The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Hot Take: Decisive Strike is meta because of bad teammates
Decisive Strike is completely unnecessary with a coordinated and thought through hook rescue, however, solo queue teammates sometimes pick bad timings for saves, don't bring BT and/or don't take hits.
Realistically, DBD has enough counterplay to tunneling without Decisive, however, that counterplay diminishes with low quality teammates. A Killer usually doesn't intentionally tunnel unless the Survivors leave a recent unhook as the easiest target and make no attempt to protect them.
If Meg bodyblocks a hit for an unhook, she'll get chased and the teammate will never need Decisive. But half the time Meg will 99 sprint burst and bail the second she unhooks. That's why Decisive is necessary
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Tell that to the Huntress and Ghostface that was tunneling and proxy camping my games earlier.
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The vast majority of times people complain about tunneling or camping it's really a case of bad teammates making bad plays and it's easier to just blame the killer. Essentially what you said kind of.
Too many people use DS offensively tho, just like BT, abusing its intended purpose.
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No, it's just really, REALLY strong and helpful in ensuring your survival.
There is a lot of counterplay to tunnelling, but Decisive can activate in instances besides tunnelling and help save both your life and others even if you're the only one running it.
It does help you survive facing farming teammates, but that's not nearly the only time it helps.
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I agree with op though
I see it often enough... On both sides
One game I had the Jane gets the unhook and Dead harded after... so I hit the unhooked survivor... Jane died and the other got hatch
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I swear I've seen killers that would hit the rescuing survivors when they go for a bodyblock, and then STILL go after the unhooked survivor, rather than the one they just injured. Big brain
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It's meta because it counters the two things that are possible in this game as any killer which require no perk/add ons: Camping and Tunneling.
As long as these are options for a killer without any other counter for them. People will still bring them.
Bad teammates just add to it, but I never bring DS because of "bad teammates". I bring it because when I don't I get tunneled (for whatever reason) and I wish I had it. It's the price that non-tunneling killers have to pay because of these forums trying to sell DS strictly as a "Anti-Tunnel" perk.
There is no rule that says a teammate has to do x|y|z, if a killer really wants to take you out of a game, they will figure out a way. I've seen killers downing the person who took 2 hits and STILL go after the unhooked person. Again. Not trying to complain or say that is bad, but it is just the fact that it is always available and why not? They are there to kill. Still, doesn't take away from the fact that it only makes perks like DS more frequent.
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Yeah, if survivors didn't rescue right in front of me, maybe I wouldnt have tunneled someone. If they didn't get in my face because they had ds, maybe I would have let them get the hatch at the end. In theory DS was made for good intentions but most of the people I see running it are #########. It is hilarious when they get downed, ds me, I down them again and they rage quit as I pick them up.
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Rotating around the hooked survivor never going more than 20 meters away. Instantly going for the unhooked survivor if they do manage to get off the hook. Pretty sure there are no good plays to be made at that point. You either save and hope you can draw the aggro. Or let them die.
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Joking:
Devs: *Makes perks that punishes the killer for survivor's mistakes.*
Also Devs: "Why do killers think we hate them?"
But on a more serious note this is pretty much true other then DS being necessary.
Unless I am being farmed by my teammates DS would never activate for me sense any good save will give me longer then 1 min to either get away or to stall the killer.
So if the community would get better at saves DS wouldn't be meta as I save so many people who have DS safely and unless they run into the killer they never get to use DS from my saves.
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Good Killers will not chase unhooks mainly because it isn't time efficient. Hitting the person who's going for the unhook and taking that chase is a lot more reliable than chasing someone who might have BT, Decisive and has a fully restored exhaustion perk.
If you can find another target other than the recently unhook, it's in your best interest the majority of the time. You can soft tunnel the recent unhook after your next down if you really want an early kill, but straight tunnels just don't pay off usually unless they're being farmed and an easy re-down because of bad teammates.
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kinda on topic, i just got told off by some swf because i waited out the ds. On topic ds is meta because its just strong being about to stun the killer for 5 seconds and get a second life is wayyyyy too strong.
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I'm just letting you know why it is frequent. I really have no interest why the killer did what they did.
I've seen killers say "Now I am being forced to tunnel" ... Good. Now let me spoon-feed you my counter to that. Because you cannot always predict what a killer is going to do. I've seen "Good" killers use this to their advantage. So to me, the reasoning why killers do what they do is irrelevant as long as it is an option for them.
The person being tunneled wants a fun interactive experience and if they have been specifically targeted as the "tunneling bait". They will bring DS next time. That's not on them though. They want to play the game too.
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No it's used all the time because it is the second strongest perk in the game only to OoO.
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It is big brain, finishing someone off especially if they're on Death hook should be priority.
One less Survivor working on a Generator.
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I feel like bad teammates are only "part" of it. Their are 3 types of DS users; people who just want to use it as 60 seconds of immunity and repair gens in the killer's face/hop in a locker mid-chase to make them question life's meaning, people with legitimate concerns over tunneling, and yes, people who are worried about bad teammates in a team-bsaed game.
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There's the fourth:
People who just wants entity claws to guarantee to spawn on a Survivor during a match, which forces the Killer to either slug for 60 seconds or risk getting hit by DS.
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Depends on the person, really. I prefer letting people actually play the game, so I don't tunnel if the rescuer is right there in my face.
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I personally prefer to start picking survivors off one by one before a single generator gets done.
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This. /\
And also this. \/
Why? Because they are a part of the same coin. The survivor that brings DS ultimately wants to use it.
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I have only ever ran DS when I went for Adept Laurie. I don’t play her at all now and it’s not a teachable I’ve unlocked (because I don’t use teachables on survivors.)
I agree with OP. 19/20 times if I’m getting tunneled it’s because some idiot decided to be an altruism lemming despite my kindred showing them it was a bad idea, and they didn’t have BT. It’s absolutely astounding to me how survivors can be shown exactly where the killer is via Kindred and still think saving me without BT is a good idea. Most of the time killers take pity on me and I get away anyway, but even if they don’t, I blame the survivor who decided that 1000 points was more important than a teammate doing gens.
The 20th time it’s the actual camper or tunneler, and in that case my logic of “oh well, I wouldn’t have enjoyed that game anyway” kicks in. They’re just giving me a Survivor-Approved way of getting out of the match sooner so I can be having fun again.
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A majority of the time it's definitely teammates farming me that leads to ds more than anything else. Everyone cares more about their unhook points and daily ticks more than the unhooked living.
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You lost me in the first sentence.
I definitely agree that survivors make questionable saves...however killers often intentionally tunnel. This hot take is simply not true. Both are prevalent. Both are valid reasons why DS is a necessity.
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These perks are meta because camping and tunneling are basekit. Bad teammates make it worse, but even good teammates can't change that. No, not even with the jUsT gEnRUsh tHe cAmPer, which in itself doesn't stop a player from being camped and tunneled.
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