http://dbd.game/killswitch
Why is devour hope earned but noed given?
I personally run devour hope but this has always puzzled me. Devour hope requires 3 unhooks before it can activate and if you can get 5 you can mori (which against a good team wont happen). Devour hope is obviously active right away which is a blessing and a curse it could get clensed before you even get the first hook. Also noed gives you the speedboost. But yeah just some thought i personally normally run devour hope into thrill of the hunt good luck getting a totem with a 1shot killer lol (but ive seen this used with noed as well].
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Yeah but the chances of getting that mori is low against a decent team. And the fact that its active during the match is a disadvantage as well as the amount of times ive hit DH in the first like minute is funny.
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Devour Hope lets you start getting insta-downs DURING the match, while gens still need repairing. NOED is only active once all the generators have been completed. The difference being: H:DH lets you snowball hard if the totem remains on the map. Often times, if you get 3 stacks of it, survivors will waste a lot of time trying to find it. NOED forces you to play with 3 perks until the last gen is complete. You are sacrificing your potential to end the game before 5 gens pop in order to have a power spike afterwards. They serve similar purposes but still make your play-style different.
As for it being cleansed in the first minute, that's part of the risk. Though, most people agree the totem spawns on most maps are garbage and need changing. If you ever take H:DH and get Lery's or Dead Dawg Saloon, you will more than likely get to Mori people.
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NOED is given by the survivors and can maybe get you one more sacrifice if the others play smart and GTFO.
DH gives you multiple benefits, up to and including the ability to kill survivors outright. The risk therefore must be proportional.
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Dh giving you haste is a myth
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I think more hex perks needs to be like DH. No notice until it's powered up, high risk high reward.
Lullaby is way too much work for too little pay off. Unless the survivors are doing poorly the gens are done by the time you get 5 hooks. The survivors know it's on the field the second they touch a gen before the killer even gets a stack.
Ruin is garbage since it's rework unless your a mobile killer that can chase people off gens. Same problem as lullaby only it's active from the start.
Haunted Grounds really only benefits fast killers.
Third Seal is really for slugging.
Retribution is more of a one time bitter murmur.
NOED is fine the way it is since it's more of a punish perk.
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DH gets better and better during the match until its cleansed. Where as NOED is an all or nothing due to the fact that it might not activate at all in the match you are playing.
I have the feeling there is allot more to DH than to NOED. With DH you know where it is and know how to protect it. With NOED you kinda give that power away, since you dont have any control over how many dulls are being cleansed.
Its what you prefer to play with.
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Also you don't see many people on the forums begging for DH nerfs because the killer had to really work for it. If you get moried by DH the survivors cannot complain because they literally gave that killer 5 stacks.
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Indeed. It all comes to down to cleansing. If survivors don't cleanse any hex perk is gonna be a problem later in the match.
Oh how sweet those DH moris are though 🤩
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Because Devour Nope is a ######### perk an no one uses it?
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Because it’s the only reliable hex perk because it’s only a hex perk in the end of the game. DoH is trash for oblivious reasons. Has potential but you get it in like 2/8 matches at best. Most if the time it’s just a waste of perk slot like every other hex.
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It's called "high risk - high reward".
Or in germany we call this: "hohes Risiko - hoher Ertrag".
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I use it, and I love it. One time at Doctor's map I got to kill 3 of 4 and closed the hatch, he had a key so he escaped but... it was good to see the Hag's brutal mori three times.
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because the first is meant to award good killers, the later to award bad killers.
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Because with Devour, it rewards you for getting hooks as well as not camping, while NOED rewards you for the survivor's completing all the gens.
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Because with DH you choose to have a power spike at some random point in the match, potentially quite early, but it can be easily cleansed.
While with NoeD you choose to play with 1 less perk the entire match for a potential power spikr at the end of the match. But it might not even activate.
You can easily replace this question with, "why is inner strenght earned but adrenaline given?" Or something like that... it's pointless, because you already have an opinion formed and just want people to agree with you.
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I use it on my trapper all the time. It's amazing when it's in a V shaped structure I can trap. If I get 3 stacks, NO ONE is cleansing that totem unless I am on the other side of the map when they disarm the trap protecting it. If it's not in an obvious spot it's shocking how many survivors don't go looking for it until they get the notification. Once I get those 3 stacks I feel like I am feared. Like I am an actual killer and not something for the survivors to have a match.
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Noed, like trapper, wraith, and Billy are from an entirely different Era of dbd. Billy aside, that's why their mechanics feel out of date. Noed was from a time before hexes, before a ton of powerful survivor perks. It was shoehorned into being a hex, after devour hope already existed. So they wouldn't really want to copy the mechanics of DH for a perk that does just one part of DH.
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Devour Hope does have a haste buff to it. You get a increased movement speed after hooking someone for like 10s or something. Its in the perk description.
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because one rewards the killer for playing fair and well, while the other one punishes survivors for not completing their secondary objective.
one is a reward the killer can earn (= its in their hands whether they get it or not), the other one is a punishment for survivors (= the killer has no power over whether he gets the perk to work or not, its in the survivors hands)
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Noed given? You have to play all game with 3 perks, then hope survivors was very lazy/bad. It's not even a good perk and only survivors big mistakes can make it a good perk.
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But if people agreed it's not "given for free", they'd have to admit it's their own fault for not doing totems. And right now totem placement is so bad most of the time there's no reason not to. Yeah, doing totems takes away from gens for a few seconds but you don't have to deal with NoED.
As a survivor main, if I get hit with NoED it's my own damn fault. Not the killer's for running it, because he thought "maybe survivors will be lazy and this'll pay off near the end".
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Devour gives a small speed boost increasing map pressure and can allow you to potentially instantly kill a survivor who hasn't even been hooked yet.
Not to mention practically infinite instadown M1 attacks mid match can be game over if the totem gets a decent spawn.
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Doesn't matter to me because if you bring either one to a game with me neither will do you any good because detectives hunch
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You don't. It's been bugged for ages
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Well you literally answered your own question. You have to work for devour hope and there's a risk to it but you don't have to do anything skillful to activate NOED.
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