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Found a video showcasing the vast majority of killer frustration...all in 1 video

LordGlint
LordGlint Member Posts: 9,781
edited May 2020 in General Discussions

This popped up on my Youtube recommendations and figured I should share. Alot of the stuff this guy says is...questionable. That being the case though, it's still pretty relatable.

Lets play a game of things that happened this match that frustrate the hell out of the average killer player. Repeated instances of the same thing dont count. Add your final tally at the end of your comment.

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Comments

  • LordGlint
    LordGlint Member Posts: 9,781

    I haven't had those in awhile, probably because of the DC punishments, but I did get a laugh at the end when I saw that because at that point...I was practically making a checklist.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    It's questionable in the sense that neither killers or survivors are an oppressed group. This is all overly dramatic.

    Every point you mentioned has it's analogous for survivors.

    1. 4-man SWF----> Gamebreaking add-ons.
    2. Clicky flashlight users------> Really inconsequential on gameplay and laughable this is even an argument, but for the sake of it: smacking hooked survivors.
    3. Survivors are salty even though they got outplayed------> Works both ways. Players in general are salty when they lose.
    4. Holding the game hostage-----> It's not a thing anymore, unless a bug happens.
    5. DC'ing for hatch-----> Facecamping to secure the hefty 1k.


  • LordGlint
    LordGlint Member Posts: 9,781

    I DID say some of the stuff said is questionable, lol. Still counts though for things killers find frustrating, even if its not from a DDos attack. At one point as soon as the 2nd survivor is dying, he also claims they probably already know where hatch is...even though it definitely hasnt even spawned yet, lol.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Watched the whole thing, they actually trash at the game and they think they can be toxic? Wow.

    But, that does show what kind of people they are to begin with.

  • evilwithinIII
    evilwithinIII Member Posts: 154

    Yeah disconnect for the hatch shouldnt be in the game.....

    They should make the animation of the endgamecollapse death the same as a death of disconnect.

    And then only make it that the hatch opens AFTER this animation.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    They were so bad 😂😂😂

    Jaee mentioned in the comments that 3 of them got banned.

  • Bovinity
    Bovinity Member Posts: 1,522

    People cry "DDOS!" about everything. Even though the chances of that actually happening are infinitesimally tiny.

    Some streamers are especially the most paranoid people.

  • Hippie
    Hippie Member Posts: 1,003

    Judging by the fact that the person who disconnects loses ALL of their points and goes on cooldown, I'd say that disconnecting for hatch really isn't a problem.... the Killer also gets 1225 points for a Survivor disconnecting, so it's not a loss by any means. I think it's a blow to the Killer's pride more than anything....

    I say if a Survivor wants to be foolish and lose all of their points + depip because they want their teammate to have the hatch, then whatever. I personally wouldn't do it (and haven't done it), myself! But, it really only hurts one person in the end--the person who D/C'ed.

  • Toybasher
    Toybasher Member Posts: 979

    Nope! A Quitter Bonus is only 625 brutality points. You know, the category which isn't too hard to earn.


    Hooking someone gives you 700 points in Sacrifice. (500 for hooking them + 200 for each hook stage event)

    Here's footage of a TACTICAL DISCONNECT causing a Leatherface to depip.

    So YES. It's a BIG freakin' problem. It can also be used for stuff like countering blood warden etc.

  • Hippie
    Hippie Member Posts: 1,003

    I should have been more clear--you get 600 points when the Survivor disconnects, and then 625 points per D/C'ed Survivor after the game is over. So, 1225 points per D/C'ed Survivor! Although I do understand, it isn't in the more important category per se, but at least it's something.

    I would also like to point out that if it's down to two Survivors and one of them is disconnecting for the hatch, that means that two Survivors are already dead or have disconnected (unfortunate, but extremely rare). Which means that the Killer has at least gotten a few hooks between the two dead Survivors, AND the points for the kills.

    But, in regard to that video: Even with the kills, he only would have gotten a safety pip. 4 generators being completed in 5-6 minutes tanks your Gatekeeper medal.... so that was just an unfortunate game where very little pressure was applied to stop generator progress. If he had kept the game going on longer, he would have gotten at least a safety pip even with the D/C and hatch escape.

    So, no. I wouldn't say it's a BIG problem, because a killer who plays well and keeps the game going for a good while will still get enough points to avoid the depip, even when they D/C for hatch. This was just a game where the Killer didn't apply enough pressure to stop generators from being done too quickly. And he was playing Bubba, who isn't exactly known for his "mapwide pressure". Not blaming him or anything, just saying that you can't blame his loss of pip on D/C'ing for hatch. It's still the Survivor's choice if they want to lose all of their points and depip just to let their teammate escape, and I personally don't think it's a very good trade.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    This is just my opinion but if you don't want to be stream sniped you shouldn't be streaming.

  • Dehitay
    Dehitay Member Posts: 1,726

    Your post was at least somewhat reasonable until you got to the point where you said holding the game hostage isn't a thing anymore after the original post contained a video of survivors holding the game hostage. Now it just lacks any credibility.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    What can I say... luckily, anyone can assess credibility by their own standard and you're not the collective judge of that. In the current state of the game, survivors can't hide for long even if they locker swap spamming emotes. They were able to hide due to killer's mistakes, who didn't know what to look and listen for. I know it's a bit harsh, but it's also true. I have 1k hours in dbd. I can count on one hand the time immersed survivors were able to hide for 5 min tops.

    Also, I looked at this person's channel. The video right before this one is titled "Let's get toxic Freddy". I suggest watching that one as well to get a full perspective.

  • sulaiman
    sulaiman Member Posts: 3,225

    Is facecamping and dcing are about the same, can you explain why there is a dc penalty, but not a facecamping one?

    Because one of it is cheating, and the other is not.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
    edited May 2020

    DC'ing is not cheating. It's an allowed action that's discouraged with a penalty. There's a leave match button built into the game. You don't get a game ban, like when you cheat. You get a time-out.

  • Orion
    Orion Member Posts: 21,675

    So we're just gonna pretend that a time-out isn't the same as a temporary ban?

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    The only gamebreaking addon in the game atm is Iri Heads, and that's only because of it stacking with the belt

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    Claiming that something doesn't exist when you just saw video evidence of it is pretty objectively non-credible

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    I hope they got banned. I for one want the hatch reveal removed until it can actually be used by a player.

  • Mellow7
    Mellow7 Member Posts: 793

    Jaeroar still plays Killer? I thought he converted to a survivor main, glad to see he still plays some Killer. Also those types of games are pretty common for streamers not to say it's not uncommon for it to happen to the average player but usually you get 1 of these games like 1 in 8 games.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    About the game hostage like the Op's vid. I really think the trial starts with 5min count down, then add another 5min for each Gen done (there for 30min max per trial), if the count down reach to 0, EGC starts right away.

    Survivors required to work through thing to survive. The crow noti is just expose afk players, not these exploit players

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Log into a trial. Press esc. Press leave match. Open your steam profile. See if you have a game ban.

    DC'ing is not sanctioned as cheating. Don't blame me, it's a matter of fact.

    Don't twist my words. I said it's not a thing because survivors can't avoid a sentient killer to any sensible time length in the current state of the game.

    Objectively, that's your opinion, to which your obviously entitled.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    These things are vastly different. The killer dcing would be the same as the survivor dcing. Camping/tunneling is more anagolous to pallet looping

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Its not a blow to our pride...AT ALL. It might be a little annoying to a small percentage. Most of us just laugh at you

  • Hippie
    Hippie Member Posts: 1,003

    I'm meaning the fact that a Survivor got out of the hatch, not just the Survivor D/C'ing for it! Many Killers seem to get upset when a Survivor escapes through the hatch in their games, be it through using a Key or their teammate D/C'ing, or even just finding it before they do. I myself don't care and often give the last Survivor the hatch or exit (if they played well), but that's not the case for many other Killers 😏

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    Holding the game hostage-----> It's not a thing anymore, unless a bug happens.

    I didn't even need to twist your words.

    On a related note, can you give some examples of what you think are broken addons? I'm genuinely curious

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Except the first post of mine you're quoting now is not the one you had quoted then when you objected with that specific argument, to which I replied. You originally objected to my follow-up post where I explained at length. As I said, you're just selectively twisting my words. Case in point and somewhat lame.

    For busted add-ons, there are many. Some examples are Insta saw, CrackBilly, Discipline on Doc (especially when stacked), Black Incense+Emetic, Perma tier 3+Memorial, Shackles+Mint rag.

    Also, I just realized you're the guy who's dragging out that tunneling thread to no end repeating the same stuff over and over. So, I'll wrap this with a simple we'll have to agree to disagree, as there's not much else to add considering we have very different views.

  • joker7997
    joker7997 Member Posts: 899

    The only really annoying/out of the ordinary thing these guys did was holding the game hostage. I have to deal with toxic crap like this all the time. At least they sucked lol, usually when I have to deal with groups like this they can simultaneously gen rush somehow

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Oh fair play, I thought you meant dc. Idc at all if they get out by hatch, key or not. I like to use moris sometimes so it would be stupid to complain about keys.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Can someone explain to me why this guy has a hentai character on his stream lol? First thing I noticed when the game play started.

    Aside from that distraction, yeah the video shows how bad SWF teams can be. Luckily, these guys were too busy buzzing around the killer instead of doing gens.

    Just goes to show you where the real power role lies. But hey, Nurse and Spirit definitely needed those nerfs asap.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Pretty sure that is just an anime character, not a hentai character.

  • emptyCups
    emptyCups Member Posts: 1,262

    I really feel like this is most of my games on console tbh...

    Plus some extra long god looping for minutes and add some tbags and clicks at every turn

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    What's the problem? Did they say mean things or something?

  • emptyCups
    emptyCups Member Posts: 1,262

    Base game mechanic suggestions

    Summon flock- after going 5 full minutes without a chase enter the basement and interact with winged idol. Causes all survivors in the trail to receive 3akf crows also revealing aura for 5seconds

    False sacrifice-DC by player causes the hatch to be sealed by the entity for 30 seconds

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Well at least holding the game hostage is bannable. I can relate to these types of survivors being very frustrating.

  • LordGlint
    LordGlint Member Posts: 9,781

    Feel like the flock thing isnt really necessary, but rather fix the crows to not be cheeseable by emotes. While I can understand why it might be needed for a survivor to hide for abit while the killer is checking their area... Theres no reason why those crows shouldnt be working after 10 minutes of a survivor not doing some kind of objective.

  • LordGlint
    LordGlint Member Posts: 9,781

    I feel like this particular video is a good example of why even when killer's technically win...doesnt mean it was an enjoyable experience. Imagine back when you were a kid for example trying to play hide and seek. You close your eyes, count to 10 and expect to spend the next few minutes trying to find the other kids. Instead you open your eyes to see them circled around you calling you a poop head... Sure, you won...you found em all, but was it fun?

  • emptyCups
    emptyCups Member Posts: 1,262

    Well if they just spin or fidget they still don't get crows... flock isn't cheeseable/requires the killer to leave a guarded location.

    The fact that killr is standing on hatch or might be why survi feel like hiding

    like a trapper/hag on a strong 3 gen the survivors might be wanting to tire them out to get the win rather then simply force survivors to give up. If he's locked into a animation for a tick or two far away they might have some chance to open a gate or tag a gen or make a play

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Sure but how would they further prevent players from ruining the experience of others? Refusing to play normally is already punished right?