Any good survivor tips?

USELESS
USELESS Member Posts: 1,151

Usually I play more as killer but I want the rank 1 survivor achievement so I need more 8 pips and I usually struggle a lil bit as survivor, the perks that I use is:

Dead Hard so I can loop more one pallet or window before get downed.

Self care cuz I barely see someone when I am survivor to heal me.

Borrowed time so when I save someone on the killers terror radious I have less chance of losing benevolent points

Adrenaline cuz if I am in a chase and the last gen get popped I have more chance to escape.

Any perks that I should change and any strat that I should use to prolong chases and especially to get pip or at least black pip?

Comments

  • Mooks
    Mooks Member Posts: 15,191

    Self care has its benefits but you can use some aura Perks to find teammates: Bond, Empathy, Kindred, Aftercare are all pretty good.

    or use Inner Strength, good autonomous healing and you are also working against potential Noed

  • Ryuhi
    Ryuhi Member Posts: 4,688

    dead hard has been bugged since dedicated servers were rolled out. I still use it, but its a pretty bad perk. always use it preemptively to get distance to an interactable, and pretty much never to actually dodge something.

    Self care is awful because it wastes way too much time, which is a survivors greatest strength. Think of it this way: Is the amount of time you spent healing more than the length of a chase without using any pallets? if your answer isn't assuradely yes, then self care is a detriment. this is especially true whenever killers have addons or perks that slow down healing speed. If you don't feel comfortable being injured, take Bond, or even aftercare or empathy. Kindred is also an AMAZING perk i always recommend to almost any survivor, because of the absurd amount of info it gives you. It can easily replace any of those other locational perks because it shows you everybody when someone is on the hook, and it even shows you if the killer is camping. When you get the right info from it, that perk carries HARD.

    As for BT, its a very solid perk thats meta for a reason. Adrenaline is a very strong perk, but its strength is mostly from coordination. In solo queue its considerably more situational, and other perks can more consistently get you more time wasted (dance with me, quick and quiet) or more second chances (mainly DS.) Its not a bad perk, mind you, but its random nature makes it a bit poor to rely on in solo queue.

    Other perks that I would recommend (aside from the above Kindred) would be:

    Sprint Burst or Lithe: Personal preference, but both of these can be used pretty consistently on nearly every map. Balanced would be in here too if there werent some maps where it is near useless. (though, paired with a map offering like the game or haddonfield, it can be very strong.) Once Dead Hard is fixed (lmao) i'd say you could bring it back out.... but as it is, you need to be really good at chases in general to be able to not get screwed over by it.

    Spine Chill: Straight neuters stealth killers. Not only that, but it gives you a small boost to vaulting speed in chases when the killer is looking at you, lets you walk from gens before the killer gets there so you can position your escape route without leaving scratch marks immediately (goes great with sprint burst!) and you can get a lot of meta-data from it based on how it goes off (continuously staying on means they're coming your way, flicking on and off means they're likely in a chase near you, etc.) It can create a bit of dependency because of how good it is, but as long as you don't find yourself staring at it constantly then it can help you tremendously.

    We'll Make It: Substitute for BT if you're confident you can make saves safely, and it can technically be the stronger perk. a lot of BT's strength comes from the "Nearly every save is now a safe save" but WMI makes every truly safe save a stronger momentum shift.

    There are plenty of other good perks, but some combination of those in your build generally make pipping in solo queue a lot easier. in terms of actual strategies for emblems:

    *DONT RUSH THE HOOK/BE OVERLY ALTRUISTIC*: the hook timer for each phase is as long as it is for a reason. This is also part of where kindred really shines: you can see if others are rushing the hook, if the killer is camping or being led away, or if everyone is just ignoring the hook and holding m1 on a gen. that knowledge is insanely useful.

    *IF YOU ARE GOING TO GET HIT, DON'T THROW THE PALLET*: not only is it a waste, but sometimes the killer will miss because they lunged so far away it wouldn't hit without the small vaccuum on the pallet drop animation. sure you don't get the points for the pallet stun, but you extend the chase, hopefully by at least a few loops.

    *LEAD THE KILLER AWAY FROM HOOKS/NEARLY COMPLETE GENS*: don't go for yolo trades, even with BT. If the killer decides to stick to you, lead them as far away as possible, Especially if they're 110% move speed. This can buy your team tremendous momentum and prevent the killer from building their own.

    *UNSAFE UNHOOKS MURDER YOUR ALTRUISM*: forreal. if you are trying to pip, its legit better to take two hits and go down rather than let someone who you just unhooked take the fall for you. Bad BT usage makes really bad habits out of this.

    and lastly *YOUR PRIMARY OBJECTIVE IS GENS AND EXIT GATES. SECONDARY IS WASTING THE KILLER'S TIME*: If you arent working on a gen, you should either be actually making a save, proving a smart heal to someone, cleansing totems that need it, or wasting as much of the killer's time as humanly possible. You'll actually find that doing so either makes the killer ignore you for easier prey, or lose so much map pressure that it costs them the game. Even stupid things like getting downed at the top of the combine on farm maps and making the killer have to climb all the way around and vault the ledge to get to you can help, so long as your teammates are following the same rule.

    (that last part goes back to self care, its INSANE how much time survivors waste on bad healing. If its a billy and they keep getting insta-downed 5 seconds into a chase, then gens will never get done.)

    Obviously theres a lot more killer/perk/addon specific stuff, but that's my main advice for gitting a bit gudder.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Do gens. Seems obvious but youd be suprised

  • USELESS
    USELESS Member Posts: 1,151
  • th3
    th3 Member Posts: 1,885

    Tips during the game:

    1. Complete the middle gens first
    2. This applies more to swamp maps but make sure you don't waste pallets until the gen has been done in the middle (It's a good thing to follow on any map)
    3. If you use a pallet that turns an area near the gen into a dead zone you are obligated to complete it because you were that dumb
    4. Make sure you don't just run pallet to pallet
    5. Get totems that are near exit gates, others can be ignored until its necessary to cleanse them
    6. Try to understand what your team is doing, like 2 gens going in 40s roughly means all of you were on gens and no totems have been done







    Don't create deadzones without completing the objectives in those areas





    Don't use a pallet if you are going to be hit regardless

  • KingFrost
    KingFrost Member Posts: 3,014

    I'd swap out Adrenaline and Self-Care. Adrenaline isn't doing anything for you until the end game. And unless you're in chase and injured, OR on the hook when the last gen pops, it's not doing much for you. Self-Care is a time-wasting perk. You should be looking for your teammates to heal you up.

    Some perks I'd recommend if you have em':

    Iron Will - Makes it easier to evade the killer while injured.

    Kindred - Lets you know what the killer is doing when they hook someone. Also lets you find teammates to heal you up. And to heal them up.

    Detective's Hunch - Good for finding Totems, which lead to Lightbringer Points.

    Bond or Empathy - Good for finding survivors to heal you. Also finding survivors to heal, which provide benevolent points.

  • Mooks
    Mooks Member Posts: 15,191

    Don’t worry, it’s not a must-have. Just a really nice self care alternative.

    i recommend Kindred for finding survs to heal you and get other valuable information. @Ryuhi s post sums it up pretty good in general.

  • Jukenobi
    Jukenobi Member Posts: 301

    Tbag killers as much as possible.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    If you want to get to rank 1 as a survivor and you play solo then use/bring solo specific perks.

    Perks that benefit your playstyle for escaping OR perks that benefit your playstyle for meeting emblem requirements.

    As a survivor your goal isn't to get the whole team out but to either escape or pip up (you choose). While escaping might mean helping your team (assuming they can hold their own weight) it should not come at the cost of your own life.

    More often than not the best way to pip as a survivor is to play far more selfishly than you may typically play.

  • Jukenobi
    Jukenobi Member Posts: 301