http://dbd.game/killswitch
Is 2 Sacrifices/Kills balanced or not?
Best Answers
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@Nickenzie said:
I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.But then shouldn't a highly coordinated team get 4 escapes?
If a coordinated team is projected to get 2 escapes, then the average would be 1 escape, 3 kills.
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@Visionmaker said:
@Nickenzie said:
I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.But then shouldn't a highly coordinated team get 4 escapes?
If a coordinated team is projected to get 2 escapes, then the average would be 1 escape, 3 kills.
You cant get better coordination than real time voice communication. So basically you're saying : "If your playing as a SWF, then it is normal for you to almost never die." This is so sad ... and sounds so true at the moment.
Here are my personal feelings about kills:
0 Kill: shame on the killer, all survivor win the game. This outcome should be rare.
1 Kill: the 3 remaining survivors win the game.
2 kill: would be a tie. No winner there.
3 kill: the killer and the last survivor win the game.
4 kill: the killer wins alone. Shame on the survivors. This outcome should be rare.I believe that in a balanced environment (balanced between, solo and SWF survivors and killers), the global average result should be 2 kills per game. But at the moment, as I'm learning to play killer (rank 12) it feels wrong because I sometimes get some 4K against unbelievably stupid survivors, but many 0K against overwhelming SWF groups.
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Identity V has it different, its balanced towards 3 kills per game
Killers must have 3 killers to win a game, 2 kills results in a Draw/ Tie
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F U N
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I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.0
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It should calculate whose feelings will be hurt the most by a loss and give a win to them.5
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@Nickenzie said:
I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.And that is why most killers dodge 4 swf squads.
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However this is where we get into a grey area, people say it's a "horror" game and that you should feel lucky to survive. I get confused about this topic to be honest!Visionmaker said:@Nickenzie said:
I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.But then shouldn't a highly coordinated team get 4 escapes?
If a coordinated team is projected to get 2 escapes, then the average team would be 1 escape, 3 kills.
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It's not about that, I just wanna know what is more balanced... geez.brokedownpalace said:It should calculate whose feelings will be hurt the most by a loss and give a win to them.0 -
@Nickenzie said:
Visionmaker said:@Nickenzie said:
I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.
But then shouldn't a highly coordinated team get 4 escapes?
If a coordinated team is projected to get 2 escapes, then the average team would be 1 escape, 3 kills.
However this is where we get into a grey area, people say it's a "horror" game and that you should feel lucky to survive. I get confused about this topic to be honest!

because surviving has been easy so people think they are entitled to survive.
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I personally feel 2.5 should be the average kill per game. That is 2 to 3 is very common balance wise with a even divide between the two. 1 kill and 4 kills should both be a rarity and an indication your in the wrong ranking bracket (providing they fix rank to be meaningful) or just had a really bad or good game/got unlucky or lucky.
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@Nickenzie said:
I don't know if the developers want the killer to get 2 sacrifices/kills in every trial or want the killer to get more than 2 sacrifices/kills in every trial! What do you guys think the balance should be based around?Yes
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@Visionmaker said:
@Nickenzie said:
I'll quickly add my opinion right here, if the survivors work together, since this is a asymmetrical horror game. The killer should get 2 sacrifices/kills but if the survivors are uncoordinated then the killer should be able to get 4 sacrifices/kills since the survivors didn't work as a team.But then shouldn't a highly coordinated team get 4 escapes?
If a coordinated team is projected to get 2 escapes, then the average would be 1 escape, 3 kills.
Balance is a thing you discuss when you have 2 sides facing each other, both at the same (high) skill level and using all tools available to them, in particular SWF, DS and all that stuff.
What it boils down to is that nurse is the only balanced killer since she is the only one that can reach a 2k average under competitive circumstances. All other killers are too weak.
I know you will argue now "not every game is like this", but this is exactly what balance means. BOTH sides use ALL tools available to them and are sweaty tryhards.
If you balance the game around casual survivors playing solo, then the killer cant do anything in other matches and should DC?
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@Nickenzie said:
I don't know if the developers want the killer to get 2 sacrifices/kills in every trial or want the killer to get more than 2 sacrifices/kills in every trial! What do you guys think the balance should be based around?The devs try to balance the game towards this 2 kill average.
Sadly they achieve it by letting enough noob players to high rank, such that the killer can still achieve this 2k rate.
In a true competitive setting , nurse is the only balanced killer and all others are a joke.
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