There should be a secondary objective that allows survivors to kill the killer.
Kinda like how it's possible (albeit very difficult) to kill Jason in the F13 game.
Comments
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Friday the 13th is an entirely different game with a radically different philosophy of the relationship between survivors and killer. It would not fit DBD at all.
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Yeah and surv mains said removing instant flashlights and instant fast vaults would ruin the game, but it didn't.
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No there shouldn't be
It's bad enough when you get the SWAT TEAM SWF group doing everything they can to make your life hell, wait until they can make your life hell AND then kill you just to rub it in your face.
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That's not an issue related to my suggestion. It's an issue related to matchmaking.
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It actually wasnt hard to kill jason at all if you were coordinated. Killers get f'd up enough as it is 😂
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You're not talking about some small balancing thing, you're talking about a radical shift in how the objectives and game mechanics would work.
Friday the 13th was terminally broken, in part because of how easy it was for a halfway-coordinated group to completely shut down and 80% of the times straight-up kill Jason. Unless things have substantially changed with that game, it is not a hard thing to do.
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Instant fast vaults and windows never being blocked being changed wasn't some small balance thing either. Shack was an infinite when it had two windows.
Something being a big change doesn't by itself make the change unwarranted like you imply.
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ya know, i thik DbD is as succesfull as it is because there is no way to "kill the killer".
F13 was an entirely different game with entirely different mechanics - and from what ive seen the killer bullying there was on a whole other level compared to DbDs...
i think such an ability would just end up encouraging toxicity, aswell as buffing SWF groups to be even stronger than they currently are, while solo groups would almost never be able to pull it off.
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They were small balancing things, insofar as they essentially involved changing a number somewhere. A mechanic to KILL THE KILLER? That's a different game you're describing.
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It wouldn't make sense lore-wise. In F13 there are like, eight 'survivors' if I'm not mistaken? They're all in the real world, and nothing is hindering them from fighting back, which is why they're even able to pull off the "kill Jason" stunt.
In the Entity's realm, it would be never possible. If any group of survivors tried to gang up on a killer, the killer would probably win without much effort, and if somehow the survivors would start overpowering him, the Entity itself would intervene.
Trust me, I would love to be able to murder any Spirit I see by crushing her head with Jane's thighs, or having Nea just perform a mori of her own, but it's just not gonna happen.
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It's not very difficult to kill Jason in F13 for one. And for second I don't feel it would fit in the game in any possible way. It wouldn't be fun for the killer at all, especially if they aren't having a fun game. It would require multiple new game mechanics and would only really be pulled off by highly coordinated SWF. Which already isn't fun to deal with.
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If it's more difficult than just doing the gens, then it's actually a buff for killer because SWF groups going for it are more likely to lose than if they just tried to escape.
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Again, something being a big change doesn't mean it shouldn't be a thing.
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There used to be so little pressure in that game, in terms of avoiding and harming Jason, that we would do stupid things like just take the cars on joyrides through the forest, or all gang up and start hitting Jason with wrenches and bats. We even figured out the spawn grid for his teleport power, and would place objects to block him. Man that game was nuts.
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this is not a secondary objective, rather an alternative objective. It means that if survivors ######### up, they can still win, another in-game built-in second chance, the killer would be under even harder pressure than it's now... no thanks, it doesn't fit the game's theme either.
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It fits with the lore because it's another thing that can give survivors hope, which the entity feeds on.
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How would this mechanic work, and what kinds of unforeseeable ripple effects do you suppose it would have, which would necessitate other myriad changes to who-knows-how-many mechanics?
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Idk, I'm not a game designer. But you could make it harder than doing the gens so SWF who go for it actually make the killer have a higher chance of winning.
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Only of you make it easier than doing gens. If you make it harder than just doing gens, it gives the killer better odds of winning against teams who go for it.
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Your comparisons aren't making sense. Giving the Survivors the ability to Kill the Killer is goes against how this game is designed. There are no perks, no maps, no type of progression (besides doing gens and escaping) that would make sense for it to happen. F13 may be similar, they work completely differently. The only similarity they share is that your goal is to escape.
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Thank you, the question was rhetorical. You just answered it. If you can't conceptualize the idea or describe how it might work, isn't this a silly thing to discuss?
I've tried to point out why it would not be healthy for the game (it would fundamentally move every goalpost we currently have, and necessitate unforeseeable changes to so many other things), so now it is on you to form a counter-position that amounts to more than "that would be cool."
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Oh, so you're a sophist. I get it.
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It would require adding a plethora of new game mechanics as well, and that would be a lot of wasted game development time for something that many players probably wouldn't like. Survivors have never been able to ever really fight back in the game anyways so it doesn't make sense with its theme. The entity would most likely stop the survivors from fighting back in a significant way the second they tried it. It just seems like you'd have to invent a ton of new game mechanics that would probably not even fit the game.
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It's your thread! It's fair to ask how you think this would work. Heck, maybe you wind up coming up with something that would be awesome, who knows?
When I make recommendations on how to change or improve the game, I try to explain how it would work and why it would be good for the game. I don't think it is unfair for me to hold other people to the same standards that I hold myself. Some of my idea are probably dumb, too. Lord knows some people here definitely disagree with me on, say, why hook suicides should not be a thing. 😄
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Survivors have been able to fight back. What do you think pallet stunning is? Decisive strike where you stab the killer?
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Well, what is it about the game currently that would warrant changing it so Survivors can kill the Killer?
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I would love some kind of trap mechanism that survivors could use as a second objective.
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Repetition. Only way survivors can win is by doing generators and leaving.
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I feel like the Killers already want to die 🤣🤣🤣
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Then survivors aren't the only ones who'd like this change.
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I mean, only ways Killers can win is by killing Survivors. What does this do to alleviate repetition for the Killer?
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Because he has to react and prevent survivors from killing him, which is something different.
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How is it different?
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Just for the sake of arguement... how would they POSSIBLY pull this off? Who's gonna try surrounding Bubba without getting mowed over?
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All of this comes back to "How would this work?" There's not even anything here to have a discussion about, outside of this wild "what if?" question.
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It should be nearly impossible to pull off.
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But how?
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Ok...so tell me how they WOULD do it
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That's for game designers to decide.
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Then you're not really suggesting anything that would benefit the game. That's like me saying "Make Killers better."
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And that's fine to say because it lets the devs know killers need to be better.
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SUGGESTION: Improve the game. That is all. Thanks.
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It's not helpful is what I'm saying. You're not giving helpful suggestions.
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My thoughts exactly... this is pretty much a none-suggestion.
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It is because it's a specific feature that'd improve the game.
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Your suggestion is "Kill the Killer." It's not specific at all.
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Kill the killer with a machete?
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Try again when you have some semblance of a mechanical implementation of this idea.
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Thematically it doesn’t fit the theme of DBD.
In my opinion, we’re in the Entity’s realm so if anyone was going to “dispose” of a killer is the Entity itself. Hence why we get “Entity displeased” It holds the cards.
If we were in a “real” world then I maybe could see it happening.
In F13 it made sense and coincides with the actual film’s theme. Something which didn’t happen in every one of the films but still.
DBD for me is you are a puppet (killer or survivor) the entity is pulling the strings. The entity is the power role.
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Oh would I like that.
I often ask killers who do nothing but camp/tunnel people to death if they think it would be fun if all the survivors could incapacitate them at the very beginning of a match and kill them so they never get to play...they just finish their objectives and leave. Surprisingly, none of them seem to think that would fun or fair. Crazy.
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