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Nurse Ultra Rare Add-on Idea
OXYGEN TANK
While once used to help the patients catch their breath, it now assists Sally to catch them.
- Tremendously increases movement speed. (Sets it to 4.6 m/s)
- Sets the amount of Blinks to 1.
- Trumps all other Add-ons.
The movement speed while charging the Blink would stay the same amount of m/s as it is now.
Comments
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I would add Tremendously decreases fatigue time. Making her very fast 1 blinker, survivors could counter that using walls and even pallets
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REDBULL
*NO FATIGUE!
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I'd love to see one where it reduces movement speed but adds 5 blinks or something.
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The thing is why would you want faster movement speed as nurse when you can ignore objects?... the fatigue is what you want to reduce... or an all seeing add on............... survivors would love that 😏0
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@Bravo0413 said:
The thing is why would you want faster movement speed as nurse when you can ignore objects?... the fatigue is what you want to reduce... or an all seeing add on............... survivors would love that 😏You can still ignore objects this way.
And i'm not one to care at all for All-Seeing Add-ons.0 -
Ummm, I don't like the idea of having only one blink.
Just make Fragile Wheeze ultra rare, there done.
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@Mister_Holdout said:
Ummm, I don't like the idea of having only one blink.Just make Fragile Wheeze ultra rare, there done.
That's okay, not all Ultra Rares are for everyone.
I don't like Waterlogged Shoe or whatever, for example.1 -
@Boss said:
@Mister_Holdout said:
Ummm, I don't like the idea of having only one blink.Just make Fragile Wheeze ultra rare, there done.
That's okay, not all Ultra Rares are for everyone.
I don't like Waterlogged Shoe or whatever, for example.I mean, sure if you like nerfs, then it's a pretty good add on I guess.
Might be fun for a meme build.
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@Mister_Holdout said:
@Boss said:
@Mister_Holdout said:
Ummm, I don't like the idea of having only one blink.Just make Fragile Wheeze ultra rare, there done.
That's okay, not all Ultra Rares are for everyone.
I don't like Waterlogged Shoe or whatever, for example.I mean, sure if you like nerfs, then it's a pretty good add on I guess.
Might be fun for a meme build.
I don't like nerfs and this certainly wouldn't be one.
Open up your mind to how you could use this effectively.
I know it's possible, cause i can already think of 2 great ways to utilize this.0 -
@Boss said:
@Mister_Holdout said:
@Boss said:
@Mister_Holdout said:
Ummm, I don't like the idea of having only one blink.Just make Fragile Wheeze ultra rare, there done.
That's okay, not all Ultra Rares are for everyone.
I don't like Waterlogged Shoe or whatever, for example.I mean, sure if you like nerfs, then it's a pretty good add on I guess.
Might be fun for a meme build.
I don't like nerfs and this certainly wouldn't be one.
Open up your mind to how you could use this effectively.
I know it's possible, cause i can already think of 2 great ways to utilize this.I actually have been imagining this in my head as a Nurse main.
It seems like a nerf to me.
You'd be surprised how important that second correctional blink is.
Even with the faster movement speed, you're still going to want to primarily blink. Even if you are more careful with the blink, that's a lot of chasing potential you're missing out on.
My main issue with the add on is the juking potential. If a survivor breaks line of sight, will one blink be enough to ascertain their location? I don't think so.
Edit: As you said, there probably are a few ways the add on can be helpful, but overall it feels like a nerf.
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@Mister_Holdout said:
@Boss said:
@Mister_Holdout said:
@Boss said:
@Mister_Holdout said:
Ummm, I don't like the idea of having only one blink.Just make Fragile Wheeze ultra rare, there done.
That's okay, not all Ultra Rares are for everyone.
I don't like Waterlogged Shoe or whatever, for example.I mean, sure if you like nerfs, then it's a pretty good add on I guess.
Might be fun for a meme build.
I don't like nerfs and this certainly wouldn't be one.
Open up your mind to how you could use this effectively.
I know it's possible, cause i can already think of 2 great ways to utilize this.I actually have been imagining this in my head as a Nurse main.
It seems like a nerf to me.
You'd be surprised how important that second correctional blink is.
Even with the faster movement speed, you're still going to want to primarily blink. Even if you are more careful with the blink, that's a lot of chasing potential you're missing out on.
My main issue with the add on is the juking potential. If a survivor breaks line of sight, will one blink be enough to ascertain their location? I don't think so.
Edit: As you said, there probably are a few ways the add on can be helpful, but overall it feels like a nerf.
I'm not at all surprised how important a 2nd Blink is.
But with the incredible speed, i can see this have great potential.
No, i don't feel it's a nerf at all.1 -
I think its intresting, making an UR for nurse without turning her into an unstoppable monster is hard enough, so it needs to be more about changing her in a new way than a straight up power buff. Having the 115% ms would allow her to keep los easier, and even get the first hit without blinking, using the second blink to close down the chase pretty much instantly. It would be less powerful than a 5 blink nurse ofc, but it would be more like a simplified nurse to have fun with and still be effective.
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Don't know how to name them so i just give them numbers and colors:P
1:green
Moderately reduce blink fatigue, stack2: Purple
Considerably Reduce Blink Fatigue, do not stack3: purple
nurse movement speed is gretely reduced (-a lot%)
nurse blink fatigue time is considerably reduced
add 1 chain blink4:purple
Add 2 chain blinks
blink fatigue is Moderately reduced
nurse can't move5:Purple:
Lock on: Pressing action button nurse can lock his visual on a survivor as long as he is in her line of sight.
Clink fatigue is sligtly augmented6:Red:
..... to be honest everything i can think as "red addon" is soo OP i dont think is worth even writing it... o_o0