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Clown Power Buff + Add On ideas (with images)

Johnny_XMan
Johnny_XMan Member Posts: 6,434
edited June 2020 in General Discussions

First off, I wanna let you all know that I am by no means a Clown expert. I do play him when I play killer sometimes ( I can't resist Mr. Puddles) but I don't "main" him so feel free to add/discuss any of the suggestions I make.

For me, one of the departments that Clown is very lackluster in (which is known by many) is in his map pressuring abilities. Of course outside of his base kit there are options that open up his kit a bit more, and especially with the most recent change (Thank you BHVR).

Power Buff Idea:

One of the ways that I feel he could be improved is by enhancing his mobility through his Afterpiece Tonic, and giving him a different set of bottles which would enhance his speed for a certain amount of time.

Basically he would be able to swap between 2 different types of tonic, and he would have to reload them just as he already does with his current bottles. He would not be able to use both tonics simultaneously... Upon swapping bottles, any gas left in the affected area from the previously used tonic would disperse and lose it's effect. If the survivor is still intoxicated from the previous bottles any lingering effect would end like normal.

I specifically decided to not be able to use both tonics simultaneously because it feels more balanced to me, but also gives the Clown more freedom to use his enhanced speed in common areas that would otherwise be considered dead zones or short loops, etc. Again please give your opinion/discuss if you'd like. :)

Here is an image to give you an idea of what it could look like:

Clown's Green Bottles.png

I chose green, just to have a different color and distinguish between which bottles he is using. Also added a bit of a speed effect to show that he has intoxicated himself and become more aggressive in speed (Sort of like the same way you are able to tell Plague has Corrupt Purge).

His chase potential is still strong when you consider how he can shut down loops by slowing down survivors, but I think that sometimes that isn't enough. What I mean by that is that his strength revolves around chases but I feel that this new addition to his kit would allow him to get from one side of the map to the other, in a much effective manner.

Add On Idea:

Last Laugh. An old helium bottle is used for a special circus balloon trick that upon floating will pop and cause survivors to scream revealing their location.

Clown Balloon.png

Another fun idea on improving Clown that I think would give him the upper hand when tracking survivors. He could have 5 balloons or be on cool down depending on what feels "balanced". Since there is already a perk that makes survivors scream and this is only an add on.

Anyway, these are just a couple of ideas that I was thinking of while playing as and against Clown. I definitely think there is room for more creative buffs for him that hopefully target where he suffers the most.

Share your opinions and ideas! <3

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I proposed my ideas on Clown days ago. Its not about buffing him, its about more action he gets:

    • Roll bottle: instead of throwing, he roll them on floor, easily stopped by obstacle, but it has longer range
    • Clap bottle: if he has 2 or more bottles, he can clap to make a big tonic smoke around him, consuming 2 bottles
    • Sniff bottle: he can sniff a bottle to get temporary buff (on something) for a duration (this buff is harder to use than your movement buff in tonic smoke, since you lost a bottle for it)
    • Balloon: i may change your Last Laugh into an interact action that he able to tight a balloon to a survivor on dying state, make them easier to spot from distance, hit them will lose balloon, or having another survivor to untight it for a duration. He has 4 balloons.
  • tixerp
    tixerp Member Posts: 270

    This is actually a suuuper cool idea. I haven't heard of a suggestion like this before. People always try to buff killers by giving them new special mini powers or little meters and stuff, but I really prefer something like this instead, which just makes the most out of one sole power. Just give him a bottle, and let him be very creative with how he uses it. And the balloon idea is pretty cool too. Like an almost built in deerstalker. It doesn't have to do something drastic like apply exhaustion onto survivors healing within a radius. Just a visual model, for information.

    My old one small suggestion to buff him a bit, was make his gas regress gens, almost like a kick. That way it'd be easier to control the map, and you have options of saving bottles for survivors, or gens, etc.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @C3Tooth

    Thank you for giving your input!

    What is the difference between buffing him and what you have suggested?

    I'm not really sure what you mean by "more action he gets".

    I do like your balloon idea, but what about if they are located behind a wall?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    @tixerp I dont like an action that cause manything happens (such as throwing a bottle cause survivor screaming & gen regress, beside that will make his power a build in kicking gen). I prefer an action does a single job, but Killers will have many of them, survivors have to look at killer to know what his next move.


    @Johnny_XMan since your suggestion is to buff his tonic bottle, which is

    • Throw bottle: survivors scream + get speed buff when moving inside the smoke.


    I rather to split it into difference actions

    • Sniff bottle: buff him
    • Throw bottle: make survivors scream

    It will make a Killer harder to play, but he has various action to plan up his own strategy


    I'm not really sure what you mean by "more action he gets".

    All my ideas are just giving him 4 more action that he can do with his power, while not buffing tonic effect


    I do like your balloon idea, but what about if they are located behind a wall?

    If survivor is behind a super high wall, then killer will not able to see his balloon. May be make pop sound noti if survivor untight his balloon

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited June 2020

    @C3Tooth

    My idea implements 2 different types of bottles. One where he slows down survivors (what he currently has), the other where it enhances his speed. Hence why I said you cannot use them simutaneously. He can swap between them anytime he wants, he just can't use them together.

    I also want to ask, how would your ideas help with giving him the ability to create more map pressure? Because currently this is where he suffers the most. He can slow down survivors, but by the time you down/hook a survivor and try to get to the other side of the map you have little to no pressure over the other survivors.

  • tixerp
    tixerp Member Posts: 270

    Or maybe just have the balloon rise into the air. Cool detail, kinda like crows flying off in a way. Also I agree, I don't like when actions start to get messy/not have a sole purpose. I think gen regression for tonics could still fit, but maybe not paired with your suggested clown rework. Yours is already pretty in-depth, so it might start to feel cluttered. But if clown as of PTB rn, was changed so "His bottles slow down survivors, and regresses gens." it could still feel concise. Although I wonder if just those 2 things would be enough to fix him.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I think we have to wait until all map gets smaller to have map pressure.

    Also, able to switch between 2 types of bottle for difference effect, which also an action which is great.

    We need more action for old OG killers

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @C3Tooth

    Some maps were already downsized to a significant size. You have to remember they still have to keep maps a decent size, so they are viable maps for survivors too.

    I also don't think killers' strengths should be based around map size. They should be able to apply pressure regardless of which map they play in.