Clown's power as of the Silent Hill update.
As of the SIlent Hill chapter, Clown got his base ability buffed, he now does not have a slowdown on his bottle throws any more, what will this do for him?
- Before the update, when you would hit a survivor, they would be slowed temporarily but so would you after your bottle throw, not for as long but every bottle throw was a sharp cut in movement speed, if you missed, it was pretty punishing, if you ran out of bottles, you would have to either reload mid chase or be a M1 killer throughout your chase.
- After this update, it'll be less punishing on the user to use their bottles not just at loops only, but when Survivors walk halls, run along trees or rocks, vault paths, you have much more options since you have no recovery from movement speed, you can hold your bottle and wait and not have to worry about getting a hit from the window or a pallet spot without a brief slow in movement since you threw a bottle.
How would you think this would help with Clown's viability, do you think he needs anything else worked on?
Comments
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Yeah its a nice step forward but idk if its enough for map pressure. Though it might be, we'll see.
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Considering how this barely affected him before, I'm guessing it will barely make a difference.
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It actually might be the only adjustment needed. This and bottle reload speeds were the main arguments that Clown’s ability was more detrimental than helpful.
Clown was the first killer I enjoyed playing. Looking forward to the update.
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You should have an easier time chaining your bottles at Survivors working at gens together since his update so Discordance or Surveillance should add some map pressure to his power, excited to see what will work of it, his add ons also got a indirect buff since the patch.
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This slowdown negated bad bottle throws on survivors, like if they didn't run through the whole cloud staying slow for longer, but this alone isint enough.
I still like the suggestion of reloading one bottle to be able to quickly make one for a chase, as apposed to being forced to wait 5 seconds (at base) to reload and use bottles. That gives survivors plenty of time to make distance which is a great thing; don't stand and wait at pallets, kids.
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So hes no longer slowed down while throwing the bottles is what your saying?
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Precisely, you do not walk slower than you normally would from throwing a bottle.
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Would this work like you would in Warzone? Where you hold down the armor and it does it's animation to be put on you and you would hold the button after the animation to put the rest of the armor on faster than normal since you did the animation?
Get what I mean?
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I just want to know if the devs have more planned as in a rework for mid chapter or if this is all for now
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Its just a QoL change that should have happened long ago, not a proper buff. He is still going to be a basic M1 killer with no innate map pressure.
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I wish he had more than just bottles, there's not much point to the use of bottles if your only pressure is hoping for a decent 3 gen, the only pressure I know you can remotely get is slugging and finding chases early game with Ruin.
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Good change but still weak.
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i already did a thread about it, the response was it's good but he's not above b tier at best since he can get easely genrush and throwing pallet early and wait for the kick/run still work on him
EDIT: i personally think he is just after trapper but i need to show a tier list since for me wraith is not C tier but low B. i think clown is mid/high c tier before or after pig
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I don't think it will make him top tier necessarily, but I think people underestimate how much of a difference it will make for Clown.
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I can't wait to try it! I feel like this small adjustment will make a massive difference. That post bottle throw felt horrible!
No it will not make him A+ tier, but its fun to use a less strong killer, and clown has the potential to be fun!
If i could ask for anything for clown is getting rid of the sound cue he makes when vaulting a window, i mean.... It needs to go!
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wow personally I didn't notice he slowed down when he had a bottle up but now I can kinda see it and yeah
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It's not going to change much, if anything.
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He doesn't have he slows/stops moving full for a moment when you release it to throw not when you hold it.
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Oh okay then yeah I noticed
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They still need to remove the grunt that removes his ability to mindgame vaults.
The buff is a step in the right direction, but he's still very inefficient for what he's supposed to be. He has one asset: chase. Absolutely nothing else. The problem is that his power isn't all that effective at ending chases efficiently.
For instance, he's not going to get a hit at a long wall jungle gym with fewer than two bottles unless the survivor is making mistakes. You're spending time setting up at a tile with a chase power during a chase, and then you have to reload at some point. It's inefficient. A generic long/short pallet has to be gassed and rotated perfectly to barely get a hit.
So the question becomes: how much time am I spending to use this power optimally relative to the benefits I'm actually gaining from it? If a killer is going to put all their eggs in the chase basket, that attribute should actually be as good or better than the rest of the roster's chase ability.
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He can end chases very quickly but not on some difficult loops like killer shack and other but I get what your saying, and I do agree this will be good for him , however he could still use some help
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Someone posted a comparison video of chase time pre-buff and post-buff. Clown saves about 5 seconds to catch up to the Survivor, so I feel like people are underestimating this change a bit.
But he is still Clown at the end of the day and pallets still counter his power.
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The buff helps him, but nothing can really save clown aside from reworking him. His power is just boring by design, and I know that what's boring is subjective but I think people can agree that it's not fun to have your movement speed slowed. He needs a drastic change to make his power require skill based gameplay to use properly and to counter, because right now playing as and especially against clown leaves no room for mindgames or looping.
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His bottles are trash in general. Yesterday I got hit from one and he ALMOST hit me at the jungle gym while I was looping it.
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Not familiar with that game, but no it'd be more like you only reload one bottle at a time, but it's muuch faster. This would allow Clowns to quickly make 1 bottle to use at a loop instead of taking awhile to make all the bottles at once.
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I just started clown and he is really fun, except for the lack of map pressure. If he speeds up in chase making chases quicker that should by default increase his pressure somewhat, we'll see.
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He's slightly better now. Could still use some juice left. My two cents: Increase his max bottle capacity by 1, and make his gas able to regress generators.
Now you have the option of regressing a generator mid-chase, or saving your bottles for the survivor. Gives him some nice utility for "map control", etc.
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Considering you use the bottles mainly at loops, it won't affect him much imo. Still a nice QoL change.
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It's neat but I doubt he will be that much better. A good buff would be if he hits you with the bottle itself you won't be able to vault or drop pallets for a sec similar to doc's shock.
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So he's a little better in chase, but still has no map pressure.
It's nice. But not enough to change much.
He won't move much.
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Pig definitely takes higher tier priority in my mind but even if you did cover it, I can too but I am glad you did.
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5 seconds is a HUGE gap cause time is everything in this game, even 2 seconds or 1, you take what you can get.
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Whoopi cushions! He places them on the ground (kinda like freddys snares) and if you step on one, it farts and hits you with the same gas from the bottle and slows you down. Give him maybe 5. Can pick them back up, and recycles back to inventory when used. Thoughts?
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While we're at it, when you hook a Survivor, you can draw face paint on them, it gives them the Blindness status effect until they are next on hook, which you have to repaint the clown makeup.
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i think pig is c tier beceause her power is not very good, she has good stalling but the roar in the middle of the charge kill it, you can fake it but if you know pig a little as a survivor you know that you can just fake leaving the loop to make her cancel. aslo her dash speed is the slowest of all killer, i understand why but i think she should be a bit faster so she can force a 50/50 on survivor. overall she has been shadownerf everypatch so i don't think she is "the mid tier killer" anymore, demodoggo have taken her place in this role.
that's why i'll argue that clown can be better, he has no gen pressure but can now end chase extra quick so it's personal taste at this point.
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It was actually a bigger downside than a lot of people considered. It prevented you from using bottles to catch survuvors in a straight line chase
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As a survivor main i for one welcome ALL Mr. Puddles Clowns. No Mr. Puddles pfft hope you 0k
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What about Santa Clowns though?
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