Lagswitching survivors on dedicated servers.
I started a thread about reports not being looked at and then thought it might be a good idea to showcase that there are not just VPN killers but also lagswitching survivors.
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I have noticed a few times of survivors teleporting. I had a Feng warp jump from shack to the door of the center structure on Ormonds yesterday. Though I think she might have just been put on a far server without noticing the ping. She would stutter for a few moments randomly and not at really "convenient" times.
I am wondering how the in development "sanity check" system will work for situations like these.
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I would like to hear what devs have to say about that.
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I've also had this happen to me and it is so annoying. I've read other people's posts where they say that lag switching isn't possible but I don't know. I've had some situations where things get laggy whenever I'm after a specific survivor.
It can also be their individual internet connection, maybe it's just that bad.
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So, having worked with Unreal Engine in the past - what I can say here is this doesn't look like a survivor lag switching. A survivor lag switching wouldn't effect your own actions or movement. This sounds more like BHVR and their potato dedicated servers, or even your own connection.
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How would a survivor lag switching impact your ability to hook them? If they "hit the switch" then their communication with the server is "lagged". It can't effect yours unless they had access to your WiFi. You would be able to hook just fine. This is more about how crappy the servers are than anything else.
It would have more impact on you as killer while chasing them. They would have a cut in communication with the server, then re-establish. It could cause missed swings at a shadow, but even then it likely hurt them more than you.
On the other hand, the old lagswitch killer was the host, and therefore could effect the entire map and anyone connected to it.
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As I said, that could have EASILY been down to the potato servers BHVR has deployed for their game. I've literally been told that I did the same thing by killers.
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It could have been BUT only if it happened to every survivor in the match. When it's a specific survivor at specific convenient times I can't understand how you can account it to "potato servers".
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That's not how dedicated servers work. Not every survivor is on the same connection, using the same line to connect to said server. It could also be something broken in the link between the survivor and the server; and yes it can happen to just one survivor.
All the convenient times seem to be when more network activity would happen that needs registering, like score events during chases.
Perhaps do some due diligence before accusing people of lag switching. There are a number of plausible explanations. Especially since lag switching literally doesn't work that way on dedicated servers; and no survivor would do it intentionally because it would only put them at a disadvantage.
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I have played this game since 2016 so you don't need to tell me about dilligence. I have encountered it when there were no dedicated servers and I know what it is though it was mostly used by killers. If you haven't encountared it in your whole playtime it doesn't mean it doesn't exist.
You just saw an example of how it works and how survivors benefit from it. Do you want to say that being able to 1. wiggle free any time 2. Lock killer preventing him from interacting with anything - is a disadvantage??? I left the game after that because there was no use playing with this BS. I only regret not saving the end game chat.
And I am still waiting for some response from @Peanits at least. Maybe he could clear it up.
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Don't waste your time. I already told him this is a bug.
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Would you be so kind as to show me the bug thread with this issue with "acknowledged" tag to it? Found a lot of threads about it with similar issue and not a single one of them was "acknowledged". Meaning that it is not a bug, devs don't care or devs don't know what it is. Please enlighten me.
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There's nothing to clear up. It is a SERVER or CONNECTION bug. It is IMPOSSIBLE for a lag switch to work in that way on a dedicated server. It would literally only work against the survivor, it would give them zero advantage.
I can guarantee you I have more networking experience than Peanits. That's why he's a community manager, and I work in Laval, administering a network for a medical outlet.
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I am very glad that you have a lot networking experience but it is not GAME related. And I am calling for @Peanits not because he is supposed to know everything but because he can ask within the dev team.
If it were impossible to lagswitch we wouldn't have any problems with VPN Killers right? Wrong. Survivors suffer from VPN killers the same way killers can suffer from lagswitching survivors.
And look at my previous message as to why it is not a bug.
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I haven't work with network that much but I think VPN and lagswitching are not the same kind of problem. VPN increases your latency so it increases certain effects like position perspective and interpolation errors while predicting your actions in the other clients.
Lagswitching should be more like lag spikes that could cause weird changes of behaviour due to big errors while predicting the actions, but it shouldn't affect nothing while being carried to a hook.
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How is "increases your latency" not a part of lagswitching? It's the same and can be done either with turning on VPN or probably something else. As to why this affects killer interaction we both can't know for sure and just speculating. That is why I am trying to get some answers.
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Because with VPN the increase is permanent and constant through all game. Lagswitching if I understand what it is (that's the thing i'm not sure about) just increase and decrease the latency at random to create an unstable connection.
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I guess once the see that they can't win or feel like cheating they just turn it on and it just becomes consistent lag. So no real need to create random spikes if you can just keep it.
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With constant high latency I think the only thing could happen is seeing them hooked a while after the animation. All the actions are delayed in the same amount as the latency they have. So you can still hook them before they struggle out because the struggle has to be checked by the server too.
I think this problem you had is not related to network problems, but it could be related to some code that trust the client instead of the server. This weird things happen when you trust the client data instead of servers.
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I think you might be right with that "weird things happen when you trust the client data instead of servers". That's why I am saying it's something that needs to be adressed.
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The main reason killers on VPN get an advantage is how the system works right now. Killers have more priority on the hit so the longer the latency delay the more hits look to appear from far away due to the difference of what a killer and aurvivor seems.
This is more likely a bug which probably happens due to random desync issues with the servers themselves.
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ive had a team not too long ago with VERY convenient lags.
the most noticable one was when we were running around shack, i closed in one one who kept running from the pallet to the other door, who then suddenly just disappeared and fastvaulted the window behind me. they all had rather convenient lags around loops though, but nothing as big as the one just described.
didnt want to throw around assumptions though, as they might aswell just have been very laggy. sadly there isnt really a reliable way to tell.
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Yea ignore the people in here saying this isn't survivors doing this, this is very much something a survivor can force if they have the right tools installed.
I've seen people have games where they hook everyone just fine except a single survivor who would consistently wiggle out because the hook action would do this.
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Can we please hear from @Peanits . Sorry for constant @ but this discussion is about a potential hack\exploit and what might be causing it. Especially considering that I reported these two survivors for hacking (it's been a week and no one looked at my report tickets😧). I want to know if I was right to do it and if it's even acknowledged to be an issue.
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So I found a thread on "some" forum with lagswitching hack and I am not going to post it here though it seems some people prefer to see it as a bug🤡. Here's another example of it in action https://www.twitch.tv/theentitylefthand/clip/UnusualObeseMarjoramTheThing?filter=clips&range=7d&sort=time
I @Peanitswould love to just dm that thread to @Peanits but it seems you can't dm on this forum. Please tell me something is being done about it.
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