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What are your most boring/cliche perks for each killer?
Not gonna be about nerfing or changing anything about it, just perks that are so boring to use and/or face against killers that you practically assume the killer is running it as soon as you know who the killer is(combo's excluded, but enduring and spirit fury tend to be interchangable here).
My list:
Billy and Bamboozle
Spirit and Stridor
Doctor and Distressing
Oni and Infectious Fright
Myers and Infectious Fright
Trapper and Sloppy Butcher
Wraith and Spirit Fury
Pig and Surveillance
Ghostface and BBQ
Bubba and Insidious
Clown and STBFL
Nurse and NOED
Hag and Devour Hope
Huntress and Nurses Calling
Freddy and Ruin
Plague and Thanatophobia
Legion and Thanatophobia
Demogorgon and Enduring
Deathslinger and M&A
Obviously some of the killers rely on the perk to have a decent match, but in many, MANY cases its just boring because it's so meta that you're essentially playing against the exact same killer in some points. I'm actually surprised if I face a Spirit without Stridor to a point where I might actually start trying to play ballsy again(which obviously affects me negatively) rather than being forced to run away and hope I can reach the nearest pallet before she can hit me.
Comments
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This also applies on survivors running DS and Unbreakable. Its just so boring to face essentially the exact same player you faced last round.
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I yawn every time I see BT its so boring
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At least BT has the requirement of a TR being audible, and its extremely easy to dodge. I dislike the DS Unbreakable combo a bit more, although I have yet to be DS'd by surprise.
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Every Killer & Barbecue & Chili.
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With the way the grind is thats a requirement. There are better tracking perks
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I'd use it without the BP addition. 👍️
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Its meh. In general things like thrilling tremors is better because theres no counter, thats not to say bbq isnt useful but since most killers run it most survivors know to counter it. If i wasnt grinding so much id pick other perks over it. Like im all ears, thrilling tremors, survellance, whispers
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Ghost Face and Thrilling Tremours
It’s not strong but it’s obnoxious
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There's probably a big difference between knowing how to counter it & actually countering it.
I get plenty of Auras.
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Maybe Im just bored with it cause I use it on every killer and every build for the last 6 months 😉
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I can get behind that.
I really disliked Brutal Strength back in the day, cause it was just way too good to pass up unless you were Nurse.
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BBQ for every killer
Sloppy+Nurse's for all stealth killers
Dead Hard+Spine Chill for all survivors
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It's boring to face a full team of Dead Hard or DS, but pretty easy.
Same goes for bbq and NOED.
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What's boring about Spine Chill? How can you tell a survivor is running it?
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Any killer and NOED, I mostly play survivor and it's frustrating to be steamrolling a really bad killer only for them to whip out NOED and get a guaranteed 1k. I've seen NOED at least once on every killer.
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As a Survivor player it's almost any killer and Sloppy (bonus annoyance points for pairing with thana or nurse's or both) and also specifically Huntress and huntress lullaby
As a killer player it's DS, Unbreakable, Adrenaline, and spine chill (bonus annoyance when it's those four appearing in some combo on the majority of a team every trial)
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That's easy, if they run away before you get there, especially as a stealth killer and you don't even get to hear repairs. Even as a non stealth it's pretty obvious as they are extra skittish. Usually someone only gets one freebie with it and then I start moon walking to gens. Walking backwards is annoying though so I'll second that.
As for the thread. BBQ on everyone ever.
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I think moonwalking is pretty interesting but I guess I kinda agree here. I mostly disagree that Spine Chill is boring because without it all stealth encounters would be exactly the same.
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Sprint burst is still a better counter to stealth than spinechill. If a whole team is running spinechill as a stealth it's not a big deal. Mildly annoying moon walking constantly but it won't counter you. If the entire team is using Sprint burst I may as well afk as a stealth killer.
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True. Usually if they use SB I try to swap targets but if they all have it I'm an m1 killer lol
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There is no way Sprint Burst is better than Spine Chill against STEALTH killers. Other killers like Oni, sure, but Sprint Burst cannot guarantee you'll get away from the killer in time before he gets his first free hit off. Spine Chill does. You can't always see all around you, and then there are those obnoxious moments when you get skillchecks and have to stop moving your camera. That said, I guess I could see why you'd think that, unless you were playing Ghost Face, as he is the only real killer who doesn't have to alert survivors before he attacks. Well, Pig can too. Wraith can sort of catch up to a Sprint Burster though as he gets his own.
As for my most annoying combination, I'd probably have to say Sloppy Butcher/Thanataphobia on anyone,or Corrupt Intervention and Plague.
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Yeah, I'm 100% bored of spinechill myself, but considering the way killers are building, I feel like I have to.
Billy's chainsaw noises are directionless untill you're in his TR. Yet Wraith, a much weaker killer, can be heard in exactly which direction he is using his ability whether you're close or far away(unless he uses bone or silent addons, which further give reason to spinechill).
Myers and Ghostface have too many places where they can fully stalk you without you being able to see them, unless you have spinechill or premonition.
Nurses can teleport to your location before you hear a TR, making Spinechill the only way to know she's coming.
Its literally the only way to know if Spirit is looking at you while phasing.
Let alone that there are popular perks nowadays that remove red stains and TR's, making Spine Chill the only way to know someone's coming in a lot of places.
There are simply too many killers that are already have quite a strong basekit, that spinechill feels like a requirement. I have to force myself not to use it, and end up regretting it because I end up facing a killer like Infinite t3 Myers on a map where he can stalk between wooden planks without me ever knowing because his breathing is more silent than my own.
So while I agree that spinechill is cliche, at least I see a reason for it being used, where most cliche perks on killers, they dont always need to be used. Bamboozle Billy literally would be strong enough to get a 4k, with his only weakness being T&L walls, because shocker he needs to use M1 in that scenario.
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True, but if you were truly steamrolling the killer, you would have had time to search and cleanse the bones and prevent a noed aswell and decided not to do so. I personally dont always cleanse bones either, but if I suspect a killer might use noed, I definitely would search out bones.
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Infectious on Oni.
Enduring on Legion.
STBFL on Demogorgon.
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Kinda yes and no on this one. You tend to be able to see a stealth killer charge in. There is only 1 generator in the game that I can think off where a stealth killer could get a hit on you before you can run away, but even then you'd need to be solo on the generator and in the worst position too. Generally, you can see a killer before they get close, if not at least hear them, and sprintbursting away takes away most advantage a stealth killer would otherwise have. With Spinechill, you know a killer is looking at you, but you dont know from which direction, so you might end up walking straight into them, giving them a free hit. As for the skillcheck, just let it happen, a 5% regression tends to be better than a hit unless you're running Resillience.
SB SC combo is extremely strong against stealth killers for a reason.
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Sprint Burst does guarantee it if you have actual eyes and ears lol
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Not true, I've Sprint Bursted against non stealth killers and still got hit by them. Albeit by dedicated server hits or them finding a way to gain distance they wouldn't normally be able to. GhostFace generally is hard to see, especially on dark maps. He can get hits before you SB. Unless you're on a gen wide open and/or the killer is just charging straight at you out in the open, which would be stupid for a stealth killer in the first place. They generally come from around trees connected to gens or other such ways. If you don't have spine chill you won't always know you're going to be hit.
Usually when you hear GhostFace's boots it's too late. The only stealth killer who you can reliably hear is Myers or Wraith. Also there are FAR too many gens that have a lot of blocked off sights. There are a few in the open, and on some maps that are just bad for stealth killers(Dead Dog Saloon) there isn't much of a reason to not use Sprint Burst, but that's all randomized and nothing you'd know before going in unless you played a map offering. Most gens have things blocking your view from some or many angles. Any stealth killer who isn't just walking right at you will likely get a hit if you don't have Spine Chill, Sprint Burst or not.
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Lots of dumb things can happen if you're bad at the game. It doesn't limit a perk's potential
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I'm not bad at the game, and you're right, the perk has the POTENTIAL to do what you said, but it also has the POTENTIAL not to, if you don't see the killer(Note I never said that it CAN'T prevent a hit, just that it isn't a 100% chance like you both claim). If a STEALTH killer sneaks up on you(the whole reason they're called Stealth Killers is because they can sneak up on people. I don't care how good at the game you are, stealth killers can sneak up on anyone unless they have Spine Chill. Hell, good survivors even complain about getting snuck up on by Deathslinger and he just happens to have a small TR), then you can't always avoid the hit. It's not a 100% chance to dodge the first hit, unless you see the killer.
As for the dumb things I mentioned, they were things like killers falling from higher up to get distance, or again, dedicated server hits. No need to act like a jerk.
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Freddy and Ruin? I would have expected to read Freddy and Pop Goes The Progress 🤔
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Which actually would be the better perk on Freddy, but if you use Pop on Freddy with any decent addons, you're just an ######### tbh. At least people who play Freddy tend to have the heart not to ######### people over too much.
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Like I said, there is only 1 gen that I can think off where a stealth killer can get a hit on you before you could leave with sprintburst. And thats the gen in the bathroom of The Game.
Every single other gen allows you to get notified from the stealth killer before they get too close for SB to not work. Even Thompsons house, which would be a close second to The Game, allows you to hear or spot Ghostface before he gets close. Every other gen either has a peek hole(peek strips if its wooden planks), forces the killer to walk close so can hear them, or allows you to sit on a generator spot that allows you to react before the killer comes in. A stealth killer could technically still get a hit on you, but they'd instantly have to predict your exact path, walk towards where the closest distance is gonna be and lunge before its too late. Which in some cases is easier than others, granted, but the first time you catch a survivor as a stealth killer tends to be the most important moment of the match, because 1. you reveal that there is a stealth killer, making survivors more aware which can heavily ruin your game and 2. You dont place a single hit, and thus might aswell have walked in with a beer and chat with survivors instead.
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DS, BT, Unbreakable and Dead Hard.
Mix up Unbreakable for Iron Will here and there and now you've got like 90% of my matches.
There's overall much more perk diversity on killers. Not to say their perk diversity is good by any means, just better than it is on survivor.
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If it works well for that Killer, then it's boring? It's also boring running perks that don't get any usage during the entire match, which in turn means they go back to using what works best for them.
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Pig and Surveillance? Really? I'm the only person I know who unironically loves that perk and uses it, outside of adorable baby Pigs.
You could also say [Stealth Killer] and A Nurse's Calling, considering the zero TR and relatively short range of the aura.
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I rarely see that build tho. Sure, maybe 1 survivor might, but I have rarely seen 2 or more survivors run that build. Iron Will is common, purely because its extremely strong and the only useful counter to Spirit.
In my average game as killer and survivor, survivors tend to have more creative builds. I'd say in the span of 100 games, I encounter almost every survivor perk at least once. They arent always good uses, and sometimes terrible(looking at you, claudettes using selfcare without botany knowledge when the killer is running sloppy, dying light, coulrophobia and/or thana, you're literally wasting so much time). Yet in the span of 400 games, excluding my own. I dont even see half the killer perks.
Sure, if someone has DS, odds are 50% that they run Unbreakable. Sure, if someone runs Spine Chill, there is about a 70% that they run Sprint Burst too. But overall, survivor builds are more diverse than killers. The only reason for diversity in killers in the first place is their ability. You wouldnt run Distressing on pretty much any killer, but you will almost always see it on Doc. You would never run Sloppy Butcher on Billy or Huntress, but almost always see it on Trapper. Calling killer builds "diverse" because different killers have different abilities isnt exactly diverse. Sure, some perks will never really work on a certain killer. Enduring or Bamboozle on Nurse would essentially be useless. Whispers on Doc has practically no use. Play With Your Food on Legion would essentially be worthless. Overwhelming Presence on any stealth killer is essentially useless. But even ignoring those situations, there still are a pile of unused perks. Some for a reason(monstrous shrine doesnt really work). But I have NEVER seen anyone use Cruel Limits and Bamboozle while using a Lery's offering, even though that actually would be a good combo. I have NEVER seen anyone use Mindbreaker, Pop and Surveillance together, even though that is actually not a bad combo.
The point is, killers tend to try and use the best perk combination that fits their killers and ignore potentially fun to use builds, which leaves very little diversity. Survivors, while they do sometimes use the best perk combinations, also tend to use more fun combinations aswell. Just look at Monto's Oni build. That was literally using perks that you would normally never use on an Oni, or on any killer for that matter. Yet why took it so long for anyone to find that combo in the first place? Because the vast majority of killers are a bit elitist. You simply have builds that work and builds that dont. Any new perkbuild that might work wont even be considered, because "it wont work". And when it does, someone is a massive genius for actually trying something new.
Dont think that? Well, lets look what was said about Oni's Bloodglove by a lot of killer mains(including Otz, who normally is the one who is like "they might see it, but that doesnt mean they are smart enough to avoid it" in many cases):
"Survivors can just see the blood orbs and dodge them, making the addon useless"
"Blood orbs disappear when I use Oni's ability, so its bad to use on Oni because I might aswell be an M1 killer"
THAT IS THE WHOLE POINT. You have addons that practically negate the Killer's m2 ability in favour of being a stronger M1 killer. Even Nurse's Matchbox works great with Jenner's Last Breath. Amanda's Letter practically removes Pig's Traps in exchange of being a better stealth killer. GF's Caught on Tape practically removes the use of leaning and stalking, but makes crouch stalking much more efficient. Even Bubba and Billy's speedlimiter can be used for builds that normally wouldnt fit on them, especially because Billy keeps his running speed and Bubba can still hit multiple survivors at once(altho, Bubba's speedlimiter SHOULD speed his movementspeed to a point where he can actually use it). Let alone that Begrimed Chains actually get a use with speedlimiter, while they otherwise would be useless(I mean, you hit someone, walk them to a hook that takes 10 seconds away, having them hang on the hook for about 30 seconds, then probably healing up for 16 seconds, already wasted 60 seconds from the addon, and if you happen to catch them within 60 seconds of being unhooked, you need to slug them first before hooking again, wasting even more time). So there are builds that are extremely good when you're forced to weaken/remove the killers m2 ability. Builds that might be insanely strong. Yet killer mains are too much about "that will never work" to the point that they will never even try it out in the first place.
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Alot of these is just because certain perks combo well with a killer's power/stats. Nurses calling is naturally going to combo better with a killer that has a naturally smaller TR. Who wouldve thought that the perk that boosts volume would be used on the killer heavily reliant on sound? Thats crazy, lol.
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BBQ and POP on everyone. control gens, and get them points. I use BBQ almost exclusively for the point multiplier. I may use it to see how many survivors are out of range so i know if there will be a quick unhook or not, but not many times do i use it to hunt down a specific person i see. it happens, but its not the reason for equipping.
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It has a counter, let go of the gen
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Freddy is basically married to Pop goes the weasel at this point 🤔
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"Iron Will is common, purely because its extremely strong and the only useful counter to Spirit."
I completely disagree. I think the majority of people, myself included, run Iron Will because it allows for better mind games and jukes while looping all killers. I rarely see Spirits these days.
"Calling killer builds "diverse" because different killers have different abilities isnt exactly diverse."
I disagree again. Just because they are diverse because they have different abilities doesn't change the fact that you are still seeing different perks used. Whether it's because of different killer abilities or another reason is irrelevant, they are still using different perks.
"Some for a reason(monstrous shrine doesnt really work). But I have NEVER seen anyone use Cruel Limits and Bamboozle while using a Lery's offering, even though that actually would be a good combo."
You don't see that because it would be stupid to run, not because of a lack of diversity. Cruel Limits is just god awful no matter what map you're on and Bamboozle is good on certain maps, with Lery's not really being one of them. Those two perks, especially on Lery's, would not be a good combo.
"I have NEVER seen anyone use Mindbreaker, Pop and Surveillance together, even though that is actually not a bad combo."
Yes, that is an awful combo.
"The point is, killers tend to try and use the best perk combination that fits their killers and ignore potentially fun to use builds, which leaves very little diversity."
Because most the fun build perks suck. Just because the diversity is forced because the killers have different abilities doesn't mean it isn't diversity. In the end you are still going against different perks from a survivor perspective.
"Because the vast majority of killers are a bit elitist."
I disagree and you have no data to corroborate this at all.
"So there are builds that are extremely good when you're forced to weaken/remove the killers m2 ability. Builds that might be insanely strong. Yet killer mains are too much about "that will never work" to the point that they will never even try it out in the first place."
Because we are talking about rank 1 games against actually GOOD survivors. Not meme'ing at low ranks.
Do you play both sides at rank 1? A lot of these opinions make me think you aren't playing at red ranks because these things you mentioned do work at low ranks where survivors don't know what they're doing, but at rank 1 with competent players these things are not realistically viable if you care about winning at all.
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Spirit doesnt really need Stridor tho. You can literally run 0 addons and no stridor and still consistently get 4k's. Breathing alone tends to be loud enough to find people. I mean, if you're looking for people based on sounds, you will more easily hear them anyway. The only reason I see on using Stridor is literally for people with hearing problems. Just like Bloodhound is for people who have a form of being red colorblind. It's actually extremely similar to using bloodhound on Oni. You already can track survivors with the orbs, using bloodhound is simply overkill.
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Its boring to get the exact same perk on the exact same killer every single match, yes. I mean, imagine every single survivor using DS. Not just 1 in a team, not once one game and twice the other game, LITERALLY every single survivor every single game. That's boring. You'd have to slug everyone if 1 minute hasnt gone past or eat 20 seconds of stun every single match. It would be boring AF.
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The bad Doctor starter pack tends to include Ruin, NOED, and a mori
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You can say the same about ANY tracking perk, but that doesnt change the fact that certain perks just synergize better with certain killers. You wouldnt expect a Huntress for example to be running melee based perks for example, or a nurse to be running enduring.
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Forever freddy. I refuse to play against.
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"I completely disagree. I think the majority of people, myself included, run Iron Will because it allows for better mind games and jukes while looping all killers."
So, you basically completely agree with me, because I said simply because its extremely strong. Being a spirit counter is just a plus.
"Just because they are diverse because they have different abilities doesn't change the fact that you are still seeing different perks used. Whether it's because of different killer abilities or another reason is irrelevant, they are still using different perks."
No, just no. Survivors are all practically exactly the same. Killers are not. Diversity in killer abilities does not mean diversity in killer perks. If 1 killer only has 2 builds, that are different from another killer who has 3 builds and another killer that also has 2 builds, all assuming they use all different perks. Thats not a diversity in builds. If you face a Billy, a killer who at this point basically always runs Bamboozle, BBQ, Spirit Fury and Enduring, then a second Billy that runs the exact same build and a third Billy that also runs the exact same build. It doesnt matter if Trapper has 5 builds, that does not make Billy a diverse killer. It basically means that every single time I see a Billy, I know his exact perk set and the only difference would be how good the Billy is at mindgaming. Thats boring as #########. I rather disconnect and go for another match, but I would be punished if I do, even if I face the same Billy build 3 matches in a row. Killer build diversity comes down to the killer, not the whole arrangement of killers.
Now, I do agree that if someone plays Laurie, they are pretty much guaranteed on using DS, while someone playing Bill is practically guaranteed to run BT and Unbreakable, but after unlocking the perk for other survivors, that person would be playing Meg and use the same perks, that person would be playing Feng and use the same perks. Every individual player at least tends to have a different playstyle and a perk set to compliment their playstyle's strengths and reduce their playstyle's weaknesses. With killers, playstyle is practically ignored. Like I said, Monto's build was literally applying a different playstyle to Oni and came with the first new diverse perkbuild for Oni in months. People could literally have used that build on release, but no one did.
"You don't see that because it would be stupid to run, not because of a lack of diversity. Cruel Limits is just god awful no matter what map you're on and Bamboozle is good on certain maps, with Lery's not really being one of them. Those two perks, especially on Lery's, would not be a good combo."
THIS, THIS IS EXACTLY WHAT I MEAN. Yes, Cruel Limits would actually be good on Lery's. Because 1 generator blocks out ALL windows in the surface of 1810 meter² on a map that is "only" 9470 meter² and heavily reliant on windows. There are so many rooms in Lery's that rely on the window vault to work and essentially become a deathtrap. Yet "cruel limits is bad, so it cant work". THAT is the mindset that I am talking about. Vigil was considered awful. But then someone used it together with Fixated, another "awful" perk and an exhaustion perk. And turned 2 "awful" perks into extremely good combo that is used very commonly nowadays. Just like how people used to say that "head-on and vigil is bad and head-on is only good for trolls", yet use it on 2 people, and you can loop the killer around the whole map, consistently stunning him/her, making it very viable. People had an idea, and made that idea work. That mindset is lacking on killers, because, just like you, they instantly sweep the idea under the rug and instantly think its never possible. Let me even make a visual of Cruel Limits' area of effect on a single generator in Lery's:
That is a random generator spawn, essentially blocking 50% of the map. All windows in the red area are blocked(I forgot if pallets were included, I think they were, but I havent been able to confirm it), making it essentially unloopable. All you need to do is push a survivor towards that area and they are #########. On The Game, it actually gets even stronger, because can essentially block the entire downstairs section for 30 seconds with practically any generator done. You could even combine it with Tinkerer to get the maximum value out of it. And the best part is? Survivors wont be able to do anything against it. The amount of pallets in Lery is relatively small, in the case they dont get blocked(if they dont, they should, tbh, the perk includes vault locations and a pallet is a vault location). There is a reason why the range got nerfed from 32 meters to 24. because otherwise, you'd be able to block half the vaulting spots on Lery's.
"Yes, that is an awful combo"
Uhuh, thats why the average match I use that combo against rank 1 survivors, I get 3k's. Again, elitist mindset.
"In the end you are still going against different perks from a survivor perspective."
No, wrong. You're just going against a different killer. If all billys use the same perk build, you're just facing the same billys. If all legions use the same perk build, you're just facing the same legions. That is killer diversity, not perk diversity. Perk diversity is based on the character's uniqueness. Survivors are anything but unique. There are some outliers, like blendette, Bill, Jane and Ace that are easier/harder to spot or hear, but that's about it. You cannot look at any survivor and be able to predict what they are running before you encounter them. Yet all I need to hear is a chainsaw and I know exactly who I am facing, what he is running and what I can do to counterplay that. Perk diversity is being unable to know what perks are being ran untill you figure them out. If you know, not predict, but actually *know* exactly what perk(s) is/are being used, it isnt perk diversity. You can claim it is, but you'd be wrong. Would you claim that a Karen in a supermarket demanding a manager because she wants her expired coupon to work is diversity because you have different customers? No, because everytime you see a Karen, you know exactly that they will grab an expired coupon, call the manager and be proven wrong. Karens are not diverse people. There might be diverse customers, but that doesnt make Karens diverse. Just like killer diversity doesnt mean perk diversity.
"I disagree and you have no data to corroborate this at all."
Most of your comment proved you wrong.
"Because we are talking about rank 1 games against actually GOOD survivors. Not meme'ing at low ranks. Do you play both sides at rank 1? A lot of these opinions make me think you aren't playing at red ranks because these things you mentioned do work at low ranks where survivors don't know what they're doing, but at rank 1 with competent players these things are not realistically viable if you care about winning at all."
Yes, I play rank 1 both sides. I try to use diverse build on the killers that I play. Pig is my favourite so far because she has a broader selection of perks that compliment her own powers. But I've used perks that would be "bad" and made them easily work. Iron Maiden on Doctor might not sound good, untill you realize that survivors often try to hide in lockers because doctors dont tend to run Iron Maiden. Because normally, it would be useless, but in this case, it guarantees someone to scream if they managed to hide from the shock while they are within my range considering the shock only works in the TR. On paper, its bad, but in practice, its much better than you'd think. Survivors are forced to take the madness and scream, or hide in a locker to avoid the madness and still scream. Since survivors dont enjoy being exposed near the killer, they tend to stay out, making them easier to keep in T3, slowing down the game massively. Just because something sounds bad on paper, thinking of all the things that could go wrong which would heavily outweigh the things that could go right, doesnt mean its bad in practice. STBFL on paper is extremely good, but can be extremely useless in practice when survivors know how to keep their distance. However, STBFL is often considered bad on a Billy, unless you consider that you can easily m1 people when they vault and never lose stacks while chasing the obsession. You can really catch survivors off guard while you have 6+ stacks and can rev your chainsaw before they can reach the next looping tile. Doesnt make it the best perk on Billy, ofcourse, but surprising a survivor out of nowhere always works in your favor. And yeah, it might not work against optimal SWF's. Granted. But only 1% of games are optimal SWF's. So why are you building around optimal SWF's when you yourself said you completely disagreed with me using Iron Will as a potential counter to Spirit because "I rarely see Spirits these days.". Why care so much about the best of the best in 1 case, but disagree against the best of the best in the opposing case? You're a great example of why I consider Killer mains elitist. You contradict your own statements so often and dont even realize it. Yes, some builds are not the most optimal builds. But you dont need the most optimal builds to win. Yet almost all killers constantly run the most optimal builds, just in that 1% case that they actually face an optimal SWF, and are then laughing at survivors who run Calm Spirit in that 1% case they face a Doctor.
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Its actually quite common. Either Surveillance or Discordance. Sometimes even both.
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Again, ofcourse. But people tend to mix up builds just to try out different playstyles. Using Stridor on every build on Spirit is essentially using the same playstyle over and over again. Ofcourse a Huntress will have BBQ, however, a Huntress who has Enduring and/or STBFL and gains stacks by hitting people through windows alone, only using hatchets against the obsession, will 100% catch me off guard when she hits me and is able to throw her hatchet less than 1 second later.
Just because its not the most optimal build doesnt mean its boring to run. Catching survivors off guard is my favourite thing to do when I play killer and it consistently ranked me up. Its more fun for survivors when they are expecting 1 build and see a completely different one. The game is about not losing pips, Killer winning conditions are extremely diverse as a Killer could theoretically let everyone escape and still get a double pip. Let alone that survivors tend to have more fun playing against an unpredictable build too. Example: I used Spirit with Bloodwarden and NoED, open the furthest gate as soon as the final gen is meant to pop, pretended to farm so they'd stick around longer, hook someone when the timer is half way-ish and ended up getting a 4k in all cases. They had fun, I had fun and got to kill them exactly the way I wanted to. No need for Stridor at all. Just because it sounds bad doesnt make it bad. And you could claim that it's "trolling" or "messing around". No. I got a 4k by decieving survivors. I could have gotten a 4k by hunting them down and being brutal. But there are more ways to get what you want. That is diversity. Power synergy and playstyle synergy are different synergies. And sometimes doing the unexpected is exactly what throws survivors off. If they expect a bamboozle on a Billy, they will avoid T&L walls and the killer shack. Which can easily be taken advantage off.
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Like I said the first time... You dont have to use ANY tracking perks at all. It just makes since to use perks that synergize with various abilities. Can you tell me any killer that would make better use of the perk stridor than Spirit? I'm not saying Spirit HAS to use Stridor, I'm saying the perk works best when used with her and acts to nullify one of her biggest counters (ironwill). I cant blame a Spirit for using it because it makes perfect since to do so. As far as the Huntress and STBFL example... its bad. A Huntress can recover from throwing a hatchet faster than she can recover from a melee swing with 8 stacks of STBFL, so why bother building for a melee Huntress? Typically people use perks on killers to either synergize with a killer's strengths, or help offset a killer's weakness/the player's weakness. We can talk about build diversity, but you cant expect people to throw on perks that make no sense on a killer for the sake of diversity. I'm not gonna say a survivor should equip selfcare and no mither for build diversity for example, so lets not pretend insidious Wraith makes any more sense.
You can go into a match EXPECTING whatever you want, but you shouldnt go around shaming people for utilizing perks that work best for them just because its common. Personally, the Bamboozle Billy is the first I've really heard of it. Figured if any killer was more likely to run it (other than Clown for obvious reason) it would be Wraith, Myers or Legion due to quicker vaulting kind being apart of their kits.
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