead all 4 of them split to different generators. Hook the first person, find a second 2 gens pop and his is at about 90% or so. I chase him, that gen gets finished immediately because theyre communicating and its gg. I havent a clue how to combat this but dragging a survivor into basement and camping at least gets me 1 or 2k, but they dont like that 🤷‍♂️

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    To be clear Im talking about top level games where im facing swf 4 mans all ranks 1's and 2's. Normal games feel about the same but chases are a little more fun now. Match speed is unchanged regardless