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Can we rebuff remember me to how it was?

Kakateve
Kakateve Member Posts: 287

This perk got the MoM treatment for no reason as EGC was introduced...Noboby but a few old Legion players used it and it was fine as it is though wasn’t really strong nor reliable.

But for some dumb reason they nerfed it to the point beyond useless even though EGC starts only AFTER the gates are powered. Which makes this nerf totally unjustified.

If you think that giving the last survivor an other chance to escape after the hatch is closed a reason you’re wrong. If you have all 4 stacks and it’s not the obsession, that last survivor has 0 chance to open the gate regardless of the spawns, so this perk being able to carry 6 stacks like before would’t make a difference.

Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    I was going to argue against saying that it would be impossible for the last survivor, but your last sentence makes a good point.

    It's already nearly impossible to open it with Remember Me, I use the perk a lot as killer and it's a great fail safe for cross map doors. So buffing it to be better against more survivors wouldn't make it any worse for the last survivor really. It's already strong enough to stop that if the killer isn't ignorant.

  • Kakateve
    Kakateve Member Posts: 287

    Yupp. Not to mention it is a good NoED replacement against more survivors but you actually have to earn your end game pressure during the match to make it work.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Exactly how you say it: Remember should have 6 stacks à 5 seconds, like it used to do, and then deactivate after the EGC started.

    But Remember Me just got unnecessarily nerfed. No idea why, I don't think people felt like it was too strong.

  • Kakateve
    Kakateve Member Posts: 287

    Yes that would be great. And if one of the gates are already opened the second one wouldn’t have the penalty anymore. Though in this case the obsession must be effected too.

    It’s so bad to se perks go wasted like this. Devs are clearly lazy to fix the useless perks and instead they did a step backwards and made an allright perk straight up trash so it won’t interfere their already pointless (99% gates exist) EGC mechanic.

  • Strancol
    Strancol Member Posts: 158

    I agree. It would be a really good noed replacer