Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

mysterious glowing beams of light?

robin
robin Member Posts: 149


I've been seeing these every once in a while for a long time now, I screenshotted these two, what exactly are they?

Comments

  • robin
    robin Member Posts: 149

    thanks fam

  • JoeyBob
    JoeyBob Member Posts: 477

    My fav map add on

  • Boss
    Boss Member Posts: 13,616
    edited May 2020

    I just LOVE seeing new people not having a clue what some things are.

    Don't get me wrong, i'm not laughing at your ignorance, it just reminds me when i didn't know about 50% of the things even after a week playing.

    I didn't know what the hell these rays of light are, i thought hitting hooked Survivors drained their Hook HP faster, i didn't know anything about lunges...

    Ahh, the mysteries...

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Glass Bead.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772
  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Talk about some serious necromancy.

    See, this is part of why I dislike the new push to give everything labels and little icons and fit into consistent patterns.

    I big of what really drew me into DbD was how mysterious it felt.

    People don't remember now, but Flashlights had NO description or tutorial back in the day besides the incredibly cryptic "Can be used to light one's way."

    I still remember the first time I saw a totem. "What the heck is that!? Do I want to cleanse it?!"

    This card gets thrown around a lot, but it reminded of how lost and confused you feel playing Dark Souls for the first time. Struggling to understand what some of the descriptions mean or what you're supposed to be doing.

    It's natural that stuff kinda fades as a game becomes more popular and people continue to play it for a while, but it still pains me a bit to see such a push to completely remove it from the game.

    Oh well, I guess.

  • Milord
    Milord Member Posts: 273
    edited May 2020

    Ideally we would have a sandbox/practice mode where new players can do whatever they want testing this or that. Even then they'll miss a few things, but at least if they want to figure something out they know where to go.

    Instead we're forced to test things in actual match, so I don't mind all the labels and icons. Or go find a friend for KYF, I guess.