Playing killer feels really un-fun and unfair currently.
I bought the game while ago and been playing deathslinger nonstop, first i really enjoyed it even if i lost but i've started to notice that the game feels pretty much survior sided.
-So doing gens takes atleast around 80 seconds, that means that 3-4 gens can be done in the first bloody minute and half ( thats sometimes how long it takes to find even first survior ) while someone in hook takes 2 mins to die OR 3 hooks to insta kill him, oh wait there are countless things that stop you from 3 hooking someone.
-i-frames for surviors when rescuing others, borrowing time, all mov speed perks, insta heal perks, slug counter perks, perk that punishes survior for doing what he is supposed to do ( carry people to hooks, gets stunned for 5 sec instead )
-There are some maps where its literally impossible to see surviors due your first person ( like with alot of corners/grass etc. ) while surviors can see you from far away and plan ahead/hide. Then there are some maps with god like pallets close by each others, tons of windows and drops.
-Survior perks which just stress killer more ( if i carry do i get punished, if i leave him into ground do i get punished, does he have borrowing time, does he have mov speed boosts, do they have insta heals, do they have faster gen repairing, etc. ) Surviors have WAY too many free out of jail cards, sometimes you have to literally win the match like 3 times because of all these perks, ive had to hit 1 survior like 10+ times just to kill him while in 5 min all gens are done + in a map with tons of grass and kiting spots to make it really hard to cathc the survior.
- I think that surviors should only be able to use 1 second chance perk ( like borrowing time, unbreakable, decisive strike, adrenaline, etc. ) and then 3 other perks which arent the same type of perk..
- ( I honestly think that all perks/add-ons/offerings should be revomed from both killer and survior, it makes the game unbalanced and somewhat perk-to-win )
- Gens should take longer to do OR hooking should take way less time or be way less risky ( How have we come to the point where killers LITERALLY are getting punished for doing the very thing they are meant to do )
- Surviors are so hard-almost impossible to counter with right perks/map
- Also the toxic surviors, tea bagging constantly/calling u camper even if u dont camp/are forced to camp or see other survior near the hooked survior, calling u tunneler ( its pretty fun how people complain that i "tunnel" with deathslinger, he is literally a 1v1 killer who is supposed to hit with basic attack and then right after hook in and finnish the same target ), if you play really well as a killer nobody ever says gg, but if surviors win they say gg/gg ez or make fun of you, etc.
- Surviors even have dungeon to allow them escape so killer wont get 4K ( not saying that it should be revomed, its really fun thing to have and it can be countered if you kick the hatch but then again adrenaline perk may then save someone and allow to rush for exit gate )
- Healing is so fast, insta heal or sometimes u see someone getting healed in like 20 seconds, while it takes like 1 min to down a survior. So healing should also be a bit more punishing for surviors.
- Its so hard to see surviors, they can plan ahead with their third person while killers have to follow sometimes unclear scratch marks or just try and spot someone in a cornfield/ grassy area.
It just feels crappy when you have played well but surviors contantly get away because of perks with no counterplay, fast healing and gens and then when finally i have hooked someone i gotta wait 2 min if i wanna play it safe ( if exit gate is already open ) or down them somehow 3 times which may take like 3-5 more hits.
The game feels like its constantly baby sitting surviors, way too many chances to escape death with fast gen repairing.
Comments
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Have you ever played survivor?
If all your suggestions were added into the game, it would make the game completely killer sided
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While not ALL should be implemented, it does show some glaring flaws to the game, the experience for killer is much different than survivor. Especially at low ranks where perk influence can be its strongest.
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The perk selection gimmick is an interesting idea. It would need to be applied to both sides but it might make balancing the rest of the game easier.
Survivors for example couldnt run both ds and unbreakable. Similarly killer couldnt run both dying light and thana.
Idk, just doesnt seem like an awful idea
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It takes a lot of time to understand dbd. I don't think you really understood it rn.
Not saying you are stupid, but you need more playtime on both sides. All second chance perks are counterable to an extend. Anyway, i agree that there are edge cases where you are unable to do anything against them perks and that's the reason people use them.
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Maybe you are just not as good as you think you are?
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Hes a new player in the game, he admitted this earlier, hes bothered by the fact that while yeah they can be countered, it is much more difficult to pick up killer because of meta perks at literally all ranks. He didnt say he was a god tier player 😑
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Playing killer is annoying more often than not. But playing killer in the game's current state is probably the healthiest its been ever. Especially with the recent map changes to a lot of maps. Still the game has a lots more ways to go before its ideal, luckily killers will be getting something that can help them out in the "early game changer" in the next several patches like they announced in the anniversary stream.
Ideally, I'd just love to see second chance perks get the proper "nerf" they deserve. Especially the problematic older ones, right now there are a ton of mediocre perks that don't warrant having a such a hefty cooldown or for survivors to jump through multiple hoops to activate them. What I would like to see is perks like ds, bt and similar perks in its category have much more reasonable activation requirements and remove the stupid requirements from weaker perks that don't need having to jump through such ridiculous hoops to activate.
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You're lucky you didn't start playing 3+ years ago. Used to be way worse.
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Trying not to sound rude, if you're getting 4/7 gens done before you find even one survivor, I don't know what you're doing.
Yes sometimes a single gen gets done becore you even reach them, but if it's taking you 80-90 seconds to find a single survivor, you're doing something wrong.
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Man,playing Myers on Saloon was one of the worst experiences I had in a bit. That was yesterday. So much elevation and open spaces,they can see you from miles away. I agree with you for the most part though. Map changes seem to be good. I think the new matchmaking system plus the crossplay could have potential to help some issues. Sometimes it's just a matter of picking the right killer. There are some the players know so well. Deathslinger they seemed to learn pretty quick. It's like if you know how to duck,or look for him before he gets off a shot,he's worthless. I think he's a killer that needs high skill to play,sorta like Nurse.
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Unlike overwatch which game balance is for 500 people out of whole player base, DbD is balanced not for top players but for baby survivors
i think im the only one in this forum who can loop any killers for 5 gens ( except for spirit) and understand why the game is so broken.
90% of people in this forum SUCK at killer and survivor.
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You lost me at the take all perks and add ons away and make the game boring part. Why do you think this game does well while other ones don't? If you guessed creative use of perks and addons you guessed it right!
Good thing folks like you are not in charge of development for this game because that's the type of decisions that makes games fail
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If we get this to devs problem will be solved.
Stop the genrush, killer lifes matter
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That is rude.
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I can send about screenshots of 10 games today where I got a 3k (hatch escape) or 4k. Basically all red ranks, at least 3 or 4 3 man swfs (talking to them after the game) and a couple of keys.
The game definitely is in a good place right now. Just need to balance keys and moris tbh.
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Its an interesting concept, but I feel like it has a pretty major flaw. For the most part...Killer perks fall under 3 catagories:Tracking, Chase and Slowdown. Some killers end up naturally having 1 of those aspects built in (Doctor naturally has good tracking) and doesnt really need to use up perk slots for that particular aspect. This idea of perk slots being designated for each aspect doesnt really work when you consider that each individual character has different strengths and weaknesses that is going to reflect on which perk types theyd need MORE of or LESS of. Personally, I'm one who's likely to use multiple tracking perks when playing Huntress (shes slow and gives away her position WAY ahead of time) and tend not to bother with chase perks on her. This idea would FORCE me to use a chase perk where id rather use tracking.
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I played the last 20 killergames with ebony mori. It does help a lot
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So not every killer is effective. Sad but true winning or just doing well relies on picking top tier and nothing else.
And most killer perks are trash/ take long times to get
If you realize you get punishment for everything you have to play really strat, picking people up backwards planning to loose loops, Time as killer is the one thing you don't have so you have to make the best of it.
And yeah the entire game is built on capitalizing on survivors mistakes and not only do they make less and less as the game ages on, but they keep getting second chance perks that save their mistakes
Some tips to help,
survivors have 2 health bars you can reduce the bleedout and the sacrifice.
If you commit to one for each its helpful
Knock out people by tunnling and moris quick as you can to reduce the stress load of managing 4 players.
Once your down to 3 depending on if they like to stick together or not slug one and go after the group.
If you run bbq only hook when you want the info it provides. If you run pop goes the Weez only hook if you have a gen you wanna bust
As you get better realize they are trying to get away from you but that means they are always trying to get distance and put obstacles in your way. If you chase the long way and let them get distance aka prolong the chase yourself you can make sure they go down where you want them too ie, near a hook and a gen you wanna pop.
If early game and gen rush are your issues you need corrupt to buy you time and
surge if you slug alot on a m1 killer
Thana if you injure alot and don't down always
noed to punish them at the gate.
Blood Warren helps with the gate too
Ask any questions dispute how toxic we all are the forums are here to help
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I get that, and I personally dont see anything wrong with the way things are. Playing around meta perks isnt to difficult once you know how. Just thought it was an interesting idea. Wouldmt be fair to apply it to one side and not the other
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I've heard of similar things in the past. I remember hearing some sort of perk point system where your given a pool of points to use on perks, so you can either select afew powerful high point cost perks, or alot of less powerful low cost perks.
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Oh thats interesting too
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A 5 gen chase is ALWAYS the result of a bad killer who doesn't know how the game works and is too stubborn to switch targets and a survivor who knows how to run every loop correctly so what's your point? Should a stubborn baby killer who does everything wrong win because they clicked on "play as killer"?
Besides you have never posted any 5 gen chases unlike some forum members including me (all of my 5 gen chases are as rank 1 with no meta perks and solo) so that whole:
"i think im the only one in this forum who can loop any killers for 5 gens. 90% of people in this forum SUCK at killer and survivor."
sounds pretty arrogant.
There are several high level players in this forum.
EDIT: There's even high level players in this thread. @LordGlint (strong killer) and @toxicnancymain (strong survivor)
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Obviously really poor bait.
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That's understandable. It's difficult for people to remember all perks and what they do as a beginner. And nurse against second chances isn't fun.
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Honestly, I don't mind the strength of many survivor perks so much as I despite the playstyle they encourage.
You see survivors acting like absolute goddamn gorillas, just charging at the killer, standing and eating hits, unhooking right in their face, and so on. Many of my most frustrating games aren't because of "genrush" or looping, it's because a SWF acts like they're a cavalry unit.
"DStrikes at the ready, men! CHARGE!!!" 🤣
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Take your time to become better, I started playing killer since 2020, I was feeling the same, but now I'm better, I think killer is easier than survivor now
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It's been like this for longer than I can remember.
Whether it's killer or survivor, we all experience instances of complete unfairness.
I play both and try and get fun out of each role. But bloody hell killer is far, far more frustrating.
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You represent 20% of cosmetic sales, at best. You are a 2nd class customer to BHVR, you will always be the last to be considered for buffs, you will always be last to receive fixes to game-breaking bugs (Nurse blinks lol) and they will never listen to anything you say if it doesn't agree with their "statistics". Your perk reworks will always come after Survivors get theirs. They are reworking 6? 7? Survivor perks and 1 Killer perk.
Unfair? BHVR isn't a game studio anymore, it's a business, and business has never been fair. If you want them to listen, vote with your wallet, stop playing killer, let queue times get worse. If you keep playing, they will assume you are okay with it.
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"I bought the game while ago and been playing deathslinger nonstop"
Found your issue.
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He's flexing on a video game forum, let him have his moment!
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So your idea is that we're removing the fun of 4 players in the match so only 1 gets it (secured in every single match).
Ok dude.
You're talking like if killers didnt have op perks like enduring with spirit fury, barbecue, noed, bloodwarden, ... You should also play more survivor, reach red rannks and see the ammount of toxic killers that there are, not only the survivors are, and that's just a bad prejudgment. Also the current actions times are not even fun, not sure what's the point of getting one shot downs in 10 seconds of chase because I don't even see the fun there. the current hatch system, if you are not aware, is a nerf from the old system, without end game collapse, the match was always just an eye staring game between the survivor and the killer until the killer decided to hit the survivor to let him go away. And if you just rely on scratchmarks for finding them, means you don't know much about the game, because crows and far movements are a thing, also if killers played in third person, it would be inpossible to track anything in their front for having themselves blocking the pov.
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Exactly the kind of comments that discourage new players from sticking with the game.
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Have you tried tornado'ing a surv right before hooking? That's pretty fun. Press left (clockwise) or right (anti clockwise), 2 or 3 loops are enough to tornado
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I have a simple solution. Bring back OG Hex: Ruin.
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I think it’s very hard to give you proper advice when you have basically listed things that many of us who have experience are not seeing.
I’m not saying more experience will gain you 4ks all the time but if you understand how the game works and not just what perks do. You’ll see it’s not as bad as you think.
Survivors that know what they are doing will always juke you even if they don’t have “meta perks”. Unless you understand how to avoid it. Yesterday I had a couple of people relentlessly trying to get a flashlight save (and granted they were good, I also play survivor) so they got 1, but I made sure they were both injured so then I went for one of them instead, ended up snowballing after I slugged the recently unhooked b/c I had a feeling they had DS so come to find out they had unbreakable. Mind you in the meantime 1 person on gens.
Basically what I am trying to say is you can’t rely on them not having certain perks. You have to rely on outplaying them and figuring out a plan. The game isn’t cookie cutter down-hook-down. Sometimes it’s more like down-injure someone else-hook-down-down-slug etc.
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If I am new to a game, it is completely ok for me to not be good. This goes for every game.
Let alone that Killer is the easiest it has ever been.
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Doesnt mean its easy, so you intentionally pick on someone for not being good when they are new??? He says that he isnt that good and hes new so your responce is "It sounds like you SUCK".
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Well, he certainly did not ask for advice. He just complained.
Why do people complain about stuff they dont know? Instead of trying to be better? Asking for advice?
But of course, this Forum sees "Oh, someone says Killer is hard, this person is right!!!11"
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I kinda think it's balanced right now with killers like 'Slinger. OP's problem is that they are new so wont know mindgames and that they haven't tried survivor, as you said. That being said, they always have room to improve as killers like Deathslinger, considering that he, like Huntress, isn't that limited potential-wise.
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You never know how good people are until you actually see them play. Don't underestimate them (although you're fine to say that about me, I came back from a break and I'm nothing compared to my old self, at survivor anyways, as killer I'm about the same).
Also, have you ever considered that maybe, just maybe, the killers you've faced are trash? I used to be able to do exactly what you do until I started facing GOOD killers then I realised I was good, usually able to carry the team, but I wasn't able to loop ANY killer for five gens, I could manage 1 or 2 gen chases consistently against good killers.
I highly doubt you're facing good killers, put you up against a good Nurse, Freddy, Doc, Myers, Huntress, Billy, Oni or Hag and you'd die in a heartbeat, I can guarantee that. Since switching to PC, I've faced some Billies, Nurses, Spirits, Hags, Freddys and Huntresses that are so good, that all the chases rely on their skill ALONE, and the survivors can hardly do anything against them.
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How about because a lot of what hes facing are real problems new players face. Things that are a detriment to the game because when a new player encounters situations that distort the rules of the game they had been taught, it is frustrating. Yeah, DS has counters, yeah BT has counters. But those are perks that drastically change the rules and if you are learning killer. Noone tells you how these changes work except for "Maybe you are just a bad killer, You suck nub baby killer ggez"
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Of course it's okay to not be good as a new player. What's not okay is being condescending to a new player for no reason other than thinking you have big internet pp. Toxic communities turn people off of investing in titles.
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my friends moved to PC 2 months ago and they destroyed a rank 1 huntress with Iridescent head + Ivory Mori on stream and spammed “EZZZ” “NOOB KILLER” on game chat.
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my friends moved to PC 2 months ago and they destroyed a rank 1 huntress with Iridescent head + Ivory Mori on stream and spammed “EZZZ” “NOOB KILLER” on game chat.
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OP bought the game awhile ago and even they can tell this game is survivor sided.
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Learn from mistakes, you will never get better if you are changing how you play, learn survivor patterns as you play, always try finding the weakest player, it doesn't matter if the survivor is good or bad, pressure is pressure, get teachables and try new stuff, you will get better in time.
On the harsh part, don't play Deathslinger only, try using other killers until you find that killer you are good with.
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I agree that killer can be frustrating, especially if you're still learning all of the perks. I think a problem with nerfing second chance perks is that in a solo queue some of them are mandatory because you can't really rely on your teammates. If a survivor comes and farms you off the hook, what are you supposed to do? It's not up to the killer to not down you again, so things like unbreakable and DS can basically save your life. The problem is they can be abused by SWF, but that's the nature of asymmetric games. They can swing really hard one way or the other, and momentum plays a huge role in who wins.
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