No automatic struggle?
From the dev stream today, they said that they weren’t gonna implement an automatic struggle mechanic because “they want you to be present in the match” and that “it feels real”
this is just... really stupid, to be honest. Nobody is gonna leave their computer because they were hooked a second time. Also, wouldnt this mean that people would also tab out on their first hook?
besides, people have real life issues that make this actually painful, like carpel tunnel. So i realy dont understand why it cant be a feature across the board.
(also, sorry for grammar mistakes if there is any, low key typing this at 5am)
Comments
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I'm not affected by the carpal tunnel syndrome or anything else...but I sympathise with everyone who is affected...and the devs should too. They don't even have to implement an automatic struggle phase. They should just change the mechanic from "ancient arcade button mashing" to "hold down the button". That would still force the survivor to "do something" (like the devs wanted) but make the struggling a lot more pleasant to people with physical disabilities and a lot less annoying for other players. Another advantage would be that the used input device would not wear out so fast.
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Holding the button is actually worse for people with carpal tunnel, I think.
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LOL
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This is the one reason why I hate using Camradrie
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It's honestly a pretty nonsense reason. I do not feel engaged with the game when I'm button mashing. I feel annoyed. It's even worse on mobile because you need to alternate thumbs tapping on the screen. It's one of the few instances where I think the devs are completely out of touch with reality.
If someone can't not tab out of the screen for 60 seconds who cares? Why should the rest of us by punished because they have no attention span?
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I think automatic struggle should have been in the game a long time ago and it's still not in. It's not fun to just keep taping the button and sometimes because of lag or something else, you die because the game did not recognize that you pressed the button...
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Please discuss this with the team, I know multiple people with RSI or previous hand injuries that can only play an hour or two of survivors because of this, it's unnecessary and doesn't add anything to the game, thank you for your consideration.
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There are cheap controllers that can tap the button for you, for people who dont like the struggle.
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I want to clarify something: I dont feel more engaged by being forced to mash a button, not do I feel more tense. I still use my phone while on hook.
All it does is annoying ME, my hands, my room mates and my wallet (cuz keys/controller break faster).
This mechanic servers no positive purpose. I dont know ONE SINGLE survivor main who enjoys this. Actually, the devs at bhvr are probably the only people who like it.
For the good, raise your voice together with the community and help making a change happen.
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It's not a good reason at all and I'm surprised that they are holding so much on to it. Beeing forced to repeatily push a button for one minute straight is a nuisance that exist for the sake of it. It doesn't feel engaging, because compared beeing caried to a hook, there is no play involved with it. It can be quite loud with a tendency to harm your equipment. I doubt it's even healthy for anyone to mash so often a button like that.
And what's much more worse is, that just some smal technical difficulties like lagspikes can kill you. I really don't understand why at this point. I was glad as a killer, when they changed the blind effect to something less annoying. Why not do a QoL change that eliminated one big unnecessary frustration element, that can even physical harm you.
And to be honest. DbD is a game many play for hours a day. We have a strong playerbase, who is heavily invested in the game. The majority of the players won't change how they play and stay engaded when we are on a hook. At his point they should know that they don't have to force anyone.
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Im a survivoir main and I like the struggle. Ive never broken a controller over it either...if people keep breaking controllers thats on them.
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I don't buy you lol.
What exactly is it that you like about it?
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I doubt that, you could simple rest your whole hand on the spacebar
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What's bad about tab out? Exactly, nothing. It's a strawman reason to justify this stupid mechanic. The devs are probably to proud to admit it's stupid.
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I don't because that's what I heard from people with carpal tunnel who complained about having to hold a button for a prolonged period of time. Of course, they weren't trying to rest their entire hand on the button, I think that would actually be OK.
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There are things I enjoy about it. 1 it keeps me involved in game play. Like even when I'm slugged(as boring as that is) I can still crawl around. When I'm hooked I can struggle.
2 It helps when I see people trying to farm me I can just leave the match since I'm obviously not seen as a teammate during those times.
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I look forward to it. Although, I don't see the harm in making it automatic and the stubborness in refusing this QoL change. It's been since 2016 that this has been requested. Nobody feels immersed after a few dozen hours, that's not the appeal of this game. What I want to point out is that I think you'll get an overwhelmingly negative feedback regarding this point from the Q&A. I hope the devs will listen to it this time.
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If you play with Mouse and Keyboard use macro, You can use it for Struggle, Wiggle, Holding M1, It will make the game way better.
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You can move your mouse and scout the map for your team and the killer. That's more involved than pressing a button like a braindead monkey.
Who said that you couldn't ######### anymore when it's automatic?
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According to BHVR button mashing = engaging gameplay lol
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Press L1+R1 to auto struggle on toggle
Or base auto same again to give up
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There are free software macros that you can use if you're on PC. The one I use was a hassle to set up but at least I dont have to let myself die on my second hook any more.
Mouse wheel, clicking, button mashing. It all made me feel like I was running a knife through my hand after 1 match. I know at least some of the Devs must have similar issues, but apparently "immersion" (not a factor after your first few hours) is far more important. And given the fact that it's the only aspect of the game that has such an issue even without medical problems I genuinely cannot fathom why it still exists.
Yesterday, Claudette suicided, admitted she cramped in the post-game and literally couldn't keep mashing. Today, a Jane died right as I was about to pull her off, same thing. About a week ago I was in a match where someone died because their key stopped working. It was apparently the second key they had bound to "struggle" that was now broken. These are just the examples I can remember somewhat clearly. Maybe I'm just getting unlucky teammates, it's a possibility. I know for a fact that in the last week I've had at least half a dozen teammates die halfway through their struggle phase (practically every other match), but I don't know if they actually gave up or not. Maybe I'll start asking in the post game.
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I get that they want it to "feel real", but it doesn't. After a certain amount of hours, the novelty of the mechanic wears off and it becomes a huge annoyance. I personally don't like repetitive gimmicks that I can't opt out of. I shouldn't have to re-bind it to the scroll wheel or make a macro. I have 1600 hours. It's stupid and I don't want to do it.
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Survivors complaining about playing the game now, never thought I would see that honestly
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This is something that you don't know you'll miss until its missing and gone. It adds some tension to an otherwise boring, non-interactive time for survivors. The 40-50 somethings with ailments pushing for change is kind of ridiculous lol. Only in DBD.
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Imagine thinking that button mashing is playing a game ;)
There are definitely way more than "40-50 somethings" that have a grudge against this unnecessary so called game mechanic and changing it is something that a big part of the player base is asking for since 2016.
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Just gonna dispel some comments here real quick:
1.) Holding a button is not worse on carpal tunnel. Movement, especially repeated movements over a period of time, are what hurts. Although sometimes just rain can cause a flare. Atmospheric pressure. All that jazz.
2.) I'm 31 but I've had carpal tunnel since my late teens. Seems to be a family thing. My father had to have surgery on his to relieve pressure a couple of times, the first was about his early 30's. Thankfully mine isn't that bad, but I'm not a mechanic like him either. Point being, you can be of any age and have health problems. Although I don't think it's very nice to insult or exclude your elders, either.
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Reverse blackjack?
Draw 21 and you DIE.
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In this world you can't make it right for all. I like this mechanic it's unique these days and I like the interaction with the game. Like when you started a mori by clicking. Yea people spammed it but it felt interactive like I would be more involved in doing this.
And I would uninstall immeditely if I can't even choose to die at all. I hate that mentality of people "yea stay in this game!!!!!!" I hate it. IRL I also have a choice of killing myself or going on and trying. And I am sure I am not the only one who thinks that way.
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If this were actually true and not an excuse, the 1st hook would have them doing more than simply hanging there watching their teammates do other things or alt-tabbing themselves because they're just hanging there..
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I think it could be nice to see something a bit different. When you are new to the game it's fine, but I am about 1.5k hours so I can only imagine how many times I've pressed space.
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This is a great point. If anything I'm MORE engaged during the first hook. Why? Not because I have to mindlessly mash a button but because I'm thinking "If you SOBs let me get to the 2nd phase..." Lol
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The mechanic just needs to go. It's uselessly damaging to hands and keyboards, however minor, and it has no effect on the outcome (ie no mechanical benefit such as the faster you press, the longer you last). It can easily be replaced by a "hold" or just removed and an option to press or hold something to give up. The latter also eliminates the lag deaths it causes as well.
I get that BHVR wanted a way to make stage 2 feel desperate and induce some anxiety, but the could've done the same with less annoyance by using music and heartbeats effectively. The struggle mechanic only accomplishes its intended purpose for brand new players for a brief time before they also slide over to the "why the hell am I doing this" camp.
If they want it to tie up your attention, they can easily turn it into a much slower and slightly more involved system of having to watch the screen for stabby spider legs and push a button to lean out of the way when they strike.
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I would say
Give 1 skill check every 15sec, fail 1 progressing for another 5sec, success all 4 skill check grant you another 10sec. Skill check zone is not affected on Killer's perks
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Never forgot when i was in the hook and the killer lag switched me. What a happy end for him lol.
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So what do you play for? Honestly, as a survivor you hold M1 and struggle sometimes. Is the running the only gameplay then? I know survivor is boring dude, but you seem to wanna remove even more stuff for them to do
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Please change it sooner rather than later, because this mechanic is such a massive issue for some people, it adds literally zero entertainment value to the game, and it actively makes some people not want to play, or even completely unable to play the game as survivor. I am flabbergasted that it has actually lasted four years in the game with the amount of complaints you get about it. It doesn't help that the speed required for the tapping is actually rather difficult, WAY more than is required for a "are you still at the computer?" check.
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Yes, Peanits, please discuss this with the team. I watched the entire stream and mostly on almost all questions the devs answered: Not planned or no. Jesus how we can make the game more enjoyable if you guys don't wanna change anything that community request you a lot.
Post edited by Ihatelife on10 -
When I die in apex and wait for my team mates to respawn me I do nothing. I just wait and watch. Do I miss button mashing there? Nope. Im glad its not there. I 100% would not miss that in dbd. No other game has such a stupid mechanic. Dbd is the first game I play with so many brain dead monkey mechanics in my entire life.
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I remember the game called little nightmares rn. In order to climb or hold on things you had to HOLD M1. This mechanic actually made it feel so realistic and gave a real atmosphere and connection to me. Button smashing just makes me feel like a moron and I'm always embarrassed to do that with people around me. They look at me like I'm disabled or something lol
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Who is saying that removing the button mashing removes suicide on hook with it? You just made it up, noone asked for that additional mechanic.
Press and hold button = struggle on hook
Let for of the button = you die on hook
Dont make it more complicated now
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Yep exactly. That's why I'm 100% sure the devs initially thought it's a cool mechanic to add but after so many complains and devs still not chancing it they just stick to any excuse to justify it. They probably have a false proud and don't want to admit they are wrong about certain design choices. Or at least the leader of bhvr.
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The people dont notice youre playing a game?? 😄
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Omg I had the same feeling while watching the stream. I was really disappointed (again). So many requests of the community, and not just biased ones but actually logical and reasonable requests with good arguments. And Bhvr? "nope, no no no. Ain't happening. Eat or die, idc. My game. Oh btw pls give us you money, kthxbye!!"
It's sooo annoying and frustating. Especially when you have other devs like from respawn who actually take a lot of request of the community and implement them in the best possible way. Hell, they even have csgo pros as active members in the balance team. That's some really dedication. Do I like everything about respawn? No, but they nail the community side very well.
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When I explained them I play a game called dbd they responded "well good to know which garbage title I should never buy, thanks nerd" lmao
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Have you ever played survivor at a rank higher then 20?
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I actually would prefer a key combination you have to press like ">>^ADW" You have to do it fast and after completing one combination another follows 5 seconds later with even more keys to press. I would like that. Imagine how many people (even not on drugs) would die :)
Simple way to say that your idea is gameplay wise boring af. Isn't it enough holding 80 endless seconds m1 for a gen? Can we stop implementing things were people have to press buttuns for hours like the never ending story.
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Button mashing as it currently stands isn't fun either and hurts people's hands so I don't see your point.
For the devs have you considered having the button mashing being replaced entirely with periodic(~ every 8 seconds after the previous one was completed/failed) skill checks and failing X number of them in a row kills you but you can also hold space to give up.
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You dont have to significantly change it. You can adjust few things:
1) Dont kill survivors who do not struggle. AFK survivors will continue to hurt their teams, but, at least, they wont instantly die on the 2nd hook.
2) Dont give bp to survivors who do not struggle.
3) Give bp to survivors who want to struggle.
( ͡° ͜ʖ ͡°) ) Ok, if you support suicides and you want to keep it, you can add a ''suicide'' button.
EDIT: Wait, we do have the ''Leave Match'' button. You dont have to add more suicide buttons. Just give bp to people who struggle and dont give bp to people who dont like it.
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