So, why is there no Auric Cells in the rift's free pass?
Almost every single other free to play game with a battle pass system is:
-Less Grindy
-Offers more challenges to level up
-Gives their paid currency for free in the non-paid pass
And is just overall better, but here we pay for absolutely everything, and if we're lucky we get a bloodhunt for one week after months?
Seems legit to me that this is just being selfish.
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It doesn't seem too bad to me, with the exception of empty levels. Then again, it was the empty levels that made me pay for the battle pass, so I guess its working for them.
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Probably because we already have a free currency in the form of the Shards. Granted it doesn't give you the ability to buy everything but it counts for something.
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Like @MojoTheFabulous stated, we have shards which are a free currency that can unlock many things that auric cells can also unlock.
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They do not give you shards in the rift, instead you get tons of empty space, which seems a huge waste.
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I know that but we are always progressing towards getting more. So we are earning free currency somewhat frequently. It would certainly be nice to throw some Shards into the Rift though as the Tome's offer a good amount of bloodpoints.
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You're complaining about getting free stuff because they aren't giving you ENOUGH free stuff, often enough.
Take a step back and look at it from that perspective.
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It does not seem that you're aware off these devs avoiding any concern from the others, giving no proper graphic options in +3 years, neither a decent rift pass living up to the rest.
This ain't about enough free stuff, it's about being just really greedy with their system, it's got some really atrocious grind all everywhere, the shards as mentioned come at the speed of a turtle.
Devotion rewards still not a thing, probably will take a lot more months, so...
You okay with all that? Cause it seems not okay to me.
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I agree with you about the grind (and the fact that it's like that might suggest that lack of generosity is at least part of the motivation behind not including AC on the free track).
However, it is worth remembering that every 100 auric cells they give away is worth $1. Even if they only gave away 200 auric cells on the free track, if 10,000 people complete the Rift, that's $20,000 they've just given away. If they do that for every Rift, it's $80,000 a year. For a billion-dollar company like Activision or Epic, that might not be a big deal, and they can afford to effectively give away that kind of money for the sake of longer-term profit, but it's possible that BHVR, whose annual revenue represents a tiny fraction of either of those, might simply not be able to afford to do something like that.
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Maybe I've got a different point of view, I've been away for 7 months, just coming back. So I'm seeing that things are a lot better than they were.
Not perfect, far from it, but they are still keeping on. Improving things. I've made my share of complaints, but they're keeping the game alive.
They are a business. Its not greedy for a business to want to make money. Its how they pay their people, get new licences for content, and keep the game fresh and fun with players in it.
I am absolutely ok with that.
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Never seen any game giving money currency for free. What games are these?
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Dauntless and Fortnite to name a couple of games with free paid-pass giving some money currency with it.
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Why would they give you free cells when the free pass is free what?
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You can earn free paid currency on Fallout 76 through daily, weekly, monthly and character specific challenges!
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It doesn't seem bad until you see how other battlepasses are much better.
Again I have to pull out apex legends: tons of challenges, you can do them simulationsly without "activating" them one by one. And leeeesss grindy. Last season I played for the last 20 days and finished the pass completely.
Meanwhile in dbd I have to play my freaking butt off every day and just barely finish the pass. For what? For recolours. 3rd pass in a row. Dgeeg I guess
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would be nice if they put iri shards on the free spaces... like 25 per level or something like that at least is something.
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They need to make that money.
But seriously 10$ is not much for the cosmetics you get, my only gripe is having to still work extra hard to complete the pass. Progression should be doubled at least if you bought the battle pass and give auric cells, Iridescent shards, and bloodpoints to the free pass, but with normal progression.
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I think its best to not have auric cells in the free pass, the premium pass is cheap and you can get it all back if you work hard enough. Buut because this rift sucks and its so not worthy, I wont be spending my auric cells.
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Because you can spend that currency to buy things from the store instead of having to spend real money
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I bought the first rift because I was like cool we will earn them back and then a little extra. But I didnt realize how grindy it was. I played a lot even but I work a full time job so I didn't have time to no life the rift. I lost money on that, the cosmetics weren't worth, and I don't care about charms. Never buying a pass again lol. So I guess I'll just use it for BP since even the free pass offers jack #########.
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Basically, this.
You paid $20 or however much for a standard 4v1 game. Any additional content given for free should be happily accepted and in no way are the devs obligated to give it away for free. Auric Cells = $$$. You wouldn’t stand on a corner and hand out free dollar bills after a payday, and neither is BHVR.
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I mean, some wouldn't hurt. Some other Battle Passes that I have seen, give some of their paid currency out on the free track.
Nothing major, but a little something for the trouble of it all.
Ya'll out here about to crucify this man for asking.
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Don't you earn those auric cells back anyways? So not only do you earn the cosmetics, you get auric cells you can spend on other things in the store (killers, survivors, cosmetics).
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Yes, but only if you finish the whole Rift, and if you spend those cells on Store cosmetics you'll have to buy more for the next Rift Pass. In other words, worst case scenario from the developer perspective is they don't make any money - you spend $10 worth of AC, you get $10 worth of AC back. That's very different from giving away money for free.
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Honestly, I'm completely ok with that. I'm not the type of person to buy abunch of stuff from the store using auric cells, instead opting to use event cosmetics or cosmetics purchasable with shards. The fact that you can upgrade to the paid rift at any point really makes it feel like your not GAMBLING anything since you can just wait to see how far along you get before making that transaction. For the first rift, I waited until I already hit lvl 70 before buying the paid version and immediately getting my money back.
For me, I just see the rift as something thats giving me free cosmetics every now and then on a game that I was planning on playing anyway. I still have the auric cells from the first rift that was refunded to me which I intend on dropping into this rift if I can manage to finish it. I had taken a break from the game for afew months, which is why I didnt get very far at all in the last rift.
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I think its because if you get free auric cells you can then get the licensed killers/survivors for free. Pretty sure part of the deal with the licence ones is that they have to be paid for with real money.
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Oh I agree, I have the same attitude in general, and the fact that the premium track doesn't contain XP boosters to encourage early purchasing is my favourite thing about the Rift.
At the same time, I think there are some improvements that could be made, if only for the sake of the feature's long-term success. I can manage the grind, because DBD is basically the only game I play and I have a lot of free time, but a lot of people can't, and that kind of thing can get demoralising after a while. If they don't feel like they can get anything worthwhile out of the feature, they'll lose interest in it. In my opinion, it's actually in BHVR's best financial interests to make the Rift a bit more casually accessible than it is, because people are more likely to get enthused about and want to spend money on something that they feel is within their reach.
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Take this all with a grain of salt, as I have always, and will always, think that the DBD cosmetics store is one of the most ridiculous micro-transaction situations I have personally seen in any video game. I am also a disgruntled 60/40 killer/survivor player that stopped playing months ago but still comes to the forums once in awhile because I've spent too much time on this game. Having a blast with RE Resistance right now. Anyways, with all that said:
The fact that you can find a handful of mobile games with otherwise predatory micro-transactions handing out more free stuff than a console/PC game... that is absolutely ridiculous imo. The fact that the DBD mobile gives you the ability to grind out auric cells when the console/PC versions do not - that makes my head want to explode. The mobile version should have literally 0 advantages to the console/PC version aside from being accessible away from a TV or monitor (let's not even get into the conversation about bots). DBD mobile, and every asymmetrical multiplayer competitor to this game giving free cosmetics, shows that there is truly no good reason for these to not be offered for free, or at a dramatically lower cost than what they're currently sold for. The entire game costs $20-$30. I have no problem paying for a DLC character but assuming a $12 full set cosmetic cost, how does a new cosmetic require as much work as 40-60% of the entire game did? Based on the pricing, that would not be an unrealistic assumption. Even if DBD was only a mobile game, that pricing would feel predatory
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This logical fallacy ultimately falls apart due to needing the assumption that each of those cells actually results in a direct sales lost.
It doesn't and unless its extremely generous will hardly effect sales according to most satistics on these matters.
if its 200 per free track that is 1 "Free" DLC every FIVE Archives however Hypathetically just like how yours is if people get impatient in waiting theyd' might be MORE likely to spend money on cells(Maybe slightly less but still spending) to get enough to get what they'd want from what they they were planning on earning from the cells instead of having to wait the 2-6 months(If one ends instantly to another) to try to finish it.
The 3rd lines paragraph is to show how easily the logical fallacy can be turned into a positive for the devs instead of a negative.
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I mean, last few rifts aren't even worth grinding for. Cosmetics are either reskins or pretty mediocre ones.
Straight away I ignore trinkets as they are too insignificant and what I have left? Horse mask for a huntress? Nope.
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Grind or no grind, I only see it as a positive. I played plenty of DBD before the rift came out, this is just extra stuff than what I was getting before.
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I never said that giving away cells like that couldn't turn more profit further down the line, in fact I explicitly acknowledged that probability. What I did say was that I'm not sure whether BHVR can afford to do that in the short term, but since neither of us understand the full scope of BHVR's financial situation, we can't know for sure. Point being, you've called it a "logical fallacy" twice, but all it was was speculation. There can't be a fallacy if there wasn't a logical argument being made to begin with.
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Im one who can let cosmetics go for whatever they wanna charge em for because...its purely cosmetic. They offer no advantage at all, and most of the time offer a DISadvantage. Before DBD I played alot of warframe and grinded premium currency through trading that I went ahead and blew on cosmetics. Swapping to DBD though and seeing that wasnt really an option... I didnt really lose any sleep over that. Most of my characters just stayed in default skins unless I managed to earn a new cosmetic through events. I also went ahead and bought afew cosmetic via iri shards.
All in all, if the devs want to have cosmetics that can only be bought with cash... its whatever. I'd be fuming about it if they were selling Iridescent weapons or something that offered increased stats, but they arnt.
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The fallacy was giving away cells = direct sales lost which isn't the case and its the main point of my post.
For giving the cells away you have to consider the fact that most people don't spend money on micro-transactions and thus most of those cells go to people who WON'T BE PAYING EITHER WAY.
I regret having the 3rd line's paragraph sense it seemed to have muddied the point I was trying to make.
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So you want free stuff and because they aren't giving it to you they are being selfish. Also they give you free cosmetics that usually costed money to buy in the first place so if you want to know where your "deserved" auric cells went they went into buying you free cosmetics.
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I understand what you're trying to say, and to an extent I agree with it. My point is that I wasn't making any such assumption, I was simply speculating around whether such a monetisation system would actually be financially beneficial for BHVR.
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We should at least get iri shards in empty free pass slots but BHVR is too money hungry despite making a lot of money already in a broken game.
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Some people really don't get the point of this thread at all, I suggest you think about it again.
BHVR has chosen one of the worst battle pass ideas I've ever seen in any game.
-There's no point in buying it if you're not getting extra challenges and/or exp in order to finish the battle pass with more ease than somebody who's got the free version of it.
-Recolors are easy to do and they simply are unoriginal, these cosmetics are mostly recicled and therefore, for that, you're not getting anything really big.
-The rift is filled with a bunch of charms that you will likely never use as most are dull.
-The sense of any battle pass made to this point is to get more money than you paid for in the first place if you manage to finish it, but this one instead takes and gives the same amount only if you finish it. Sucks for people who have to work.
-Challenges only give BP and a very few tiers in order to help, then there's nothing else but doing way too many matches.
And guess what, it's thanks to people like you that this kind of system is exploited and nobody cares to realize that in comparison to other battle passes, this is ultimately just terrible and abusive in grind.
MIND YOU, you've payed for DBD, you're paying for DLCs, and you're paying for cosmetics that for some reason are auric cells only, IN A PAID GAME, if you're okay with that, there's no helping you.
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Something Ozt brings up in his video of the mobile version of this game. Is you can earn free Auric cells overtime, to slowly get killers like Myers or Ghostface for free, which would be impossible to do so on other platforms. So for the mobile version, it seems giving away some Auric cells or allowing people to earn them, is a idea they are testing with or seem to think is a good idea.
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Why can't you earn auric cells in game?
Easy. It's because they want you to give them more money.
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I think it works more on the mobile market because giving away premium currency for free in small increments is a wildly accepted practice there that's heavily encouraged.
You want people to get invested in your mobile phone game, because it's easier to let your wallet loose in it.
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Fair point.
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Id rather that practice would stay on the mobile platform. Stuff like this is how we got loot boxes in actual games. Publishers saw how much money the phone market was making and they wanted a piece of that action. That's where microtransactions came from -.-
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If you want additional rank progress just do the challenges if you end up doing them all you should be around rank 60 anyway and with intermittent game play for the other 100 its not too much of a stretch to say play 100 games in 70 days.
also if you only wanted it for less grindy then you should be arguing to be allowed to skip tiers with iridescent shards not give me free premium currency because I dont want to play the game enough to get all of the free stuff.
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The cells in the premium pass meant to be a payback (1000) if you got all of them. Basically you entered the rift and got all the rewards from it for free that way. Why would you get cells back from the free pass if you never actually spent them? Also the only 2 items I still want from this rift (Kate’s sweater, Huntress hatchet) are in the free pass as well as the final reward. Usually games have only trash in the free pass.
But despite that, empty slots and all the charms should be replaced with bloodpoints and shards.
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You can pay only $10 to get the premium, which it then will give you $10 worth of Auric Cells to buy the next battle pass.
So for 1 purchase of the premium battle pass, could effectively give you premium battle pass for life.
AND YOUR HERE COMPLAINING YOU DONT GET FREE MONEY FOR FREE?
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Can you read properly the main point of the discussion? Thank you.
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Except a lot of these things shouldn’t be behind literal paywalls because most games that use such systems are free to play and not games that can cost between 15-30 depending on currency/platform lol
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The only things that are behind a paywall are certain cosmetics and licensed characters. Many popular games lock their cosmetics behind a paywall, such as Rocket League and Overwatchs Esports cosmetics.
Additionally, the only chapters behind a paywall are licensed characters due to how iconic they are.
Finally, Dead by Daylight is a company, there main goal as any is to make a profit, and personally they're not near as greedy as other companies.
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It's not 'free' stuff though. You have to invest a lot of time to progress 70 tiers even if you did all the pages. The whole game is designed around grind instead of on your performance. There shouldn't be any empty tiers at all. Maybe auric cells shouldn't be there but something surely should be. I paid for all the passes and I'm disappointed that it's filled with a whole lot of nothing on one track and the other is charms that look really ugly even when they're not clipping through outfits. This pass especially was disappointing.
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Since when is Jane, Plague, Zarina, Yui, Deathslinger, Oni, Spirit, Adam licensed killers? They’re not.
Overwatch’s OWL cosmetics are purely optional and are a way for the community to willingly contribute towards funding for OWL.
The matter of fact is, DBD DOESNT need to have so many paywalls behind things because it is a game that you have to pay a significant amount for.
using your example of OW, OW costs around £15-£50 depending on platform and edition, and for the 4 years that it’s been out, it’s been releasing content freely for the community at no extra charge. Content that generally surpasses the quality and quantity that DBD does despite the constant requirement to pay for things.
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