Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I know how to achieve 60+ FPS on console

DwightOP
DwightOP Member Posts: 2,328
edited May 2020 in General Discussions

This is more an advice for the devs than the consumer since they have to make it happen and the consumer can't make it themselves.

But to me it either seems like the devs don't even know that (which would be embarrassing to say the least) or they simply don't care and have other priorities (look > FPS).

However, BHVR.. Turn off volumetric fog. Or give consoles (and pc aswell while at it) the options to decide if they want volumetric fog or not. This option is power hungry as hell. It's known in every game.

And before engine.ini editing wasn't possible anymore I did many experiments to see what exactly costs a lot of fps and where I can find the fine balance between looks and performance.

The results: volumetric fog is by far the most unnecessary options and has yet most impact on the performance. I tried it out on a low end laptop and on a mid end pc. On both systems I was achieving over 30% more fps, in some cases I was even able to double the fps.

Edit: to specify my experiment, the exact line in unreal engine was "r.fog" and the value "0" stands for "off". This line is probably number 1 reason for destroying console performance and definetly for low to mid PCs.

More details about this effect: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/VolumetricFog/index.html

Post edited by DwightOP on

Comments