http://dbd.game/killswitch
A Perk for Every Situation.
Just a fun thread: Both killer and survivor perks help within the realm of the entity, but what would happen if someone was to escape, and with them brought 1 perk, that changes to suit everyday uses. A little like an inherent super power. Some examples:
Bond: You always seem to know where your closest friends are at all times.
Unnerving Presence: People within a certain range start to fumble. Great if you're playing sports and want the opponents to drop the ball.
Plunderer's Instinct: You gain an ability to see valuable objects or lost change. Very useful for an antique dealer.
Which perk would you choose, and how would to change in this humdrum life?
Comments
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Red Herring: Useful for doing pranks on others while you're snickering inside a locker.
Alert: Gain the ability to notice suspicious activity from others like knowing when they could possibly be lying or fooling you.
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My first thought was Self Care, since you can, apparently, heal yourself from the most serious of injuries, but then decided Unbreakable would be much better because it saves you from dying. I know that it isn't as daily practical, but it could be huge if it was ever needed.
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Sloppy Butcher 😈
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That's not how you cut meat.
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Up the Ante.
Time to play the lotto!
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Up the Ante would probably go from one of the least useful to one of the most useful perks.
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Be a real life grim reaper and take noed
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Self Care. I can get ran over, and over and over and literally pretend to bandage my stomach for 30 seconds and be 100% again.
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Balanced landing so i can jump of mountain's and instead of breaking my legs i would get a speed boost
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Spine Chill: Or as the Marvel universe calls it: Spider sense! Who wouldn't want a sensation that tells you when a situation is about to go sideways?
Territorial Imperative: Practically Useless in DbD, but imagine if you automatically knew and could see whenever someone entered your property? You'd know if someone is trespassing to rob your stuff without need of an expensive alarm system, or more likely, if your spouse/SO is cheating on you. I imagine it would apply to anything that you consider your personal territory, such as your house or car.
Hex: Haunted Ground: "That's right you little shits, lets see you try and wreck my Halloween decorations this year!"
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But only once.
Take No Mither and you'd be invincible.
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Ah, yeah. I forgot about the one use. Don't think i would like walking around wounded for the rest of my life, though. Maybe i will stick with self care and do my best to avoid situations that might kill me. :)
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Fair enough.
If you're 100% sure also being unable to bleed (if it doesn't bleed, we can't kill it) and having quieter moans couldn't tempt you?
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Diversion because it's the only one you can actually do IRL.
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Forgot to add mine! I'd choose "Calm Spirit", mainly because I'd be able to befriend various birds, which could also result in me using them to spy for me, attack, defend and help me in various ways.
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