Survivor had tons of informations
First. Im sry for my bad english.
Second. I dont understand this unbalanced informations for killer and survivor.
As killer you dont get any informations.
Not a single.
You must play carefull or dead hard work on you.
And why see survivor the timer from the reverse beartraps?
I rly dont understand it.
The pig doesnt see this timer and im just asking why?
It should be swaped.
The killer see the timers and the survivor doesnt.
And btw "Make your choice" is a great perk.
But survivors had to much informations.
Its just like:
"Ok, he had make your choice.
Time to hide."
Or:
"Ok, he had Hex: Devour Hope.
Time to find this totem."
What if they doesnt had this informations?
Example:
"Had the killer make your choice or Hex: Devour Hope?
Should i unhook people?"
unhook someone and get onehit
"Make your choice or Hex: Devour Hope?
Searching after an totem or waiting 60 seconds?
Did he one hit other player, too?"
I think with no informations, survivors had more work and its harder for them.
And i think its more fun,too.
And pls swap the reverse timer informations for killer and survivors.
Its just stupid that the pig doesnt see the timer of her own traps.
And btw why is the timer by 2,3 minutes?
In my opinions the timer should be 1,3 minutes.
And survivors that activate a gen and the timer starts because this.
Then this survivor should be get -points or he can be killed by the victim(beartrap survivor).
And when the victim killed the other survivor, then the timer stops for 2 minutes.
Comments
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Survivors get notifications to make it easier for them.
It must be easy enough such that there are 4 time more survivors than killers.0 -
@ShyN3ko said:
First. Im sry for my bad english.
Second. I dont understand this unbalanced informations for killer and survivor.
As killer you dont get any informations.
Not a single.
You must play carefull or dead hard work on you.
And why see survivor the timer from the reverse beartraps?
I rly dont understand it.
The pig doesnt see this timer and im just asking why?
It should be swaped.
The killer see the timers and the survivor doesnt.
And btw "Make your choice" is a great perk.
But survivors had to much informations.Its just like:
"Ok, he had make your choice.
Time to hide."
Or:
"Ok, he had Hex: Devour Hope.
Time to find this totem."What if they doesnt had this informations?
Example:
"Had the killer make your choice or Hex: Devour Hope?
Should i unhook people?"
unhook someone and get onehit
"Make your choice or Hex: Devour Hope?
Searching after an totem or waiting 60 seconds?
Did he one hit other player, too?"I think with no informations, survivors had more work and its harder for them.
And i think its more fun,too.
And pls swap the reverse timer informations for killer and survivors.
Its just stupid that the pig doesnt see the timer of her own traps.And btw why is the timer by 2,3 minutes? In my opinions the timer should be 1,3 minutes. And survivors that activate a gen and the timer starts because this. Then this survivor should be get -points or he can be killed by the victim(beartrap survivor). And when the victim killed the other survivor, then the timer stops for 2 minutes.I kind of agree. They do give survivors way too much damn info on practically everything. Death should be a surprise party. Things like Michael myers loud breathing should have a radius of like 3 meters, you shouldn't be able to hear it unless he's right on top of you, same as pig. Death timers on beartraps should be within the visual of the pig, I should be able to see the main clock over each survivors helmet, and the survivors should only have to go off the beeping that takes place as the timer gets closer to going off. Not to mention the auras of the jigsaw boxes. Exposed should be a status effect seen by the killer as a red hue around the survivor, not a giant debuff that basically tells them exactly which perk just activated on them whether it be noED Michael Myers T3 or make your choice or even the new Ranchor.
Theres no suspense or tension or horror in giving every single detailed bit of information to survivors about whats going on in game. You don't give me giant red flags when I'm chasing a survivor that has perks, you actually don't give me information about any of the perks a survivor has until the game is over or they're running D-Strike or Boil over so why give survivors that much info?
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Thanks, i usually read books and stuff.1
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Yes, devs gave survivors to much information in an attempt to bring solos to swf level.
They honestly could keep that for the noob ranks but should take that away on mid ranks.1 -
We should stop derailing this, before it gets closed.Global said:
I think the game would be better with less information. A year ago, I had to pay attention to know what the killer had equipped. Now I just look at my status screen.1 -
I agree there is an over abundance of freely given info. Survivors should have to at the very least earn this information through play.
Example: pig's boxes do not provide an aura unless the survivor has already seen where it is placed.
A small change like this would encourage us to explore the map and advise caution over immediate action.0 -
@DemonDaddy said:
I agree there is an over abundance of freely given info. Survivors should have to at the very least earn this information through play.
Example: pig's boxes do not provide an aura unless the survivor has already seen where it is placed.
A small change like this would encourage us to explore the map and advise caution over immediate action.It would make one of her ultra rare addons useless.
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Sorry, don't have the dlc. Only meant this as a generic example of gaining info through play instead of handout.0
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I also agree. They give all of these notification icons even when most of the perks can be noticed in-game anyway. I mean, Ruin has a red skillcheck FFS, do we really need a hex notification on top of that?
The Devour Hope notification is particularly annoying to me. You get a single one-shot down, and every survivor gets a notification to go into ninja mode until they find the totem. They get that notification even if the survivor you hit was already injured. At least make them pay attention to their teammates' status.1 -
I've been saying this for years. Information is a crucial resource in situations where you have a more-powerful opponent, and being able to deny that information is absolutely critical. But we can't do that s Killers, because the HUD tells survivors everything they need to know if Discord doesn't.
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