The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Do you consider the devs "bias"

I've seen posts claming the devs are survivor sided/killer sided but imo the devs are pretty fair when balancing the game. What's your opinion on the devs?

Comments

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Killers are still allowed to ruin the other game experience with their "legit strategies" for 4 years now. If this isnt biased, what else?

  • Fibijean
    Fibijean Member Posts: 8,342

    None of the ones I've spoken to seem to be. The general impression I get is that they're mainly concerned with making the game more enjoyable for everyone, which makes sense because that's in the best interests of the game's health and therefore of BHVR as a business. Players tend to jump to the conclusion that the developers favour the other side when they don't feel personally listened to, and that's by no means limited to DBD. It's the same in the Dark Souls community - the Japanese players think the developers only listen to the Western audience, and the Western players think they only listen to the Japanese audience, when the truth is they don't really listen very much to either.

  • Traslogan
    Traslogan Member Posts: 283
    edited May 2020

    In some respects yes, some respects no.


    When survivors take a hit to their abilities, there's compensation. Look at this latest patch that did a slight debuff to gen stacking speed, but in exchange gen great checks are all worth 2x points now and killers get slower mori as the animation now won't start before the timer is confirmed.


    When killers take a hit, it feels like there's no real consideration for how this impacts the game and any compensation for it. The nurse 'rework' was a nerf, plain and simple, it took the most effective red-rank killer and annihilated her mobility. Hex Ruin nerf crippled all low mobility killers end of, and the new system has not really compensated for that.


    Now look at what survivors get to do. For years now, survivors can stack decisive strike, it's such an OP perk at inconveniencing the killer that it runs rampant. SWF especially love to all take DS because you can stack it during EGC to prevent anyone being sacrificed. Devs don't care that an anti-tunneling perk can be used actively by multiple or during end game collapse, both criteria invalidate the purpose of it being anti-tunneling, but so help me god if killers are using hex ruin a little too much.


    Low mobility killers are borderline useless now, the only blatantly high mobility killer left is billy and his mobility is purely dependent on map layout.


    We're at a point now where all killer metas get wiped out, so most killers just mori or play survivor until they can buy mori.

  • dhealy646
    dhealy646 Member Posts: 462

    They aren't biased. But they just don't listen to some complaints that sides have.

    For example, if survivors want to do all gens in 4mins they can. Does that mean the devs are biased?

    No, it just means they fail to see massive issues in the game which makes them look incompetent.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Moris are like 0.1 seconds slower and the bonus bp really isnt compensation. They did compensate the ruin change tho? They nerfed toolboxes and made maps smaller

  • SpiritLover1133
    SpiritLover1133 Member Posts: 214

    If they didn’t nerf ruin they wouldn’t have needed to nerf toolboxes or make maps smaller. All the bugs we see today is because of the ruin nerf.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Im happy with the ruin nerf since you can now apply pressure without using ruin

  • SpiritLover1133
    SpiritLover1133 Member Posts: 214
  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    They get more blood points because there's an obvious difference in blood points that killers get vs blood points that survivors get. They're trying to put BP in places to fill that gap. I wouldn't call this "compensation". It doesn't change the gameplay at all.

    To OP. I don't think they're biased, I think they buckle under pressure to whichever topic whines the most at the time, and don't really care about balance but just keeping the playerbase from biting their heads off. They close their ears until they can't anymore and then they do something. That said I also think they're incapable of certain things and won't do those no matter what because they can't, or will try to hide that they can't.

  • Huff
    Huff Member Posts: 1,480

    No. People who say they are most likely are just whining for their favorite role's sake.

    Note: I say most likely. Of course there's people who will have legitimate points, but most people I see saying that are just saying it for the sake of saying it, and saying the devs favor the opposite "side."

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    The bugs that bothered me are fixed so i am having fun :D

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Still have yet to see a single reason given by the devs how the (insert any survivor nerf here) was beneficial to survivors.

    Its a NERF of course its not gonna be benfical to killers. Imo the map changes and toolbox nerf more then compensate for the ruin rework

  • Traslogan
    Traslogan Member Posts: 283
    edited May 2020

    Killers dont get that much more anymore. Survivors have every weird way to get BP; vaulting in a chase, dropping pallets, even 1000 points just for dying as obsession even if you caused the obsession through decisive strike, and 1500 if you just live as obsession.

    To top this off, killers also have a much harder time ranking up. Killers have to actually be inefficient to rank up, because if we don't get enough hooks and inflict a dozen-plus injuries, we'll just never rank up at all. Even in purple ranks, killers are tougher to rank up than a rank 2 survivor. We are forced to somehow magically keep gens alive for 5-10 minutes whilst also not letting anyone die early, getting at least 9+ hooks in the game, and then there's things that are blatant lies like how they say that killers get more BP for shorter chases whilst survivors get more for longer chases. Killers are on the same system as survivors, we get nothing for an efficient chase, if we don't chase for long we just aren't ranking up today.


    The big point is, it's not fun to play killer anymore. You already have to sweat just to maintain your rank if you're anything past about rank 8/9, and the fact nearly half of games are SWF that can communicate and basically have tons of free perks as a result doesn't help.

    Say what you will, but the wait times tell you there's a shortage of killers, so clearly something is being done wrong.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    There was pretty much always a shortage of killers on consoles, mainly because people playing on consoles are likely to get it because their friends wanted them to, leading to SWF, OR KYF. I don't think there's a lack of killers on PC, though I don't have proof of that claim.

    As for needing 9 hooks, that's how the game is supposed to be played, you're not supposed to kill someone on one hook, that's why there are 3 hook states for each survivor.

  • Traslogan
    Traslogan Member Posts: 283

    My experience playing survivor ( I main killer but probably split my time 70/30), the wait times are only getting longer and longer on PC, also the matchmaking criteria on PC appears to be growing wider and wider all the time, even rank 1s are finding rank 17s now because they spend so long in matchmaking that it widened the ranking criteria to be almost everybody before it finds a killer for them.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    Matchmaking is currently screwed, and has been acknowledged, I wouldn't say it's because people are spending too long in matchmaking, on PS4 alone I can get a quick Survivor game(in fact my survivor games are probably quicker than they used to be) and still by the end see the killer is rank 20. That said, none of this has to do with dev bias.

  • Traslogan
    Traslogan Member Posts: 283

    We're not talking about PS4 times though, we're saying about PC times (Which is Steam + Window Store)

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    I was explaining how bad the matchmaking is, and from what I've heard it's that way across ALL systems, not just one. If a game comes QUICKLY, but you STILL have a huge disparity in rank, then obviously it's not the problem of "not enough killers so matchmaking is #########".

  • Traslogan
    Traslogan Member Posts: 283
    edited May 2020

    My understanding is the game comes quickly because you get matched with people who's own criteria is wide enough to get you in the game. So if a 2-man SWF of rank 1 and rank 2 are queuing for 7 minutes, then when a rank 11 comes to play, he's already eligible for their game and you get put together. It is a lack of killers that causes the waits to happen and thus the matchmaking criteria to widen. But yes, I am only referring to PC, consoles have always been fairly different.

  • Feiten
    Feiten Member Posts: 204

    Arnt you survivor sided yourself? Every post you chime in on that has something bad to say about survivor you reply with shield in hand and try to clown who ever has a valid issue.


    As for the devs I find them to flip flop a lot.

  • Decarcassor
    Decarcassor Member Posts: 651

    I think the devs have more perspective than us when it comes to balancing the game. However that does not mean they are unable to make mistakes. I agree with most of their balancing goals, but not necessarily with how far they push things or some of the design and redesign choices they make.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Arnt you killer sided yourself?

    This thread is about the devs not fourms member lol.

    While i am a bit survivor sided i can admit that, im not bias. I dont try to "clown" anyone if they have a valid issue. Usually posts i reply to are decently bias and while they have a valid issue there wording makes it sound bias

    Agreed with the last part.

  • PigNRun
    PigNRun Member Posts: 2,428

    Devs are not biased/one-sided. They are just really incompetent sometimes because they fail to communicate or prioritise changes. Or make changes that affect everyone but no one asked for, for dumb reasons.

  • Elk
    Elk Member Posts: 2,267

    Nope, others may feel that way because their favorite role gets changed to something or the other role gain something which isn't to their liking. Also if their role gets changed little bit at a time after every patch some might see it as unfair.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    They are inherently toxic playstyles that are allowed to exist and can actively drive players away from the game. Yelling at the McDonald's crew because they got your order wrong isn't an illegal activity, but they'd sure appreciate it if you didn't scream at them.

    Some people consider allowing these to be bias because it is only allowed (through game design, not the devs directly) on one side, rather than both and on the side that deletes players out from a match.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    I think any sane person can distinguish what camping is. Perhaps you aren't looking at sane people and are only formulating opinions based on said insane people, OR, perhaps you're just making excuses. Camping is forcing that one person you hooked to be unable to play the game for 3 entire hook states worth of time. I don't see how that's NOT toxic, but I always see killers saying that CLICKING A FLASHLIGHT IS. Yes, stop them from abusing those poor flashlights so hard, stop, it's so inhumane! On the other hand, let me sit here at the hook as Bubba and eat my McDonalds because despite making an actual person's play experience suffer, I'm not doing anything wrong!

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I never said that gen-rushing is fine. DS, BT, DH can all easily be worked around and I have shown how to in several posts. I never said that quick kills are a bad thing. Most people will have a "different" definition of these things, but all of them would all have a particular core that is the same. I don't want easy escapes as most other killers would put it. I want to be challenged, which camping and tunnelling deny outright.


    What I'm saying that ruining my game on purpose is toxic. To me, camping and tunnelling is toxic because it ruins the game.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I don't think the devs are biased.

    What i do believe happens is that they have a god's eye perspective of the game. We only have what we experience or what we see from others, a more narrow perspective. This creates panic on both side, because it FEELS like you are nerfing killers/survivors just for the sake of it.

  • Traslogan
    Traslogan Member Posts: 283

    Devs are primarily incompetent above all else. 4 years on we're still seeing infinite loading screens sometimes, look at stupid implementations like how decisive strike can stack (Defeats the entire point of why it's there but hey-ho), hell you can still get UE4 crashes that the game didn't catch, and then there's the huge latency bugs like killers getting hits from 5+ meters away or ending up inside objects.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Killers call swf and gen rush toxic. Both sides cry about what they dont like its not just survivoes. I got called a toxic gen rusheing swf when in reality the killer let himself get looped by one clauddete for the whole game.

    Your being a bit bias. Your acting as if killers dont cry about bt,ds,adrenalin and all the other perks they dont like and like killers dont cry about gen rush and other play styles they dont like such as sabo squads.

    when in reality both sides cry about the other playing optimally

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    It's not really bias but more of oversight and ignorance. A good example was how the ruin nerf was a nerf for all the weaker killers in the game because they can't apply pressure as well as others. So it was mostly done to make survivor more enjoyable without the annoyance of ruin, but consequently made all the bad killers sink lower into the ground. Ironically this made the game less enjoyable for both sides because killers feel like they have less time to actually play the game and survivors are getting slugged way more often. It's not enough to just hook survivors now and killers will resort to scummier tactics. No, it isn't fun being hooked in the middle of a gen lock down or spending half the match on the floor, but on the other hand the killer doesn't want a 6 min game. It's also made the killer diversity plummet harder than it already was. Playing trapper is basically impossible unless you like fighting for 1 gen. It goes as well for other killers too, because their powers are either too underwhelming or too slow. The fast pace direction that dbd is heading for cannot match its killers. None of this was considered so by trying to be nice they burned themselves in the process. I love the game and will probably stick with it for a long time but breakable walls and other gimmicks will not help.