It's pretty easy to avoid Pyramid Head's Torment

Ghoste
Ghoste Member Posts: 2,135

Everybody is complaining he can avoid DS, BT, etc. This is only if he can get you Tormented in the first place...

In most of the gameplay I've watched from the PTB, Survivors simply aren't playing around his trails whatsoever. If you see him leaving a trail at a loop, you can just run to the next loop while he's slowed. He can't circle hooks or gens with his power (the trail gets deleted). So the only time you're forced to go through it is when he's cut off a section of the map with it (and remember the trail only lasts so long), in which case you can take literally 2 seconds to crouch through it and avoid the effect.

Maybe I'm missing something? But considering PH can't just throw Torment at you, it is 100% avoidable, and it's usually a misplay on the Survivor's part if they allow themselves to become Tormented.

Comments

  • AsePlayer
    AsePlayer Member Posts: 1,829

    He only slows to like Huntress speed. You guys overestimate his slowness lmao

  • Ghoste
    Ghoste Member Posts: 2,135
    edited May 2020

    It still takes a long time to cover an entire loop with a trail. Plenty of time to run away lmao

  • Xerge
    Xerge Member Posts: 928

    You can't loop Pyramid Head like you would loop any other killer, I think you have to either drop the pallet early or run to another loop, depending where he is leaving his trail.

  • myersismydaddy
    myersismydaddy Member Posts: 232

    He can use his power to leave a trail at a loop just like Freddy would leave a snare. He slowdown is barely noticeable, and not nearly huge enough for the survivor to get to the next loop.

    It's a good thing that you said that you watched videos of the PTB. If you would have actually tried it for yourself you'd see that your post makes zero sense.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    You can leave the loop but he still gets value out of forcing you out of it.

    If this is more or less value than what tormented would give him is situational. But either way he's getting value out of the trails one way or another.

  • Vox_Nocturne
    Vox_Nocturne Member Posts: 545

    Like The Hag's traps, Pyramid Head's trenches or torment can be crouched or avoided. They're quite obvious. However that's not the whole point:

    If Pyramid Head starts a chase, he can set up his trenches in advance and chase survivors to them. There would be little point in crouching then, clearly!

    It's how the power is used. In this case, the power is a bit like The Trapper's, in that you use map control to lure them into the trenches, or to cut off exits. Used that way, his power is very effective, especially combined with his mid range attack, or the scare he can get with his stealth perk to slam a survivor into one.

  • aGoodOldRub
    aGoodOldRub Member Posts: 267

    Probably the way to torment people is trench loops and they either take the torment or run away and probably get hit for it.

    Of course you also trench some strategic places where survivors likely to run through if nothing they will have to slow crouch and waste a little time and maybe the survivor you find will have to run through it.

  • aGoodOldRub
    aGoodOldRub Member Posts: 267
    edited May 2020

    "so it's easy enough to run around the loop, break LoS, and leave the loop while he's still busy leaving a trail"

    this is nonsense how are you gonna get to the next loop if he can instantly cancel his move which is literally 110% to 115% you clearly haven't played or watched someone good at PH otherwise as others said you would see how zero sense what you are saying is, now you can either deny everything and be delusional or maybe reconsider your opinion nothing else to say here tbh many people tried to correct u dude.

  • emptyCups
    emptyCups Member Posts: 1,262

    Its really weird thay the trail deleted when near gens and gate n hook...

    Those are places id want to trap the most tbh

  • Withered8
    Withered8 Member Posts: 1,241

    People need to stop underestimating this killer. Getting people into torment shouldn’t be something which you can do for free or with ease. Even then all you need to do is place torment around hooks, gens and at loops and you are guaranteed to get at least some people into torment. You don’t need to get literally EVERYONE every time, remember you can still hook people like any normal killer.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    If by severely limits you mean He becomes 4.4 like Huntress/Spirit sure...

    If you abandon the loop he'll still catch you.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited June 2020

    I don't think I'm underestimating him at all, I said he's a decent killer.

    "Getting people into torment shouldn’t be something which you can do for free or with ease."

    I would agree more if the effect was strong or hindered the survivors in some way but it doesn't. Weak effect = should be decently easy to apply. If it was a strong effect, then sure, it should be harder, but it's not.

    "Even then all you need to do is place torment around hooks, gens and at loops and you are guaranteed to get at least some people into torment."

    Have you actually played on the PTB? You would know that you aren't able to place it near hooks or gens...it disappears seconds later..

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited June 2020

    @Ihateyou

    These forums have a rep of bringing up only specific scenarios that apply as reasoning for why something is "fair/not fair".

    I'll give you an example. You ever wonder why the same people who complained about strong structures NEVER complained about how many dead/open areas there are? Where you are basically forced to play ring around the rosie until you will eventually go down? Because they only see things from one perspective.

    Same thing here. Getting tormented is a lot easier than OP makes it sound. You can avoid it in some situations, but if you look at the bigger picture... loops aren't set up to do that. I'm not saying every loop has to be set up that way, but with the map changes recently they seem to want small/unsafe loops. Making me believe they want you to be tormented more than not... simply because it only assures that this killer will use his cages. So they want to give it to him rather than make him earn it.

  • th3
    th3 Member Posts: 1,844

    I think an effect that ultimately bypasses every hook based perk survivors have should be difficult to achieve

  • Xerge
    Xerge Member Posts: 928

    That's why I'm on the fence wether his range attack should inflict torment or not, but It's not easy to torment a survivor if they know what they're doing; it's possible to prolongue a chase and get downed without getting tormented.

    Also, I would only agree with your statement if the aura of the cage remained visible to the killer.

  • Blueberry
    Blueberry Member Posts: 13,590

    That negative is kind of null and void because not only does the killer not get his perks as well, but the fact that it sends you to the opposite side of the map means those perks wouldn't be needed anyway. If they aren't needed in that scenario then you aren't really losing anything.

  • myersismydaddy
    myersismydaddy Member Posts: 232

    You're not even reading what we're all writing. He DROPS TO 110%. You're not gonna lose LOS against that speed. You're not gonna break the loop against that speed. All he needs to do is use his power for literally 1 second, just to drop a small trail at the loop. That's all. If the survivor tries running away he will either get M1, or caught with the ranged attack if he is now out in the open.

    He can either force you to torment yourself, and he will save time after he gets you, or he can force you to abandon the loop which will more often than not result in an easy hit, and he will save time with that as well.

    I hate killer mains with such an insane bias with a passion, not gonna lie. That's the reason for the snark, and fully deserved as well. Play the PTB, and experience the killer from the survivor's standpoint.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    Punishment of the damned hits should apply torment.