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What is considered, “Holding the game hostage?”

Doesn’t slugging for the 4K considered holding the game hostage?. I really do get getting a 4K when the last survivor is near you and in sight but leaving the survivor in order to look for the last one is pretty scummy and in my opinion holding the game hostage. I have been seen this more commonly now, I don’t know why. What do you guys think of this?

Comments

  • hagling
    hagling Member Posts: 279

    nah, slugging multiple survivors with the intention of hooking them isn't really it. holding the game hostage is more like slugging everyone then standing over their bodies and letting them bleed out with really no hope of leaving the game unless someone's got unbreakable.

  • BabyCameron10
    BabyCameron10 Member Posts: 956

    Still pretty scummy to leave survivors out like that. They should add the ability to recover faster but bleeding out timer will regress by a lot and faster. Maybe that will help with slugging.

  • venom12784
    venom12784 Member Posts: 666

    Slugging is not considered holding the game hostage. Since the game will end once they bleed out. Trapping someone in the basement or in a corner would be considered holding a game hostage. Because there is no way v for the game to end . Now egc does change things a little bit. So to would have to trap all survivors in the basement .

  • hagling
    hagling Member Posts: 279

    GRIEFING: INTENTIONAL GAMEPLAY ABUSE

    Working with the opposite team to gain an advantage or grief teammates

    Targeting specific users repeatedly in order to ruin their game experience

    Holding the game hostage

    I don't see where it says only your instance applies, source? what would you call it instead if someone's won the game, has all the means to end it, and chooses not to in order to BM? that's at very least a qualification for griefing, but I'd argue intentionally dragging it on when it should be over is taking the game hostage too.

    in any case it's reportable.

  • Orion
    Orion Member Posts: 21,675

    Holding the game hostage means that the game in a situation where it will never end. For example, the last two survivors refusing to repair any generators and hiding until the killer disconnects.

  • Rydog
    Rydog Member Posts: 3,275

    Here is a confirmation from @Peanits on what "holding the game hostage" suggests -- one of many I'm sure you can find on here: https://forum.deadbydaylight.com/en/discussion/62203/holding-the-game-hostage

    It isn't "stuff I don't like that makes the match take longer." It's stuff that actively prevents the game state from ending in an intended way.

  • Rydog
    Rydog Member Posts: 3,275
    edited June 2020

    @hagling Also, in response to the rest of your question -- yeah, if a killer just slugs everyone and waits out the timer, I agree he's being a jerk. It's not a great way to play. But this is not reportable, otherwise some poor CS people would have to spend hours upon hours sifting through really subjective reports of slugging that are "holding the game hostage." From that standpoint, it's better to just have a narrow actionable definition, and a mechanic that closes out the game with a minimum of everyone's time wasted.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Holding the game hostage is when someone is preventing the game from ending. Slugging for a 4k isn't super fun, but it doesn't qualify because the slugged Survivor will die in four minutes. The game will eventually end. A couple of examples of holding the game hostage are if at least two Survivors get to an area that is unreachable for the Killer or the Killer blocks in multiple Survivors and doesn't let them leave.

  • hagling
    hagling Member Posts: 279

    so your scenario wouldn't be considered holding the game hostage either then, since assuming a killer trapped one survivor in the basement the others could finish the rest of the gens, open a gate, and eventually the EGC would claim the victim? unless you're specifically saying it's only holding the game hostage if the killer somehow traps all the remaining survivors, preventing them from completing the objective and triggering EGC, in which case.. I've never seen that happen, that feels very very specific.

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    that information is incorrect

    if I stand over slugged survivors until they bleed out isn't holding the game hostage since… they will bleed out after some time

    holding the game hostage is blocking a survivor parth for like 10 minutes with no intentions of letting them go, and the survivor is unable to go anywhere

  • Rydog
    Rydog Member Posts: 3,275

    It's because it IS very specific. Imagine you're the last survivor alive, and the killer traps you in some corner of a walled area or whatever, and you cannot physically move past them. They proceed to stand there for two hours and not let you leave. They are now holding you hostage, preventing you from playing the game in a normal way.

    Survivors can do this to you as well, which I assume would be considered "working with the killer" or something, if the killer isn't stopping them.

    And even if other survivors had free passage to go finish gens and leave, and you were just being blockaded in this way by the killer for the whole match, you would probably have a legitimate cause to report for griefing, because you are being prevented from playing the game in a normal way. I've never seen this happen, and the EGC is designed to end weird endgame standoffs like this once doors are open, but you would have had your game held hostage for sure.

  • hagling
    hagling Member Posts: 279

    oh okay, that's a better example. I still haven't seen that happen but hopefully I never will. thanks for explaining it to me. 🖤

  • Orion
    Orion Member Posts: 21,675

    It's exceedingly rare and most often performed by survivors (because it's very difficult for killers to do it).

  • Rydog
    Rydog Member Posts: 3,275

    I've thankfully never seen it happen either, but I've heard stories of like, stealthed Wraiths standing in the doorway of single-exit nooks to trap survivors. It's really stupid, and I can't imagine why someone would get a kick out of it.

    EGC was introduced in part to prevent survivors from just hiding forever to try to trap the killer once gens were done; the killer can eventually just get fed up and open an exit door to force their hand. Bleedouts from slugging also exist to prevent survivors from hiding in this way (and it also doesn't credit you a kill if you just let survivors die via bleedout, to discourage abuse and force you to hook them like you are supposed to).

  • Mister_xD
    Mister_xD Member Posts: 7,668
    edited June 2020

    any action that increases thelength of the game by a long amount of time without progressing it.


    reportable actions would be:

    • bodyblocking a survivor in a corner for long periodes of time
    • hiding and not doing any generators for long periodes of time (only when every survivor remaining in the trial does it)
    • defending a 3 gen without ever committing a chase, therefore not hooking anyone while also not allowing for the geerators to be progressed for long periodes of time EDIT: as this has been misunderstood a lot: i am referring to very excessive cases where a killer refuses to progress the game on their part (not chasing / hooking), while simultaneously not allowing the survivors to progress the game in any way. i am not saying at all that a 3 gen was reportable, hence the same situation being listed in the "not reportable actions" section of the comment.
    • ...


    not reportable actions would be:

    • slugging
    • bodyblocking a survvivor in a corner during the EGC
    • camping
    • defending a 3 gen (unless its excessive as mentioned above)
    • ...

    (those are just a few examples, there are more reportablele and non reportable actions ofc)


    the difference between these two is, that the above mentioned actions are something one side can do that the other side cant counter, so they are forced to quit the game if nothing happens, while the below mentioned actions all have a set timer to them that ends the action after a while.

    Slugging for the 4k as you brought up as an example is not considered "holding the game hostage", due to the bleed out bar a survivor in the dying state has. once that expires they die and hatch becomes available, forcefully progressing the game.

  • Bovinity
    Bovinity Member Posts: 1,522

    "defending a 3 gen without ever committing a chase, therefore not hooking anyone while also not allowing for the geerators to be progressed for long periodes of time"

    I'm still waiting on some confirmation on this. It's one of those things that people say, but it really makes no sense. It basically reads as, "Killer must concede any 3-gen situation."

  • JoeyBob
    JoeyBob Member Posts: 477

    No it isn't. Iv'e slugged 4 survs as leatherface and watched them bleed out.

    The game can still end so it doesn't fit the definition of "taking the game hostage."

  • JoeyBob
    JoeyBob Member Posts: 477

    No it isn't. Iv'e slugged 4 survs as leatherface and watched them bleed out.

    The game can still end so it doesn't fit the definition of "taking the game hostage."

  • Rydog
    Rydog Member Posts: 3,275

    Is this list cited anywhere? Because I have DEFINITELY three-genned maps really hard and denied the heck out of them to the survivors. But when I do this, I'm also always actively trying to find, damage, and hook survivors, BUT always prioritizing my gen dominance over a risky chase that would take me too far away to keep them locked down.

    I would think that if the intention isn't to maliciously hold the game hostage, but rather to press an advantage for a slightly protracted win, it's OK. One of my most exciting recent survivor matches was vs. a Deathslinger who did this to us, and everyone in the game was very committed to getting the win. We lost, but it was a great game of cat and mouse.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Capturing the killer, tying them up and then demanding one miiiiiiiiiiiiiillion dollars.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    i am very sure i have read a Dev response on another post with this topic stating, that defending a 3 gen is not considered a "reportable offense", unless the killer does it very excessively without doing anything besides making it impossible to get gens, therefoe not progressing the game himself while also not allowing for any progress on the survivors part, hence holding the game hostage.


    maybe @Peanits could give some clarification on this topic though, i might be mistaken.

  • xTalon32
    xTalon32 Member Posts: 417
    edited June 2020

    About the 3 gen... Are you saying that the killer should be punished for survivors 3 gen'ing themselves while doing their job of defending them?

    The whole point of killer is to prevent gens from being done first and foremost. Then your next objective is killing survivors. I do main survivor and can't agree at all with this being something to report someone for. Survivors put themselves into 3 gens in the first place.

    And while we're on the topic. Isn't it true that by refusing to work on gens because they're being guarded, the survivors are holding the game hostage?

    Also, who determines if it's "excessive" as you called it? That's incredibly subjective.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    as long as you are still aiming to kill them, that progresses the game.

    im not saying that dropping a chase or two to defend your gen setup was reportable, i was referring to very excessive cases, such as killers refusing to chase survivors with the sole purpose of not letting them finish gens for very long amounts of time.

  • Bovinity
    Bovinity Member Posts: 1,522

    But what's the line on that, exactly?

    This is why I'm 99% sure that it's not a rule at all, because there's no clear, defined criteria. It's just, "Well, you can defend, but don't DEFEND, know what I mean?"

  • Mister_xD
    Mister_xD Member Posts: 7,668

    there is no "clear defined criteria" in any of these.

    hiding from the killer is also not a reportable offense after all, unless its done for long amounts of time, which again is not clearly defined.


    if you encounter a killer who will defend his 3 gen for like a whole hour without ever committing to chases, that would be reportable.

    if you encounter a killer who defends his 3 gen and still downs and hooks survivors when he has the opportunity to, thats not.

  • Bovinity
    Bovinity Member Posts: 1,522

    Again, there's no way to actually determine or enforce that. All you're saying is that killers must surrender a 3-gen or else risk being reported because, "Oh, Meg got in view and kept running away and you didn't chase! That's a ban!"

    Also, where is the survivor responsibility in all this? Why is the responsibility to surrender entirely on the killer?

  • Mister_xD
    Mister_xD Member Posts: 7,668

    i edited the main comment, this may anwer some questions.

    regarding the definition of excessive: there is no clear definition.

    but if you were to find a killer who would only care about defending his gens, not downing or hooking anyone for long amounts of time (again: no clear definition. but if you've not been able to get gens done for like 20 minutes while there were no hooks achieved during that time aswell, i would report that. whether it actually leads to a ban or not is up to the support team viewing the proof video you need to send in such cases) that would be a game held hostage.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    again:

    we are talking about EXCESSIVE AMOUNTS.

    no you will not be banned for dropping a chase and start a new one with someone on a gen. but if you were to do that for lets say 30 minutes or more without ever committing to a chase or taking downs, that would be you taking the game hostage. at that point you would be just as bad as that 4 man SWF doing nothing but hiding from the very start - evading the killer is also not a bannable offense, unless its done in EXCESSIVE AMOUNTS. what is an "excessive amount"? i dont know. i dont even think the devs know. thats entirely up to the support team member viewing the video of the match that has been send in as additional proof.

    i am not telling you to "surrender your 3 gen", all i am saying is you should still be aiming to bring the game to an end. you may be dropping one, two, three maybe even four chases, no one cares! as long as you will still try to win the game instead of shifting your goal soley to not letting a gen pop everything is fine.

    the mentioned situation is nothing anyone would ever experience in normal games, unless the killer is intentionally doing it.

    you defending your 3 gen is perfectly fine.

  • Rydog
    Rydog Member Posts: 3,275

    @Bovinity @Mister_xD I'd think the difference would boil down to:

    • Killer is carefully guarding the three generators, regressing them, and actively attacking and chasing off survivors who are in his "sphere of influence" (which is what I do in these situations).
    • Killer is guarding the three generators, keeping them regressed to an untouched state, and making no attempt whatsoever to attack or otherwise pressure survivors (which would stall the game out indefinitely).
  • xTalon32
    xTalon32 Member Posts: 417
    edited June 2020

    Thing is, if I'm playing killer and I know the survivors are good at chases it's not practical to chase them, it's basically forfeiting the match. So waiting for your prey to come to you is the best option. Honestly there's no right or wrong answer to 3 gens, but I would think they swing more in the killers favor. Simply because if it wasn't intended or if it was such a huge problem, the devs would have done something about it by now.

  • Rydog
    Rydog Member Posts: 3,275

    Thanks!

    If I'm playing Doctor on Backwater Swamp, you're going to have a very bad time after that surprisingly fast and easy 4-gen pop you pulled off. 😄

  • Mister_xD
    Mister_xD Member Posts: 7,668

    let me try to be more precise:

    the goal of each side is to deny the opposing side to progress their objective, while progressing their own. that is optimal gameplay, this is how 3 gen scenarios happen and thats how they should be used.

    however, it gets a reportable offense when one side focusses on denying the progress of the other sides objective, without progressing their own. with this you stall out games indefinitely and make the whole experience extremely unfun for everyone else. this is how 3 gen scenarios CAN be used (but tbh in order to do that you must be playing very specific killers with very specific loadouts (e.g. impossible skillcheck doc), otherwise you are going to lose a gen sooner or later), but should not be. in this case you would do the equivalent to survivors hiding all game, not touching any gens - which we all agree is considered a game taken hostage.

    the big difference here is, that the killer is reliant on the survivors to be able to progress his objective, therefore its a lot easier for them to abuse this situation and take the game hostage. but as soon as the survivors become reliant on the killer to be able to progress theirs any further (a scenario a 3 gen can definitely offer), this can lead to abuse of said scenario by the killer.

    it is not likely to happen, it has to be a thing for long amounts of time and it has to be clear that the killer has no intention of killing anyone anymore at this point, but only cares about keeping the gens under lockdown (=> not allowing one side to progress their objective while not progressing their own).

  • Mister_xD
    Mister_xD Member Posts: 7,668

    yeah i can imagine that xD

    i dont ever want to be caught in a docs 3 gen 😅