Pls nerf thana legion
This is the most unfun boring thing i have played in a long time and i have played this game since it came out , i legit rather DC and get banned for hours on end than face this crap how is spending a 30 min game because everything become so slow while also being wounded the all time is seeing as balanced or fun ?
PS : to all the hypocrite killers who are gonna be like "legion is bad get gut" "thana on legion is useless" ectect pls shut your nonse sense i am done with your mindless antics 90 % the forums post are just killers whinning about the smallest thing all the time , don't come comment on my post only to say that "OP = balance" without any true reason as to why its even reasonable to have a killer that can slow the game so much while also having everyone wounded in it with no actually drawback
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True fax. He needs a buff
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It's 16% dude. It only adds about 12 seconds to solo gen repairs, and that's only if everyone is wounded. This isn't even close to ######### like Forever Freddy. Either just deal with the (honestly minuscule) penalty or heal and learn how to stealth/loop.
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It is, at most, an extra 12 seconds you have to spend repairing a gen. Sorry you can't mindlessly unga bunga through them as fast as you'd like, but it's by no means overpowered.
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“I don’t like it so nerf it. Don’t agree with me? Then shut up you’re a killer main.” So what are you looking to achieve here?
Also the slowdown does not make games last up to “30 minutes.” If it does then there’s something wrong with you and your team. Legion is already a weak killer, (annoying) but weak, they don’t need anymore nerfs. Forever Freddy is worse then thana legion so games must be 1-2 hours against that.
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git gut
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And thats why i dont bother with thana. Though considering the ops post im starting to wonder if i should be doing thana + dying light + pop 🤔
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Can you explain Forever Freddy to me? I've returned last month and haven't seen much of his builds. What exactly does it do?
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No matter how strong or weak people say legion is, I agree that he is still annoying as fill in the blank. I think he is being used a lot more now because of his rituals in the current tome.
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Nothing. He was nerfed months ago. Forever Freddy is forever gone. 🤦♂️
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So was it super OP?
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Well he still exists but it’s not as bad as it was before.
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I think its effect is more psycological than real. 16% is not much, but the red bar does make it seems slower somehow. Plus against Legion you don't need to heal most of the time (you'll get injured again soon), so you can make up the time lost from the perk with the time not spent healing.
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"forever freddy" was a build that consisted of ropes and swing chains, as well as various slow-down perks to bring the game to a hault through injuring survivors or them going to sleep. ^^
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Forever freddy was just a player stacking as much slowdown perks/addons as possible thus makeing matches extremely long and frustrating to play as survivor.
Because of that freddys slowdown addons got nerfed pretty hard.
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It was pretty good yeah 😂
Old Ruin + Thana + jump rope add ons and if you really wanted to be a dick dying light on top of all that.
Ruin was nerfed, jump ropes were nerfed. Ive tried it sincd the nerfs its kind of whatever now
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It kinda was.Maybe not as OP as iridescent head huntress but very boring and frustrating to play against.
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Sounds pretty painful to face... Was it EVERYWHERE then?
I'm happy it got nerfed before I returned.
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Thana, ruin, dying light, thrill of the hunt.
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exactly what i am talking about another killer main who has no real argument
also if we apply your logic a lot A LOT of survivors changes/nerfs should be reverted by now , insta heals ? they were never OP you don't like seeing them too bad , survivors not loosing addons was never a true issue you don't like seeing it too bad , mantle of man ? was never OP was just annoying you don't like seeing it either too bad
the double standards are pathetic when its killer facing something annoying and not even OP it needs to be remove at once and it often happens but when something about a killer is beyond stupid broken and boring , god forbid someone speak out about it
12 sec + 12 sec + 12 sec + 12 sec + 12 sec equal 1 entire min , you see killers crying because DS stuns them for 5 sec and that looses them the game but 1 entire minute is apparentky nothing ? nice double standards again and also thats not adding on top of it the time it take to mend
also having everyone wounded and a 1 shot is the biggest issue its like if you play infinite 1 shot myers without having to go throught all the stalking , and if you take the time to heal than you have to add on top of that the time it takes to heal
same answer as above
what i am just doing is what killers main do to survivors main everytime we speak out to them on all the none sense they cry about , nice double standards i guess when they want something remove even if it doenst even affect them too much we are suppose to shut up and agree but when something truly OP is ruining the game but killer main like it we are just suppose to take it and say nothing ? hell nah
i already explained above why its OP and not just annoying
nice pic and nice none exisential argument
Post edited by Gonourakuto on0 -
This
Yeah. I remember that build... I also ran PGTW😂
Now it's a shell of what it was
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If i remember correctly,it wasn't really used every game but you definetely saw it being used here and there
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Thanata isn't even good.
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I said nerf thana on legion not thana on itself , thana is a very good perk if you get everyone wounded what no killer can really do outside of legion and thats why this perk is OP on him
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sniffs
Smells like entitlement in here, boys. Another survivor who finds something annoying. Better nerf it!
Imagine wanting to nerf one of the 3 weakest (IMO) killers in the game.
"git gud"
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Nice try mate, learn how to play or just quit the game.
The developers aren’t gonna fix something that isn’t broken (coming from someone who hates Legion by heart)
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"12 sec + 12 sec + 12 sec + 12 sec + 12 sec equal 1 entire min "
If your team decides to do gens 1 at a time then i have no problem believing matches take 30 minutes for you, not to mention waiting untill thana's in full effect before starting on the gens
But that's a you problem not a Legion problem
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So nerf a perk because a killer can use it effectively.
So might as well nerf.
BBQ and chilli on Billy
Monitor and abuse on Myers
Infectious fright on Nurse, Oni
Nurse Calling on Stealth Killers
Stridor on spirit
I'm sorry but that philosophy is incredibly stupid.
Whether you like it or not you can't just nerf a perk for a specific killer because it works well with that Killer's power.
You're going to have perks that synergize well with the killer's power that's just a fact however they shouldn't be handicapped because of that.
As for Legion specifically when they have a don't waste time healing Legion is too efficient at injuring survivors for the time you spent healing to be worth anything. Usually the time you save in a chase for being healthy against Legion is about 4 seconds literally the time it will take them to stab you with frenzy and then exit frenzy
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Nerf DS, BT, DH, SB, Lithe, etc etc because survivors can use them effectively.
There. See how stupid that sounds?
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Since I have mained Legion for a while now, I'll give you my opinion.
I do not think you are baiting, as some others say, I think you are misguided.
You made the point that many Killers believe DS is OP because it has a 5 second stun, therefore, Thana should be OP if it makes you take an entire minute longer to finish the match. This point, in it of itself, is correct on paper. In real matches though, it isn't, here is why.
As a Survivor, you have to do 5 generators that take at least 60 seconds. So, if you get a gen done, that is 1/5 of your objective. As a Killer, you want to hook Survivors 12 times. One hook is 1/12 of your objective, so time is not on your side. DS often prevents Killers from not only getting a hook, but it requires them to start a new chase, which very well could last another 60 seconds, in which at least another 1/5 of the Survivors objective has been done.
So, if I run Legion with Thana, I am putting on a maximum of 1 extra minute. That basically means, I can get hit by DS and go on a super long chase, one time.
Now for some tips, Legion is not a good Killer, he has a whole host of problems. Mainly, he sucks in a chase without his power. Even if he keeps you injured the whole game, you can almost always see and hear him coming. He has no way to down you except a basic M1. This means that loops, if you play them right, can absolutely cripple him. If you get good at looping, you can drag even an experienced Legion around for a minute, plenty of time for your team to do a gen. If they are not doing gens, it is no longer the fault of the Killer and his perks, but rather your team's fault.
I hope this helps :)
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Legion's power is pretty much slowing down the game. Mending isn't really a threat, it just slows down survivors. Adding Thana to that is building on what Legion's made to do. Killers can use perks to try to fill in the gaps not covered by their powers or to try to beef up what their powers do. Legion's power isn't that good, so trying make it more effective with Thana is something players have been doing since Legion was released. If survivors don't group up together, Legion's entire power basically becomes useless.
That's right, this killer's power becomes pretty much useless if survivors play in the most efficient way (which they should already be doing) by splitting up when repairing gens. If survivors are far enough apart, Legion won't be able to track them, or even if he does see them he may not be able to reach them in time to apply Deep Wounds. If he's not applying Deep Wounds, then he's just a normal M1 killer with no power.
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You could have made this post a whole lot shorter by just typing "Waaaaaaaaah"
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I find this post hilarious only because everyone always complains that Legion is terrible. Now that people have to play them, more people are seeing what they're capable of. As a Legion main, I love it.
As to the OP's statement, Thanatophobia, at most, can only add 12.8 seconds to the time it takes to do a generator. That's if you are working on it alone, from nothing, without a toolbox. Add a second survivor and prove Thyself, it drops to 6.5 seconds. Sure, Dying Light adds to this. So if you're worried about facing a slow down Legion, bring prove Thyself and resilience, and you've already overcome the slowdown. And it's useful regardless of who you're up against, too.
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Im sorry but if you are spending up to 30 minutes in games with thana legion then there is something wrong with you not the killer. 70% of the time I escape against thana legion cause like many others have said the slowdown is only about 10 seconds. Not that long
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I run thana on Legion for a good while but recently took it out since I felt it wasn't good enough. If you run self care then your the reason that Legion is strong with thana.
If you can work on a generator while injured then thana Legion isn't that strong at all.
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The fact that this post got soo many upwotes tells me ppl shares your idea.
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Complaints about him didn’t change a little tho...we might as well buff him back or make him even more forever than ever.
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I know what you said and I'm including Legion in that statement. Thanata isn't a good perk, even on Legion. There are much, much better options.
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Thana makes gens go like...8 sec slower which is absolutely nothing.
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Try this one...
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Thats just mean 😂
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Stole it from Monto awhile back and have stuck to it since. The Legion pin applies broken, meaning you guarentee SOME value from Thana for awhile.
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How many killers actually play this legion build for fun? Seems like farm simulator to me.
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Oh I love the broken pin, for sure his best add on, I also increase duration of feral frenzy cause it seems stupid short otgerwise
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git gud xD thana is garbage
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no friend, tana is already bad, 12 seconds are nothing, and what does your team do not heal?, I do not see red ranks complaining about tana or legion, rather even the main survivors know that legion needs a buff
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The best advice I could give you it to simply not heal in that scenario (unless you've got a fast medkit or Inner Strength/We'll Make It). The red progress bar seems a little daunting and makes you want to, but you really don't want to be discouraged by that. Thanataphobia is only 16% with all four people injured. That only takes a solo generator up from 80 seconds to ~95 seconds.
Comparatively, a heal with two people takes 18.6 seconds, or 37.2 seconds with Self Care. In both situations, you're still dumping just as much progress into healing that could be getting put into generators (two people busy vs. one person busy).
The thing with the Legion is that they can injure you very easily. As a general rule, in order for healing to really be beneficial, the time it takes for you to get hit needs to be longer than the time it would take for you to heal. Since they can just activate Frenzy, vault over anything in the way and get an easy first hit (assuming they don't massively mess it up), healing is often counterproductive. You'll spend 37.2 seconds healing when you could have put that into generators, and all it takes for them to undo that is to run it, press their power button, chase you for 3-4 seconds and hit you.
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ill do the math for you:
the normal gen repair speed is 80 seconds, however for each wounded survivor you take 4% longer to repair it.
that means the stats would be the following for each individual survivor:
1 injured player: 83.2 seconds (+3.2 seconds repair time)
2 injured players: 86.4 seconds (+6.4 seconds repair time)
3 injured players: 89.6 seconds (+9.6 seconds repair time)
4 injured players: 92.8 seconds (+12.8 seconds repair time)
also keep in mind that in order for the biggest slowdown to happen, all survivors need to be alive, which means you still got the full manpower on gens - every killed player will not count towards thana, so the individual slow down will decrease with each dead survivor.
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Thank you for explaining how useless his power is.
Now, how many years until they get a proper rework?
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It's a speed decrease, not a time increase. You need to divide 80 by 1-x, where x is the decrease.
1 wounded: 83.3333 s
2 wounded: 86.9565 s
3 wounded: 90.9091 s
4 wounded: 95.2381 s
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