Survivor lore themed loadout
What is a loadout he would think fits a survivors personality or way they won't interact with other people lorewise.
Conditions
1) It doesn't have to be all their teachable perks as long as it's a build that fits their personality and lore that we have gotten about them
2) The Perk cannot contradict anything we know about them from lore.
Comments
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Jake Park
Quick and Quiet
Calm Spirit
Left Behind
Inner Strength
:)
1 -
Claudette Morel
Botany knowledge: I don't need to go for this is pretty no duh.
Autodidact: reflects her struggle with learning and grasping subjects when she was younger
Stake Out: she's very shy and introverted so I doubt she'd aggressively take on the killer rather she probably hide waiting for the right time to do something when the killer leaves
Empathy: previous experience I probably made her very sympathetic to the plight of others.
David King
We're gonna live forever: sees benefit in fighting for the people who truly cares about.
Mettle of man: when he wants to protect someone here but himself in harms way to make sure they're ok.
Breakout: typically a mixture of what I said above
Head on: literally willing to take on the killer her head on and enjoys being very aggressive
Feng Min.
Technician: lone wolf perk that benefits you only you and one that is negated and hindered if you actually work with somebody else
Sole survivor : once again lone wolf she usually isn't the type of person to go actively go try help people even if it's no danger to her.
Inner strength: destroys totems for her own benefit but it's benefits are limited and if she pushes too far she'll be left with no support reflecting her over indulgence in training.
Decisive strike: keeping herself protected and looking out for herself however she does have a tendency of putting herself at risk when doing so hence becoming The Obsession.
2 -
Zarina Kassir
For The People
Borrowed Time
Diversion
Autodidact
Zarina strikes me as the Altruistic Type with her personality and perks, so that would be the "Zarina Build". Use For The People and Borrowed Time to perform risky saves, Diversion to lure Killers away from your allies' location, and Autodidact to quickly heal other Survivors once she has gotten stacks.
2 -
Dwight Fairfield
He always comes across to me as someone who developed himself into the leader he always wanted to be, but was put down before due to bullies at work, so these are based upon his desire to be a good leader:
Leader - Reflects his organisational skills and people being inspired and rallied by his presence.
Better Together - Dwight calls people over to him to help with generators, and also shows their respect for him.
Vigil - Dwights leadership skills calms others, and encourages them to focus on the task at hand. Negative status effects go quicker.
No One Left Behind - What kind of leader would leave others? Like a good captain, he'll stay on ship until the last one leaves.
2 -
Ace Visconti -
Kindred
Ace in the Hole
Dark Sense
Spine Chill
Ace Visconti always struck me as an Aura Reading kind of character, one who was more sensitive to things beyond regular human capability, and passed it off as "luck" (although he is one lucky bastard)
In real life I always imagined he exhibited this ability in the little things like being able to sense the cards in an opponents hand while gambling and knowing when he should up the stakes, or having naturally good instincts and "gut feelings" to rely on. Of course this wasn't always reliable and he frequently lost, but you can't win big without risking it all sometimes "Some call it a losing streak... but it's more like a winning streak that just hasn't started yet." -Ace Visconti
But in the realm of the entity, this little power of his manifested into something he could count on... through his sunglasses he could see in a way he never could before. He was always perceptive: paying attention to body language, facial expression, he needed to be to pull of certain cons and slights of hand after all... but nothing like this.
This is backed up by the description of one of his teachables: "Paying attention is what kept me alive through the years. That, and my good looks of course." - Ace Visconti
So basically anything related to aura reading would fit for Ace I chose Kindred and Dark Sense but it really could be anything, Alert, Plunderer's instinct, etc. Spine Chill seemed form fitting to represent his "natural instincts" and Ace in the Hole is there to represent his resourcefulness, and no shortage of luck, being able to scavenge and pull something useful out of always anything, like the perk description says: "Lady Luck always seems to be throwing something good your way."
2 -
Kate Denson
Boil Over - Kate Denson is described as a person who is very kind to her friends and very angry to her enemies. Boil Over is Kate Denson being so angry that someone would dare hurt her and her friends that she fights extra hard even after being critically injured.
Vigil - Kate Denson was chosen by the entity due to her outstanding ability to inspire and lift the spirits of everyone she meets. Vigil is Kate Denson's kind nature helping her friends feel better and recover faster
Breakout - Same reasoning as Vigil. Kate's power to help others inspires them to fight for their lives, and Kate's need to help them inspires her to run a bit faster to get in the way.
Decisive Strike / No One Left Behind - This is split between Kate helping her friends or fighting her enemies. Decisive Strike would be Boil Over part 2: Bigger and Badder. Kate isn't being strategic, she is so angry at the killer hurting her over and over that she not only fights harder but she stabs the killer with all her strength and hope of escape. No One Left Behind is Kate's more altruistic side showing through, seeing the end of the trial in sight motivates her to be more efficient and do everything she can to help her friends escape.
2 -
Even though Jake Parks rift isn't out, I would give my inside with the story he was given with and also give my bet on what his perks could fit in.
Inner Strength : as befitting for his nature of doing things by himself, as per doing this objective, he would probably just be able to take care of himself more than anybody can.
Left Behind: as stated of being a person who can take care more of himself from anyone, this perk befits him as he relies nothing more than his own hands , blood, sweat and tears. His way, his speed. Slow and steady beats the race , he goes.
Calm Spirit/Iron Will: Not having much stress and more of a slight depression within him, he is able to stay calm at certain times if he attacked by let's say wolves or any other predatory animal and if he is injured from the attack , he would try his best to hold the pain and forget about it as he tries to walk it out away.
Quick and Quiet: As quiet and the least stressed, he can do actions in a more slow and steady way. Because of this , he is able to run quickly home or hide in a bush as quiet as possible to not cause attention around him.
Extra :
Prove Thyself: As shown in the launch trailer, he seemed to have some way of giving motivation to Claudette to help him fix the gen, considering that, he could probably be an easy going guy who could help you in an action or probably try his best to make you concentrate.
Spine Chill: With all of his training in the forest and taking care of himself, it would have probably trained his body and his ears to sense better as he is usually in a very meditative state causing him to be more sensitive to sound, light and body.
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Dwight - Distortion, Left Behind, Leader, and Object of Obsession
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