Lock Survivor cameras while working on a gen
First no I am not a killer main, I play both sides about 50/50 based on queue times at different times of day.
Also I know this isn't a "realistic game," but the one thing that probably bugs me most is survivors being able to swing camera angle while working on a gen. We aren't experts so presumable we have to concentrate a bit or at least you know LOOK at the wiring. To think that Meg can stare into the trees behind her watching for Ghostface while at the same time fixing a generator is kind of... a bit much.
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I suggested this a while back. Survivors said no.
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Is this bait? You can't possibly be serious.
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Jumpscare myers would be god
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That's a well thought out response, why can't I be serious? Think about it this way, when a killer is kicking a pallet they are locked into starting down, just to KICK something twice. But you can stare behind you for a minute and rework wires?
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Spine Chill would be almost S+++ tier
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How would you stop ghostfaces stalk?
Edit: never mind, I thought you meant permanently rather than just on a gen.
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i think it's a good idea in that the survivors are supposed to be focused on what they're doing. Same with chests and totems.
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Stop working on the generator for 5 seconds.
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It would be a nightmare balance-wise, because stealth killers would become kings. Repairing a gen would be a one-way ticket to get grabbed.
Realism is not a convincing argument. This game is not realistic at all.
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I agree! There are alternatives, too. Like, force a first person view while interacting with things, so their view is limited to 180 degrees. Or, to make them focus more on interactions, make skill checks more frequent, except increase skill check success zones and decrease points per skill check.
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Ohhh, locking cameras/perspectives would make the game much scarier. I bet enough to slow down gen completion. This is what this game needs! Survivors already get too much information.
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Survivors don’t need this handicap.
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I didn't think doing gens could become any more boring but this person found a way
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The point of the third person view for survivors is that it's almost like their creeping sense. An ability to see without your eyes. Like a premonition in a way. And looking around while working on a gen, builds a conflict of attention, which builds a sense of tension. To me, it's as genius of game design as something like the radio in Silent Hill.
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That’s weird, everyone else seems to think this would increase the suspense
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Such thing can just come from someone who never thought this through.
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That's not something we are looking to do. The game was built with the survivor's third person camera in mind. Forcing them to stare at a generator as they work on it would immediately make stealth killers way more powerful, since the only way to see them coming would be to stop working on the generator and scan the area to make sure it's safe, then repeating the process every few seconds. We want to reward survivors for being vigilant, and killers for being unpredictable and approaching from unexpected angles.
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While I agree..stealth killers havent exactly been very successful...and plus spine chill removes the need for vigilance...
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Nice bait.
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Lol dont project..spine chill removes stealth from stealth killers..no need to look around when you'll be notified when they approach from 30 meters away..
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I'm going to disagree. Sometimes I keep my camera angled a specific way so I can see the skill check zones against the background. I've been looking around and had one pop up about a fire bucket and missed it because I couldn't see it, and even sometimes on the gen I have a hard time. It's nice to be able to move my camera so the skill check is above a spot of background I can fully discern it from.
Also, I don't want to have to suddenly run Spine Chill just so I don't get gen grabbed all the time, fulling removing the fun chasing aspect of the game. I'd rather run other perks.
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I feel like we can all agree holding M1 is not the most enthralling of actions, but to then force survivors to look at the same object for 90% of the game does not sound enticing or something beneficial to gameplay.
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You know what builds more effective tension?
Not knowing.....
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People would run spine chill so they would know, and it would make it even less interactive than looking around while you do a gen, because you'd be staring at One object for 90% of the game since survivors are most often doing an action like healing, totems, searching, opening gates or doing gens.
I would quit because I would feel beyond unstimulated and I wouldn't want to be the chased 24/7 either.
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Sure, but no. What good is that little amount of tension when it hampers gameplay. Does it really sound fun to get off a generator every time you just want to LOOK around you. Not even a survivor main, and I think it's an absurd idea. Survivors are vigilant, where killers are instead tunnel visioned on one goal, that's the point.
Also I'm implying you're talking about stealth killers like most people are. While their spooks are startling, it's kind of literally the exact OPPOSITE of tension, if you don't even know it's coming.
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Are you trying to make Spine Chill required? Cause this is how you make Spine Chill required.
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The tension is in knowing it could be coming at any point. I'm not saying the idea is flawless, but I do think restricting the survivors' camera a bit while they perform certain interactions would do wonders for tension.
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Maybe the first couple of matches against a stealthkiller but that would fade quickly
Then you either have non stealthkillers were the terror radius warns you anyway so you're not only stuck pressing m1 but also stuck looking at the same wall
Or you have stealthkillers where you are bassicly playing FNAF waiting for the jumpscare to happen
Besides the whole they need to pay attention to the wiring is already in the game. Skillchecks force you to focus on the center of your screen for a short time
If you really want to add to the suspense i would rather skillchecks be made more interresting instead of forcing people to look at a wall 50% of the game
If skillchecks were something that you had to pay attention to for a longer amount of time would also lessen the attention of the survivor and make gens less boring
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Um..what?
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I'll admit, the concept is interesting. I'm all for ways of making DBD a horror game again. I just think it'd feel horrible in practice. Maybe try experimenting with survivors having a slower sensitivity than usual during some actions. Even then, I'm not sure if it'd actually stick or just feel unnecessary. Only one way to tell, I guess. (Make my own tech demo version of DBD in Unreal engine and try it out.)
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Messing with sensitivity is pointless when I have a button on my mouse that can double it. I shouldn't have an advantage because of my hardware.
Maybe it'd feel horrible, maybe not. Like you said, though, only one way to know for sure. The problem is that the devs aren't convinced this would be a good idea, so they (understandably) won't devote resources to trying this out.
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This change would result in survivors tapping every single generator so they can look around, be frustrating, and also kill the immersion we are trying to create
Also it would turn them into meerkats
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i feel like this would be a huge buff to all stealth related killers, as it would tremendously reduce a survivors map awareness while working on the objective.
just imagine a Myers, Ghostface, Wraith, heck even Deathslinger with this - the amount of gengrabs would be insane / the stalk Michael or Ghosti would get off would be a lot more than now.
i get where you are coming from, but i dont think this would be a very good implementation.
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This would make Ghostface S++ tier so no. The example of working on the gen they have been doing this for so long that it doesn't take much concentration after making 1000 hours of doing it.
This would increase the divide between swf and solo players even more and make spine chill a must in every single game.
Sorry but I do my best to see both sides of any argument but I can't see any reason to justify this change. It just sounds like the most killer main thing I've ever heard. You may play the game 50/50 but this is not something that anyone who plays the game 50/50 can actually agree with.
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From a thematic perspective its a great idea, and if survivor mode was single player I'm sure it would add a mountain of jump scare value to the game. Even non stealth killers would get the jump on you. Also you would need some people repairing and some people keeping watch which is a good level of realism promoting team work and slowing down the gen rush culture that seems to prevail.
However this is pvp and it would be dull to just stare at the generator for the whole repair time. It would also make getting killer grabs stupidly easy and cut down a lot of chase which is a large part of the game. So I can see why they won't do it and for good reason.
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Sorry this is in no way a good idea, especially with stealth killers existing.
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I thought you were a survivor main, tho? Did you say no to your own suggestion?
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Obviously I didn't say "no". I thought the "Other" was implied.
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No, because it would make sense and be too fair for stealth killers, and, well, we can't have that, now can we?... Just like how they can fall 20ft and run away, do 360's faster then sonic without loosing there balance, and take a chainsaw hit and just glow, then run away. 😂😂😂(that one cracks me up)
It just is what it is man.
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Oh so every other survivor said no? What about killers.. did they all say yes? And for people who play some of each, at what point in the survivor/killer ratio did they agree with your proposal? 40/60? 30/70? HIGHER?!
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Doesn't sound like a good idea, it would make stealth killers too powerful. From a realistic point of view people can turn their heads to look behind them, but it's true you can't concentrate properly on what you are doing if you do so, so I'd rather see gen speed go a little bit slower while looking behind you.
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Those are two completely different situations, you can at least see which direction the survivor goes. Survivors would be pulled off gens constantly with Myers, etc. And would create a stealth only killer meta most likely. He finds your proposal ridiculous because, well, it is.
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Honestly this would be a fantastic buff for Mindbreaker.
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What unexpected angle?
Every single one of your stealth killers gives away their position audibly when they come into range of a survivors ears except Myers while he's running add ons....And every single one of them is directional.....
Pig makes a giant roar before she jumps on someone. (not sure why that makes any sense)
Wraith hits a giant GONG
Ghost face has a giant flag waving in the wind
Spirit has a wind tunnel
And myers has a heartbeat unless you build him with specific items and he's in tier 1.
"Unexpected angle"
Yeah the only people that don't expect it are people listening to blaring music in the background while they play the game. cmon bruh throw us a bone...
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Please read before you type
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I just wish the killer coukd be semi hidden instead of a survivor with eyes on the back of his head boltong because he saw me on the other side of the map because of better vision
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"Ghostface has a giant flag waiving in the wind" Sad but true. 😂😂😂😂
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Yeah no. Thats great if you're dealing with a generation of people who grew up with slow building monotonous horror movies that LITERALLY TELL YOU WHEN THE SCARE IS GOING TO HAPPEN! That doesn't build tension.....people have figured out that old method of scares and its boring.... people know its coming, the music changes, the camera sits 1 special way, and its boring because you know within the next few seconds, something is gonna jump out ruining any sense of "actual tension". Actual tension should be built up in the audiences own mind, no readable camera angles, no LOOONG string quartets preparing you. The game already has an atmosphere, it doesn't need more tells than that.
The reason this game isn't scary is because of that. There's no sense of dread because YOU KNOW EVERYTHING! Its like these B list directors from back in the day that use the same techniques to scare an audience and it doesn't work time after time until they the audience is disengaged because everything is so predictable. Now tac on those same tactics to an audience that can actually control the person they're viewing and a game that gives as many "tells" as DBD does and there is no tension build up because you KNOW that its coming.
The only tension in this game from a survivors perspective comes from the chase itself because you don't know if the killer is going to down you and how soon, its left up to the human element. Before the chase starts theres nothing there....not even a little heartbeat...no pressure...nothing. Which is where you get new scare crafters that come into the entertainment business especially in movies and change that dynamic, by letting the audience build their own preconceived notions, and crashing that predictability. That leaves impact....that leaves fear. Not this 1940s dramatic over the top audio build up here it comes nonsense. New generation, new patience level, hit them when they least expect it, and let their own minds play tricks on them. In the world of horror, what worked on grandma doesn't work anymore on little timmy. He's too fast, he's too quick witted, and he has the patience level of a gnat.
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I had an idea like this, but rather than locking their perspective, maybe skillcheck difficulty would increase with looking further away from the objective.
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A more viable solution would be to reduce the FOV of survivors while they are working on a gen or cleansing a totem. Maybe darken the edges of the screen slightly.
LOCKING A CAMERA in place is NOT a good solution at all.
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