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Any plans to introduce more general perks?

Orion
Orion Member Posts: 21,675

I think the last perk we got that wasn't a teachable was TOTH, back in 1.3.1. Any chance we might get more of those at some point in the future? I like many of the new teachables just fine, but it would be nice to have one that you can just unlock on your characters without having to level one of them to 30 first.

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Comments

  • Science_Guy
    Science_Guy Member Posts: 2,080

    They can barely come up with perks that are even vaguely useful enough to sell as DLC. I wouldn't expect any new general perks without new game mechanics.

  • Orion
    Orion Member Posts: 21,675

    How fortunate that between 1.3.1 and now there have been many new mechanics added.

  • Boss
    Boss Member Posts: 13,618

    None have been announced for years now, and they never addressed it either.

    Don't think it's on their radar.

  • Science_Guy
    Science_Guy Member Posts: 2,080

    No, there hasn't.

    Even if you stretch the definition of a mechanic to include things like regression and breakable walls, which are technically new but are also just different abilities added on to existing mechanics, you still only have a handful over the last three years. And nothing as notable as the totem mechanic, the last time we were given a general perk.

  • DwightOP
    DwightOP Member Posts: 2,328

    Noooo pls stop! We have already way to many perks in the game and we get each dlc at least 3 more. The grind is already unbearable and I can't keep up on unlocking the perks I need on new killers.

    Besides that fact that the devs already struggle to create good designed perks on each dlc. They will just produce even worse perks

  • Orion
    Orion Member Posts: 21,675
    edited May 2020

    I'll just list a few...

    • Generator regression
    • Bloodlust
    • Broken
    • Hatch closing
    • Entity blockers

    Just because the animations are the same (as in the case of generator regression and breakable walls) doesn't mean they're the same mechanic. Breaking a pallet is not the same as breaking a wall or regressing a generator.

  • Biggs
    Biggs Member Posts: 286

    yeah no please not another perks.. you realize that almost 80 % of perks are utter trash, useless or sometime situational ? and devs are still wondering why people are running same perks over again, because people doesnt have any options sadly.. for example killers last 3 dlcs including silent hill were utter trash perks and just grinders to waste bp utterly no point to use any of them.. killers desperately asking for something to stale game or slow game and devs just made up pop antiperk to fasten game even more.. so no not more perks ..

  • Orion
    Orion Member Posts: 21,675

    There are perks for many playstyles, yes. That's what I read when you said "almost 80 % of perks are utter trash, useless or sometime situational" because my eyes just glazed over.