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What nerf or buff were you happy that came to live in the past.

For me i loved when they nerfed instaheals it was pretty annoying to down a survivor for another one to come over and tap them now they have full health.

Buff has to be the bt one because old bt was so annoying. (I guess you can argue if it was a buff or nerf) what about you guys?

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Comments

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I loved the Ruin nerf, mainly because that means Killers had to actually get better or go back to where they should be in the rankings. At least for me as a Survivor, I've rarely went against a Killer who I think shouldn't be there in the Red Ranks.

    Also loved it because most people even in Red Ranks still can't hit Great Skillchecks (it's not that hard, guys)

    Also love the recent buffs that Freddy, Doctor and now Clown is having. I've been playing Clown a lot and people really underrate him with how powerful he can be. He can turn even hopeless situations on it's head. If anything I find him more dangerous to face in a chase than Freddy, at least with Freddy his snares are not as much of a threat as Clown's gas. With Clown's gas even the slightest touch of the gas will slow you down and it covers a LARGE area if the Clown knows where to throw it's gas around.

    Wish more Killers are oppressive in their matches, some are just downright easy or barely a threat. Yes, I am one of those Survivors who adore Killers making matches completely hopeless for the Survivor side.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I know many people considered the legion changes in the 3.4.0 patch a nerf, but for me it was a massive buff, my biggest complaint with nerfed legion was that they felt too ######### slow, before the buff I had to run bamboozle every game because otherwise vaulting felt massively slow.

    I could care less about feral frenzy not counting as basic attack anymore.

  • supersonic853
    supersonic853 Member Posts: 5,865

    Didnt the ruin nerf lead into survivors becoming the power role for a while though with old genspeed and toolboxes.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I've personally never been bothered to use Old Ruin myself whenever I play Killer, so it isn't like it bothers me personally. Survivors have only been the power role if I let them. If I could force the game to stop with say, a three-gen, I will. It's "boring", but it gets the job done and usually nets me at least a 3k since they are forced to either come towards me or waste their time.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Instaheals and Ruin.

    Both were good decisions in my opinion.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    When was the vaulting speed changed? Because I legitimately don't remember that. Though I also was a Nurse main way back when so vaulting wasn't an issue for me.

  • Boss
    Boss Member Posts: 13,618

    Patch 1.3.0

    BALANCE

    • Reduced the time it takes for Killers to vault windows

    Btw, this was back when some details in patch notes weren't important to them, so there's no numbers here.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited June 2020

    I liked it when they made it so you couldn't see the killer's load out until the entire match was over. SWF abused that when someone died before 5 gens were done. They would tell their friends "killer has noed" and they would 99% 2 gens until they found all the totems. BW was impossible against a swf if someone was taken out before the game ended. If the killer had 2 stacks of DH and someone died they would drop what they were doing and go hunting for that totem. If the killer had NC they would stop healing inside the TR. If they had bbq they would all get in lockers when someone was picked up. Survivors already use headsets, they don't need more information.

    That one little changed helped a lot and I've never heard an entitled survivor main whine to bring that back.

  • LordRegal
    LordRegal Member Posts: 1,551

    Nerfs:

    Survivor: Instant BNP. Nothing felt worse than being, quite literally, five seconds into a match and four gens get popped. Felt terrible and was absolutely broken.

    Killer: Iri Head losing most of the hatchets. I'm not usually one to cry OP, but it was too much reward for no risk for taking it, to the point the game felt lost the moment you saw the Huntress had it. I'm fine with strong add ons, I love the Iri King on Doctor, always have, but I don't miss old Iri Head looking back.

    Buffs:

    Survivor: Kindred. No question. It was a core perk for me before the buff, and it's so much better now. Cannot stress how much I love it.

    Killer: It sounds so minor, but kicking gens. I got to play for a few months in the world before Doctor and kicking gens became a thing, where you couldn't do ######### about gen progress after it had been made. There's multiple gen regression perks in the game now, which I very much like, but it's all because of the first change allowing it to happen in the first place. (Also the whole noodle leg glitch that happened in the first weeks of gen kicking will live on in my heart for eternity)

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    What bothers me is they let it come out at all. Tyde, Tr3 and others all said that perk was going to be broken when they tested it on the PTB.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,113

    $$$

    You need to give a reason for players to buy the DLC.

  • Orion
    Orion Member Posts: 21,675

    Probably the Kindred buff.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250
    edited June 2020

    Buffs:

    Freddy and Doctor, Kindred, Undetectable Status blocking Object of Obsession, Stealth killers getting Undetectable Status

    Nerfs:

    Nurse, Spirit's vaulting animation and Prayer Beads, DS (although it still needs tweeks), Insta Heal, God Loops on the old maps, Mattle of Men (but now it is garbage)

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    The ruin nerf changed absolutely nothing.I still see waaaaay to many killer that shouldn't be at red rank.

  • Desh
    Desh Member Posts: 1,118

    If it was about $$$, then they do it to at least 1 perk for every new character. I think they just didn't realize what they were causing when they put it live.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    There are still some, but they're not as prevelant as they were back then. I still wish the Skill Floor for Killers is higher for red ranks though.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944
    edited June 2020

    Unforunately,they are still as prevelant as they were before the ruin nerf.

    I rarely see any actual red rank killers.Hopefully the MMR system will change that.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I think pallet vacuums being removed was one of my favourite changes.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Rememeber the backlash they faced from angry survivors who only bought it because of that broken perk? I'm pretty sure that had an effect on their decision to buy the next dlc.

  • tixerp
    tixerp Member Posts: 270

    I don't remember what exact update it was, but I just remember one day they sped up all actions for killers. If I remember correctly it was a bit after Freddy got released? Probably wrong. But kicking gens, vaulting, breaking pallets, picking up survivors, hooking, everything just felt SO much quicker, and when I wen't back to look at my old gameplay footage, I was thinking "How the ######### did I play with that? Let alone, not really notice it.". It's like you were playing in extreme slow motion.

  • Demonl3y
    Demonl3y Member Posts: 1,416

    i loved the ruin ,,nerf" too.

    But i wouldnt really say it is a nerf since it can be way better now if the Killer applys much pressure. But it depends.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited June 2020

    Ruin. I am so happy they nerfed it.

    Because then the Devs were literally forced to admit that the minimum gen speed was a serious issue and that the game was not balanced around it. Admittedly it was absolutely awful to play in the months between the ruin nerf and the map fixes, but now it actually feels nice to play dbd in general. And I actually love the new ruin, it just sucks that it's a hex perk and gets permanently disabled very quickly. It was also hilarious to see the number of entitled survivors screaming that the game was finally becoming "balanced" only to have infinites taken out of half the maps and watch them scream that their overpowered toys were broken, but for the most part it all started with the ruin rework and therefore I am grateful that it happened.

    It also had the side effect of getting me into playing more survivor, since I now didn't have to hit tiny skillchecks to be useful to my team. It wasn't too difficult, but it was just frustrating to deal with it game after game AND know why.

  • supersonic853
    supersonic853 Member Posts: 5,865

    Honestly itd be a amazing permanent perk if they just made the regression normal or something like 125-150% basically itd make the survivors think on leaving a gen.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666
    edited June 2020

    Why do you people keep insisting with the power role argument every time something is brought up? this game does not have any kind of power role.

  • supersonic853
    supersonic853 Member Posts: 5,865

    ? This is the first discussion in a while ive said that if i have at all. You sure your thinking of me?

  • Desh
    Desh Member Posts: 1,118

    Y'all keep saying Ruin was a nerf but honestly in the right hands, it's a buff. You ever ran Ruin/Surveillance with Freddy? He will dominate you till kingdom come unless the totem is destroyed. And now that Ruin has had the effects changed, not many people go totem hunting as much unless the Killer is extremely good at maintaining pressure or they happen to stumble upon it.

  • Poweas
    Poweas Member Posts: 5,872

    For survivor, definitely pallet teleportation nerf and insteaheal nerf. And I loved the medium vault buff, a while ago where they updated the animation and made it faster. The other buff I loved was the recent vaulting buff, it's fair now, and I'm not getting hit from a map away now, and as a Lithe gamer, it's a HUGE buff to Lithe.

    For killer, the Hag buffs brought me a lot of happiness, and a new killer to main. I played her a little before the buffs, but only with addons for range and The Game map to secure a win, after the buff, I didn't need addons or any kind of map, it was and still is great. For nerfs, definitely Legion, I hated him back then.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I meant people in here tend to brinng up the power role argument a lot, not just you

  • Orion
    Orion Member Posts: 21,675

    Why is it a problem that I can 1v1 a killer of equal skill in a 4v1 game? Guess.

  • th3
    th3 Member Posts: 1,885

    As a survivor main I feel the addon nerf is something I have come to accept

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Its up to the killer to end chases quickly and apply pressure with the tools he is given.

  • Orion
    Orion Member Posts: 21,675

    And if those tools are inadequate due to the asymmetrical nature of the game, it's up to the developers to fix it.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Correct, but I think most killer have the sufficient tools to deal with any non coordinated team.

  • GrootDude
    GrootDude Member Posts: 14,110

    My favorite buff was when they removed spirit’s collision is phase, I get pallet stunned a lot less now.

    My favorite nerf was the toolbox nerf, toolboxes annoyed me.

  • TAG
    TAG Member Posts: 12,874

    Surveillance. Even though it's not a perk I use often, I appreciate it going from "actual worst perk in the entire game" to "not bad."

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Favourite buff was probably kindred.

    Not sure about my favourite need. The Spirit ones were a good step in the right direction to making her almost bearable. The toolbox changes were great, because they were by far the dumbest thing in the game next to moris.

    The ruin need was a big one, but I honestly miss the old ruin and the difficult skill checks. Sure it gave a lot of killers some """free""" pressure but now ruin has made working on gens even more boring than before. At least the old ruin kept me occupied and a little bit concentrated on hitting skill checks while working on a gen. Now you're never going to even risk missing a skillcheck, and you also don't want to stop holding M1 because the gen autoregresses and surveillance will give you away. What fun...

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited June 2020

    As someone who plays as a solo survivor most of the time in that role, the Kindred buff was HUGE and I absolutely loved the change. Kindred pre-buff was good, kindred post-buff is godly as a solo survivor especially if you aren't confident in your teammates abilities to be coordinated and you suspect booty matchmaking before a match.

    For killer making Undetectable an actual status effect which hid a killer's aura was INSANE. This came shortly after Ghostface released as chapter 12 and there was a massive surge in players running Object of Obsession to counter all the new Ghostface players which absolutely dumpstered his entire power at the time because your aura could still be revealed. I remember being so godd*mn happy when that change went through OoO usage went down drastically because it could no longer be abused to bully Stealth Killers.

    Huge buff for Stealth Killers all around when that went through

  • LiunUK
    LiunUK Member Posts: 954

    the surveillance buff

  • CashelP14
    CashelP14 Member Posts: 5,565

    Ruin "nerf". Genuinely relied on it too much and I felt without it I was going to lose. Now I can see how easy it is to 4k when you play smart. Also new ruin is actually a lot of fun.

    I'd say for survivor my favourite it was probably the DS change. Wasn't a free use anymore and I actually felt like I discouraged tunneling. Whether you like it or not DS has had a positive impact on the game in terms of discouraging tunneling.

    Please don't send an essay on DS being broken. I'm hungover and really can't be bothered lol