If you could change one thing about a killers power what would you change?
This is a continuation of "what would you change about one perk" discussion from a few days ago. The change id personally do is just lower the stun of ff to like 3 seconds from 4. Its pretty bad when the devs say about with just extending nurses stun (old nurse) theyd rather not make "that mistake again" (obviously reffering to legions 4 second stun). What about you guys? Also next one will probably be addons/items so avoid addons if possible in this discussion thank you!
Comments
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Pigs Traps:
Unable to see boxes until headset is activated
Timer is reduced by 15 to 30 secs
Pig gets 1 extra trap at base
Missing a skill check while removing the trap results in a loss of 1 health state
If survivors leave through hatch with an activated trap their body goes but their head stays (counts as death)
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Demogorgon - Ability to replace his portals, make it so activated portals still allow you to teleport to them before they disappear from your aura reading.
Deathslinger - Not necessarily a power change, but replace his Ultra Rare Add-ons with instantly pulling a Survivor into you and having 2 bullets every reload.
Pig - Have her RBTs be more of a consequence during Endgame, having them beep red the closer the get to the exit gate and exploding if they try to get out (this used to be how it works), forcing Survivors to complete one final objective before they could escape.
Trapper - Have him have all his traps at once, cannot re-pick up traps that is higher than the bag limit at the start of the game.
Maybe these are just straight up buffs, but I feel like these killers do need them because they tend to be less of a hinderence to their power and more of an annoyance when playing them.
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ghostface, somewhat giving him a real power rather than a bugged discount Myers, maybe fitting with his movies, despite how hard could it be. The fake phone power leak was kinda meh, but I honestly have not so much fantasy.
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Even if they just bought back the traps activating during the EGC again 😄
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Leather face should not be able to use his chainsaw back to back and should not be able to turn so easily.
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Passive sleep pauses during chase. Have to be hit to fall asleep. That's it
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I'd give pig an extra second on her ambush duration. It wouldn't be much but it'd be enough to help.
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- Nurse - Remove her Red Bar in between blinks. If you want a compromise, add the red bar when you SUCCESSFULLY hit a Survivor with Your Blink and Regular Attack.
- Freddy - Bring back his Sleeping Animation instead of automatically putting survivors to sleep.
- Billy - 110% Movement Speed and Red Bar to his chainsaw. (joke)
- Legion - 10% movement speed, cannot M1 or M2, cannot break pallets, cannot vault. (joke)
- Huntress - Able to resupply 1 Hatchet from a DOWNED survivor if downed by a Hatchet.
- Doctor - 5 Second cool down to a successful Shock.
- Wraith - 2 Second reduction to Light Burn stun AND when you're cloaked out because of pallet stuns.
- Bubba - Don't care.
- Plague - Does not lose movement speed when charging vomit.
- Clown - Has to be shirtless.
- Spirit - Give her a burger outfit because she needs to eat.
- Oni - 110% movement speed when he's fully charged and when he's in between Rage Sprints.
- Pig - Traps work during End Game.
Thank you for coming to my Ted Talk.
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That clown change is too op are you insane?
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Trapper should have 2 Traps at base
Bubba's slowdown while revving the saw should be reduced to about Billy's speed while revving
Deathslinger shouldnt have to do a bloodwipe animation AND reload the gun when he successfully gets a hit on a speared survivor. Just make the reload apart of the bloodwipe animation.
Clown should be able to reload per bottle. By this I mean instead of taking 5 seconds to reload no matter how many bottles you have, you should be able to 1 or 2 bottles if you want for 1.25 seconds each.
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take off Legion’s rubber knife and give him a machine gun
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Have Legion's mend time increase everytime he inflicts it.
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I would give the nurse a moving blink marker as part of her base kit rather than an add on. She's difficult for new players to learn already and with matchmaking being what it is new killer players could really use the leg up until they've developed the muscle memory to use her.
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I stand by my belief that they should allow the RBT timers to auto-start once all the gens are finished again and simply pause the EGC timer as long as someone is wearing an active Trap.
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Decrease Bubbas stun duration and increase the length of his chainsaw.
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Make it so that FF doesn't cancel after missing an attack. I know they said something about spamming the attack, but since FF attacks are no longer lethal in the slightest, it really shouldn't matter. I found it's oddly easier to juke attacks from FF than basic attacks.
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An on and off switch would be better. =]
A constant marker would be a hindrance to the 3 Vet Nurse players that still play her.
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Agreed
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Legion - Remove the ability for Legion to see survivor in lockers when using frenzy.
Increase frenzy duration by 10 seconds (or me, will need to balance with the above change)
Exiting frenzy temporarily makes Legion Undetectable
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Let Myers be able to multi-stalk. That's really it.
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This might sound crazy but it would be interesting if all killers Had the ability to reverse the bright lights from flashlights back to the survivors 👍.Imagine survivors in a confused state 😂 if it was a killer perk I would name it flashlight grab.
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That's not bad! Though, it might encourage surv's to make sure they are all on different gens, which might make it more of a gen rush.
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Demogorgon.
Give him a way longer undetectable status after leaving a portal.
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Trapper starts a match with all his traps.
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Wraith' cloak animation is now on a charged gauge, like Hillbilly's Chainsaw. By holding and releasing M2 you can now play non-licensed songs with his bell.
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Hillbilly can go to space again.
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The Nurse's power 'Spencer's Last Breath' has been exchanged with the 'Afterpiece Tonic' and she now moves at 115% ms. Stored add-ons transfer over.
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The Shape can stalk while in Tier 3 to enter Tier 4 Evil Within. In Tier 4 he gets a Chainsaw and becomes Undetectable.
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The Hag's power is no longer bugged. You're welcome.
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The Doctor's add-on Interview Tape now has a base range of 48 meters, instead of 24. Railgun Doctor is back.
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The Huntress' "Iridescent Head' add-on has been replaced with the Ultra Rare add-on 'A Frickin' Chainsaw'. This replaces her M1 with the Hillbilly's Chainsaw Sprint. Her Hatchet count is still reduced by 4.
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Leatherface will now always begin the trial in the basement.
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Freddy Krueger's block add-ons now actually have effects that make them worth using. Also the add-ons 'Swing Chains' and 'Jump Rope' had their nerfs reverted, but no longer stack.
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Amanda Young can now fast vault pallets and windows while Ambush Dashing.
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The Clown's power 'Afterpiece Tonic' has been exchanged with the Nurse's power 'Spencer's Last Breath'. The Clown now moves at 96.25% ms. Stored add-ons transfer over.
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The Spirit now begins the trial with all four Survivor hooked and in struggle state. If the Survivors die the Spirit double pips and gets 32k BP. The Survivors now have a tremendously increased chance of name calling the Spirit player in post-game chat.
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The Legion now has a gun to replace their power of 'Feral Frenzy'.
...
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But it has no bullets and cannot be fired.
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The Plague can now insult tbagging Survivors in Babylonian.
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The Ghost Face can no longer be revealed through walls nor avoid being revealed when in clear view and within 20 meters.
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Survivors can now pet the Demogorgon. Causing the Demogorgon to purrr loudly and the Survivors to feel moderately better about life in general.
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The Oni now gains power from hitting and downing Survivors using the perk No Mither, but they do not drop any Blood Orbs passively.
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The Deathslinger's Terror Radius music has been replaced with the theme of The Good, the Bad, and the Ugly.
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But if the person playing the pig is camping the on wit the key then....
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Theres no way for her to know which box has your key...and its a really dumb play to camp 1 box out of 4 hoping thats the one the survivor needs. Not saying some noob pig out there wont do it, would just be really stupid
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Get rid of demogorgans portal who cares about that from the show give him some screech thing that would be sick i'd be screeching it up like no tomorrow
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If I don’t list a Killer, it’s because I have no idea what to do to them or I forgot.
Trapper: Stitched Bag is made baseline. He starts with the maximum numbers of traps.
Wraith: Bone Clapper is made baseline.
Nurse: Her basekit nerfs are reverted.
Doctor: All Snap Out of It changes are reverted (minus the one where you go back to tier 1).
Leatherface: Chainsaw tantrum doesn’t stop when hitting a pallet.
Freddy: He has the smoke effect on his hand when teleporting again.
Clown: He has the super belly jiggle from one of the older patches (I think 2.3.0?) again. There’s more but I’m not sure what else I’d change.
Legion: Fatigue effect is removed. Stun after Feral Frenzy runs out is three seconds.
Plague: Survivors now have a very slight debuff to something (not sure what yet). The Corrupt Purge audio cue is removed.
Demogorgon: All map-wide audio cues are removed minus the teleport one. Its footstep volume is now the same as the rest of the Killer cast. The Undetectable effect now lasts five seconds.
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YOU WERE THE ONE! THE ONE THAT KILLED ME BOY! Jokes aside, sorry I just...these are the things that I hate now so much about the new Fredster. ᵃˡˢᵒ ˢᵒᵐᵉ ⁿⁱᶜᵉ ˢᵐᵃˡˡ ˢᵉˡᶠ ᵖʳᵒᵐᵒᵗⁱᵒⁿ, ʸᵃʸ https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-concepts-for-a-new-nightmare#latest
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Hag: Remove traps 👍
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Thank you. When survivors and killers both collectively complain about it, you know it's an actual issue.
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Trapper: 2 traps as basekit
Pig: growl starts when you start dashing
Clown: reloading time based on how many bottles left, less bottles = slower reload
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If I had to just pick one...
Feral Frenzy now has a reduced stun duration depending on the number of survivors hit.
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Ghostface - I’d make him more like the original build.
Increase the distance from where you can hear him. Right now you don’t hear him unless it’s too late, coupled with gens that have blind spots and it’s just a free hit for him. Wraith needs an iridescent add on to have that kind of stealth.
Maybe the original noise and 16m was a little too loud, so either 16m with a quieter sound or 12m with the original noise.
I’d also make his reveal mechanic actually work consistently. Not as easy as it was the first time but not as wonky as it is now.
Also if the survivor reveals him then that survivor should be able to reset their own stalk progress.
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Letting make the Legion with their m2 attacks damage instead of damage over time via dw (5-10% per hit).
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Demo: Change shred to grapple someone if it's fully charged, if the survivor screws up a very difficult skillcheck, they get downed instantly, if they hit the skillcheck, they still get injured
Edit: Also change the hitbox a little bit so that survs at the very end of the lunge range still get hit, the amount of times i have been robbed of a injure by hitbox BS is ridiculous
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Not all his traps thats way too op. Just trap around 3 gens a boom. 4k.
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doctor- remove the ability of not letting survivors drop pallets when shocked.
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Made Rat liver addon (demogorgon) basekit.
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Demogorgon: Make its footsteps and portals quieter. Also have the undetectable status effect last longer. Maybe add the Deep Wound status to the Shred attack as well?
Pig: Make her ambush roar start when she’s already charging or make it map wide to confuse survivors.
Legion: Missing an attack in FF no longer reduces the power gauge completely. Have FF last longer because it’s pretty much useless on bigger maps when survivors spread out.
Wraith: Uncloak time is reduced or he’s slightly faster while uncloaking. His shimmer is harder to detect while he’s invisible.
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Honestly I'd love for either Ghostface/Pig to have the ability to do some sort of combat roll or slide while crouched/standing to allow them to quickly move between cover while still being slower than just walking normally. Maybe an add-on for Ghostface could let him do a unique attack from the roll/slide at the cost of it having an increased attack cooldown or delaying his power recovery by a few seconds.
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Legion currently loses half their bar if they M1 someone and lose their entire bar if they pick up a downed survivor while Frenzy is active. Frenzy is not strong enough to have either of those drawbacks. M1 shouldn't lose any power guage and picking up a Survivor should work the same way as Oni's power when he picks someone up.
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revert nurse and then properly address her issues.
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One thing, eh?
The Spirit- Removes the ability to phase walk.
In all seriousness whilst Phase walking, the Spirit has a very obvious visual que that she is doing so. I highlight very obvious because it should work on all skins and it shouldn't take me, with my poorer eyesight, 16 seconds of starting at a monitor zoomed in to see it.
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No offence but you basically brought back old freddy. He was reworked for a reason.
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