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Freddy's Dream Transition - Idea

JoLo
JoLo Member Posts: 108

What do you think of this idea:
Freddys dream transition is as long in seconds as many generators have to be fully repaired.
So the dream transition is 5 seconds at the beginning of a trial and an insta-sleep in the endgame.

Along with the idea of McLean to make the class photo global I would really appreciate it.
I would also implement an addon that doubles the duration of the dream transition - maybe instead of the class photo.

Comments

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    JoLo said:

    What do you think of this idea:
    Freddys dream transition is as long in seconds as many generators have to be fully repaired.
    So the dream transition is 5 seconds at the beginning of a trial and an insta-sleep in the endgame.

    Along with the idea of McLean to make the class photo global I would really appreciate it.
    I would also implement an addon that doubles the duration of the dream transition - maybe instead of the class photo.

    Very interesting, class photo isn't global in what he said, photo reveals sleep or not asleep survivors. Seeing all survivors who aren't asleep isn't the same. Freddy's strong points is seeing survivors no matter what, survivors will never be ok with killers like freddy and doc who track and hinder survivors
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    edited September 2018
    Also during the transition survivors should be halted of any channeled actions INCLUDING hook saves. Any of these can't be done during the transition either. Only pallets, windows, and the hatch can be interacted with. Would let Freddy do normal killer things like defending a hook and this would end the whole thing where you just fail a skill check mid transition.
  • JoLo
    JoLo Member Posts: 108

    Why pallets, windows and hatch?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Also during the transition survivors should be halted of any channeled actions INCLUDING hook saves. Any of these can't be done during the transition either. Only pallets, windows, and the hatch can be interacted with. Would let Freddy do normal killer things like defending a hook and this would end the whole thing where you just fail a skill check mid transition.
    Not even madness stops a hook save
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    Also during the transition survivors should be halted of any channeled actions INCLUDING hook saves. Any of these can't be done during the transition either. Only pallets, windows, and the hatch can be interacted with. Would let Freddy do normal killer things like defending a hook and this would end the whole thing where you just fail a skill check mid transition.
    Not even madness stops a hook save
    It would just take the bs out of that you can get it with absolutely no risk. Not saying that it will never happen obviously but survivors are dumb so they will actually farm their friends instead of getting free points with no risk. I
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    JoLo said:

    Why pallets, windows and hatch?

    They have to be able to start running. They will waste the pallet and vaults are riskier. It's like madness tier 3 exept for the hook save part.