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More ways to Juke.

RepliCant
RepliCant Member Posts: 1,436
edited June 2018 in General Discussions

This is my number 1 request. Out of all the changes, all the nerfs, and the buffs, I really want this.

Remove pallets all together for all I care. They're a clutch. I want ways to remove LoS and tricking the killer more easily than crouching beneath them to go back through the window, or mind games around the shack/pallet. Besides, shadowborn even defies most jukes cause your FOV is increased and you can often see they're small jukes.

Like, all we got are simply running around a circle until at some point we can make an unpredictable move that throws off the killer on where you went. That's not efficient enough nor that fun...and as easily traceable survivors are when injured, it makes it even harder. (Blood splats, injured noises, footsteps & footstep sounds, survivor breathing, grass movement & sound).

Offer us a way to hide, lockers are just wayyyy too obvious. When someone magically disappears,I wonder oh so dearly where they went...:P

Comments

  • Runiver
    Runiver Member Posts: 2,095

    +1.
    Another mecanic than pallets/vaults/lockers would be nice to have for survivors.
    More vision breaking objects in most maps, including pallets for mindgames (for both sides) and more than 2 ways to escape a pallet zone would be nice. Because the "mindgame" "Did he got left, or right ?" is getting redudant.

    Being able to get on the ground/slide under some objects for example, would be definitely nice.

  • robin
    robin Member Posts: 149

    I definitely support removing like 75% of pallets, there's way too ######### many.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Agree, they definitely need to make more LoS blockers around open loop locations. Then mindgames and jukes could be possible under the new pallet mechanics.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Brady said:

    @weirdkid5 said:
    Agree, they definitely need to make more LoS blockers around open loop locations. Then mindgames and jukes could be possible under the new pallet mechanics.

    Meh. That's only so much though. I want more ways to escape, not have to always to play mindgames JUST to. Open maps like Coldwind and Autohaven make you really easily traceable. LoS blockers at pallets isn't really what I was hoping for. I want a complete new mechanic for escaping.

    Like Tru3Ta1ent mentioned once, make it easier for the survivors to escape. Because the way to play this game is more so being up in their face and waste time til they either get bored for find a window of opportunity to do a slight juke. And that's just, meh. Not everyones way of playing. Myself, I hate pallet looping, it sucks. And I don't even touch killer much.

    I disagree with Tru3. They don't need to make escaping easier. I escape pretty easily all the time against most Killers. The ones I don't escape I lead on a 3 minute wild goose chase that involves 0 looping at all.

    Theydont need to once more make things easier for Survivors. And while I do agree there are some adjustments that should be made on Coldwind maps, most of the problems when it comes to escaping Killers is simply a skill in this game.

  • mintchapstick
    mintchapstick Member Posts: 891
    edited June 2018

    Word. I'm not really into looping, but better & more clever ways to juke would be awesome.

  • RepliCant
    RepliCant Member Posts: 1,436

    @weirdkid5 said:

    I disagree with Tru3. They don't need to make escaping easier. I escape pretty easily all the time against most Killers. The ones I don't escape I lead on a 3 minute wild goose chase that involves 0 looping at all.

    Theydont need to once more make things easier for Survivors. And while I do agree there are some adjustments that should be made on Coldwind maps, most of the problems when it comes to escaping Killers is simply a skill in this game.

    That contradicts the point of adding additional ways to juke then... Remove loops and add options to juke. I like the slide underground suggestion.

    Because escaping is hard to begin with. What rank are you at? Cause high ranks, a good killer is able to track. Not impossible, but most of my escapes are clutch jukes. And they last so long. I play mad mindgames that I gotta withhold the same predictable movement for 1 minute and add in something unpredictable.

    I'd like to say I'm a good player if I'm able to reach Rank 1 without using pallet looping.

  • kimukipi
    kimukipi Member Posts: 137

    I'm all for this. Reduce pallets by half but induce more LOS breakers so mind games can play a big hand instead of just running in circles. This way, when I lose to a survivor, I can genuinely feel happy for being outplayed instead of getting frustrated about the broken mechanics. Also, its due time for a core change in DBD to keep the gameplay refreshing.

  • RepliCant
    RepliCant Member Posts: 1,436

    @kimukipi said:
    I'm all for this. Reduce pallets by half but induce more LOS breakers so mind games can play a big hand instead of just running in circles. This way, when I lose to a survivor, I can genuinely feel happy for being outplayed instead of getting frustrated about the broken mechanics. Also, its due time for a core change in DBD to keep the gameplay refreshing.

    They did tweak LoS blockers for pallets but like, I want more of a mechanically way of jukes similar to window vaults.

    Agreed though, rather feel outplayed than outran cause of an infinite dumb mechanic that even as a survivor, just sucks lol.

  • Master
    Master Member Posts: 10,200

    @Brady said:
    This is my number 1 request. Out of all the changes, all the nerfs, and the buffs, I really want this.

    Remove pallets all together for all I care. They're a clutch. I want ways to remove LoS and tricking the killer more easily than crouching beneath them to go back through the window, or mind games around the shack/pallet. Besides, shadowborn even defies most jukes cause your FOV is increased and you can often see they're small jukes.

    Like, all we got are simply running around a circle until at some point we can make an unpredictable move that throws off the killer on where you went. That's not efficient enough nor that fun...and as easily traceable survivors are when injured, it makes it even harder. (Blood splats, injured noises, footsteps & footstep sounds, survivor breathing, grass movement & sound).

    Offer us a way to hide, lockers are just wayyyy too obvious. When someone magically disappears,I wonder oh so dearly where they went...:P

    Would be nice yeah, but it wont happen with these devs

  • BigFudge
    BigFudge Member Posts: 241
    This may be a bad idea but instead of pallets have maybe 5-6 ‘lanterns’ dotted around the map that could be smashed to the ground by a survivor that would blind the killer like a flashlight or maybe force the killer into an animation of blocking their eyes for 2-3 seconds (avoids the white screen!!) during which their speed would be reduced similar to the hit cool down?

    A further mechanic could be that the survivor could trade their item and carry a lantern when found. The con of this would be they are more visible but it would be handy in a chase to lose LoS for a couple of seconds.

    This would remove looping hopefully and make the game more fun for everyone

    There may be a glaring flaw to this idea and the details/numbers are just a rough guess of what would be fair for both sides. What do you guys think?
  • weirdkid5
    weirdkid5 Member Posts: 2,144
    edited June 2018

    @Brady said:

    @weirdkid5 said:

    I disagree with Tru3. They don't need to make escaping easier. I escape pretty easily all the time against most Killers. The ones I don't escape I lead on a 3 minute wild goose chase that involves 0 looping at all.

    Theydont need to once more make things easier for Survivors. And while I do agree there are some adjustments that should be made on Coldwind maps, most of the problems when it comes to escaping Killers is simply a skill in this game.

    That contradicts the point of adding additional ways to juke then... Remove loops and add options to juke. I like the slide underground suggestion.

    Because escaping is hard to begin with. What rank are you at? Cause high ranks, a good killer is able to track. Not impossible, but most of my escapes are clutch jukes. And they last so long. I play mad mindgames that I gotta withhold the same predictable movement for 1 minute and add in something unpredictable.

    I'd like to say I'm a good player if I'm able to reach Rank 1 without using pallet looping.

    That is good. Better than most players. I am also a Rank 1 Survivor. The strategies I employ work no matter what Rank I happen to be at, and I've been playing the same way since I started Day 1.

    The reason they need to add more juke LoS points is solely to further nerf looping, not actually to help survivors although this change did inadvertently help.

    They need to add larger LoS blockers at loop locations I agree. What this does, combined with the pallet changes, is allow the Killer to play mindgames with the survivor, possibly making him choose the wrong side and eating a hit. Whereas if the Survivor finds an opportunity, he can simply dip out of the situation altogether and get the Killer off his trail.

    I pretty much play in a fashion that gives me optimal LoS breakage already. I personally won't be affected by the pallet changes, in fact it'll just help me out more than hinder me based on my playstyle. I don't think it makes the game "easier," it just changes it up and forces people to adapt to the fact they are no longer 100% safe. If you've already been playing in a risky fashion that doesn't involve looping, these changes will not affect you one single bit.

  • RSB
    RSB Member Posts: 2,258

    @Brady said:
    This is my number 1 request. Out of all the changes, all the nerfs, and the buffs, I really want this.

    Remove pallets all together for all I care. They're a clutch. I want ways to remove LoS and tricking the killer more easily than crouching beneath them to go back through the window, or mind games around the shack/pallet. Besides, shadowborn even defies most jukes cause your FOV is increased and you can often see they're small jukes.

    Like, all we got are simply running around a circle until at some point we can make an unpredictable move that throws off the killer on where you went. That's not efficient enough nor that fun...and as easily traceable survivors are when injured, it makes it even harder. (Blood splats, injured noises, footsteps & footstep sounds, survivor breathing, grass movement & sound).

    Offer us a way to hide, lockers are just wayyyy too obvious. When someone magically disappears,I wonder oh so dearly where they went...:P

    Less pallets and infinities, more juking and hiding spots and we have a deal.

  • RepliCant
    RepliCant Member Posts: 1,436

    @RSB said:

    @Brady said:
    This is my number 1 request. Out of all the changes, all the nerfs, and the buffs, I really want this.

    Remove pallets all together for all I care. They're a clutch. I want ways to remove LoS and tricking the killer more easily than crouching beneath them to go back through the window, or mind games around the shack/pallet. Besides, shadowborn even defies most jukes cause your FOV is increased and you can often see they're small jukes.

    Like, all we got are simply running around a circle until at some point we can make an unpredictable move that throws off the killer on where you went. That's not efficient enough nor that fun...and as easily traceable survivors are when injured, it makes it even harder. (Blood splats, injured noises, footsteps & footstep sounds, survivor breathing, grass movement & sound).

    Offer us a way to hide, lockers are just wayyyy too obvious. When someone magically disappears,I wonder oh so dearly where they went...:P

    Less pallets and infinities, more juking and hiding spots and we have a deal.

    Deal. You can have all my pallets Sir, gimme gimme gimmeeeee more ways to hide. I get a thrill of outplaying the killer, not outrunning.

    I think pallets are the biggest clutch of the game: I think their intended purpose was more of a "blockage of a path" for survivors to gain distance and get out, but now with the loops, they're an infinite clutch. It's meh. You know what gets me hyped? A 360 juke around a killer and him going... what... and a juke around a tight corner with the same reaction. Idk how people enjoy pallet looping.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    I'd be happy if we got more nooks and crannies to hide in. Bushes. Crawlspaces (that killers can kill us in).

    Pallet skins (like a barrel maybe?). Survivor traps. More interesting drop downs. Maybe cabinets to block doorways?

    The game itself is pretty barren aside from LoS blockers, lockers, and pallets.

  • RepliCant
    RepliCant Member Posts: 1,436

    I'm still wanting this.

  • RepliCant
    RepliCant Member Posts: 1,436