Why are so many survivors using self care?
This perk is literally garbage and loses you matches especially in soloq,when I see rank 1 survivors using self care, doing nothing the whole game except healing themselves because they never heard about bond or medkits,or searching chests,literally anything else is better for healing.Sloppy buthcer is kind of a meta perk and counters self care so hard it hurts.
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Yeah, it does only slow them down so much it makes them lose. But they use it because when they first get the game the perk actually helps since teammates usually run away and don't heal since you are all low rank noobs making it really useful for survival and therefore winning since killers aren't really good enough at that rank to stop gens. The problem is as they get better they don't realise that time management is how you win so they use self-care which greatly slows downs gens. But since the game does not communicate this at all some high rank players still have that noob mindset of how survival means winning.
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The same reason I said in the first 5,000 "Self Care Bad!" threads and what I will probably say in the next 5,000 "Self Care Bad!" threads.
There really is no such thing as a good or bad perk; just good ways and bad ways to use it
I personally use Self Care (as a level 1 Red) because I have found that there is one survivor I can actually count on in this game in Solo; Me
I have been burned far far far too many times by fellow survivors just unhooking me and bolting as fast as they can away from me. So I need a way to fix myself without needing another player. Now for the FAQ:
- Why don't you run Pharmacy or X perk? Either way I'm burning a perk spot so what does it matter if I burn it with Self Care or with another perk that usually will take even longer than it does to just Self Care?
- Why don't you bring a med kit? Because sometimes I want to run a tool kit or a map or a rubber chicken. Med Kits will also run out if I manage to get hit multiple times throughout the game
- Why do you just run into the corner and heal while you let me sit on the hook!!!!? I don't, see my second sentence where I stated that there are good ways and bad ways to use a perk. Letting the team get slaughtered so that I go hide in the corner of the map to heal is the bad way to use self care. There are bad ways to use every perk but you don't see people yelling about how X Perk is awful.
- Why don't you just play wounded? Because I'm not great at chases and I find I can be a lot more effective in chases if I know I can take a hit. I can burn a lot more of the killers time if I can take two hits than if I start wounded and go down in one shot.
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The perk itself isn’t bad, that’s a blanket statement that makes you look like you don’t understand the gsme.
Yes, blendettes selfcaring in the corner against sloppy are bad. If I take 32 second to heal myself and let you stay in the gen for 16 seconds instead of running to you to get help that works out the same time wise to you healing me for 16 second and then us working the gen together for 16 seconds.
Due to the penalty when two survivors work a gen together its slightly better actually but that’s splitting hairs.
TLDR self care isn’t bad, the way some people use self care is
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To heal when you can not rely on others To heal you.
I get games where people run by and won't heal me or let me heal them.
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I still think its not worth it,I mean if you play with survivors that unhook you and not heal you,gonna lose the game anyway,so bad survivors,self care,you gonna lose anyway,using self care doesn't mean you will magically escape or do better lol,if anything you just gonna waste time.
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@Dzeior Then I guess I need to add a new FAQ Question to my previous list...
If your team isn't healing you, you're going to lose anyway so why bother with Self Care? At least with Self Care, this gives me as an individual survivor the chance to escape. If the rest of the team won't heal each other up for whatever reason, I'll hope that we can either get the generators done fast enough so that I can leave or they'll get themselves slaughtered and I can Hatch Escape. Being able to heal myself takes one factor out of bad teammates hands.
At the very least, I can get more BP by staying in the game longer, even if I can't "win" with an escape. Escaping is a nice cherry on top but escaping isn't the End All Be All of the game.
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Self Care is one of the best killer perks in the game. The synergy with Sloppy Butcher is awesome, too!
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Of course it's bad when you give those examples.
It's more than a fine Perk when the circumstances are right.
Borrowed Time is close to being a waste of a Perk if you're facing no Terror Radius guys.
Can't use Dead Hard if you're caught in a Bear Trap & get grabbed/hit, Healthy & hit by a 1-down Killer Power, Healthy & hit while Exposed, etc.
Executioner's Cages are going to block/change lots of Perks, but circumstances might demand from him to hook someone instead, even if they can Cage them.
That's how the game works.
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Egoism > team play
That's the mind if the majority. They rather selfcare in the corner while the whole team gets slaughtered so they can take hatch instead of staying injured for a while and help pressuring gens
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I agree yamaoka,the perk is not only bad,it also helps killers.
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shush
i am using nurse calling
i need to find them someway
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@DudeDelicious yeah, SC is actually crazy good with Botany and it even isn't affected by Sloppy, it's 25 seconds or something.
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First, can all of you guys come to OhTofu's twitch tonight to call him out for using self-care, come on please tell one of the most respected members of the community that he is doing it wrong.
Second, not all survivors need all four slots to be something meta so they run three great perks and self care just in case.
Third, for the billionth time it isn't a bad perk, just because you see someone ignoring the team to self care against sloppy doesn't make everyone that uses it bad.
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I have one build where I use Botany and Self Care - usually I will bring a medkit to make full use of the efficiency. Self Care is there for those times I just run short of charges for a full heal. Botany does help with healing others significantly without any requirements.
But I don't prioritize self care, I think that is the difference from most other self care users. If I'm isolated on the other side of the map and we are in a good spot with generators/saves, I might self care so I'm not an easy M1 hit or to make it easier to just walk out the exit gate. Otherwise it is saving or doing gens no matter what condition I am in.
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@DudeDelicious yeah, it's actually insane.
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Probably because they can't rely on their team mates to heal them, it's why i take self care with me but only use it when i can' get healed by team mates.
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Thanks. You saved me from having to type a very similar response....once again....for the 5000th time too.
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the thing is many survivors use self care and nothing else to synergy with it
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I experience it time and again as solo survivor, you find your teammates, they just dont heal you. Bound helps how in this situation?
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Wow, for a perk that sucks so bad, it's one hell of a coincidence that in solo play when I'm using it, I have a significantly higher escape rate than on solo games when I'm playing a character that doesn't have it. Almost as if people who say self-care sucks have no clue what they're talking about and just feel like whining cause of a few instances of somebody self healing when they shouldn't be.
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self caring just holds the whole team down most of the times
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If you are consistently able to pull of 20sec chases per hit then selfcare is good. You wasted 20 seconds of the killers time, you selfcare up and you're healthy again to do whatever without needing a teammate while your team essentially gained a 60 second advantage if all are still alive.
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As others have already said. You can't rely on your team for heals. Self Care, like many perks can be good or bad depending on the situation. Combing it with Botany makes it solid and more efficient than another survivor healing you.
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Cause people can use whatever perks they want?
Pretty mind blowing concept I know.
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I'll just copypasta my answer to a similar topic a few days ago
Honestly, it's not as bad of a perk in soloq as it's made out to be. Of course, a lot depends on how you use it. If every time you get hit you run to the corner of the map to SC with mangled and 4 stacks of thana, then it basically becomes the killer's 5th perk.
However, if you self-heal when a reset is really needed, then it's a dependable perk. Bond is really no substitute, because in soloq you never know who you get on your team. Even as a killer main, I lost count of the times I needed a heal and a teammate obliviously ran away or straight-up refused to patch me up.
Inner Strength is superior in theory, but then again there are times where you can't find a totem for the life of you. Medkits are great, but your stash will run out, eventually.
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Rank 1 survivor here because i rather waste 20 sec to self care than spend the entire game wounded and probably waste more time by trying to be overly careful because i am a 1 shot instead self caring
you being bad and not understanding a perk value doenst mean it is
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Do you use it with Botany? If so, how good is it? Does it feel like the good old SC?
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Rank 1 killer here,I always use sloppy butcher so good luck :)
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You could just bring a medkit instead.
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I use self care and I don't really care what people think. I don't always have medkits to bring, can't hope to find one in a chest or be close to someone for them to heal me and sometimes even when I find other survivors, they don't heal me, so I don't need anyone else to heal me. It takes a few seconds? Yes, but it would be worse for me to be found hurt and downed quickly because I couldn't evade the killer for long.
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I do use self-care just because there are way tons of people who won't heal me.
I should run Med-kits instead you say? Franklin's Demise want to say hello to you.
And no, I don't run into a corner just to self-care, that's silly and lost tons of time.
Why are you self-caring instead of saving me? I am not that good to outsmart the killer, so we will probably end on the hook together, besides if the killer is camping you at least I will have another attempt. Although if I see you dangeriously close to the 2nd phase or the end of the second then sure, I'll run to you.
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I use SC on my smurf as I don't have inner strength...hoping IS appears in the shrine some day.
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I ran right up to a survivor once and they refused to heal me...guess doing the gen was more important. They ended up getting hooked and as punishment we refused to unhook them and let them die as we escaped.
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Some people will plow through a gen to get their Adrenaline, but as solo then if you don't run it you are SoL... they speed burst away and leave you injured so I like having self care as well
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I frequently use Sloppy+Nurse's with stealth killers and SC is my absolute favorite perk. There have been so many times when I can just walk up to a self caring survivor hiding behind a rock at the edge of the map and down them. If o know a survivor had SC and I find them with another survivor I hit the SC survivor and chase the other one since I know they are out of commission for ~40 sec.
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Idk but it makes playing killer super easy.
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If you know when to use it and can pull through injured aswell, I got no problem with it, but most of the time I see them selfcaring EVERYTIME after they took a hit (I often use bond) and it hurts the match so much. You could help finishing a crucial gen while the killer is chasing someone else but you decide to chill in a corner selfcaring for an hour 🙄
I have had games where one or more survivors essentially spent the whole match selfcaring, and I'm sorry but it is so annoying.
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Self Care:
- takes 32 seconds flat
- in order to heal you forfeit performing any other actions
- it is affected by a lot of commonly run perks and addons; sloppy butcher, thanatophobia, dying light, mangled addons
- whenever you get injured, you have to do it all over again
- you're not working towards any objective whatsoever
- synergizes with Botany Knowledge and Medkits, which only encourages a healing oriented build, rather than diversity
Inner Strength:
- takes 14 seconds to cleanse a totem, and 8 seconds to heal, not including travel time
- can be activated preemptively in order to use later
- the survivor is free to do whatever they want: works on gens, loop the killer or anything else they please, all that with a heal available at all times
- no commonly used perks or addons affect totem cleansing nor locker healing
- you're working towards the second objective, which is cleansing totems. It also helps you prevent NOED.
- synergizes with perks like Quick & Quiet, Head On, encouraging diversity; this combo offers stealth, survivability and chase/utillity potential, as well as Detective's Hunch, which gives the survivor immense amounts of information
Sorry, but Nancy is just more efficient at taking care of herself than Claudette.
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You need to keep in mind that self caring doesn't actually waste any more time than being healed by another survivor. Normal healing time is 16 seconds, and the time to self care is always double that, so it's either two survivors off of gens for 16 seconds, or one survivors off of gens for 32 seconds, so generally speaking it's the exact same time not spent on generators. With sloppy Butcher it's 20 seconds and 40 seconds. In fact, if you have no team mates close to you, self caring can even save you some time because you are not wasting time running around and looking for a team mate.
The problem really lies within how some people use the perk. Even though you don't actually waste more time not doing gens, you yourself are still healing for double the time, in which the match progresses and all kinds of things can happen. So sometimes you can't heal up fully in time before you are needed else where, like when a survivors is on a hook and they need your help, and that's where people often use the perk inproperly.
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it also makes you stationary and not doing anything else for 32 seconds,at least while using bond you always know where your teammates are and is a much better healing perk than self care,everytime I see survivors using self care they do bad againts a decent killer,because they're not doing objectives
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literally any other healing perk is better than self care,you dont need infinite heals,to make self care even remotely good you have to run other perks like botany knowledge and forfeit 2 perk slots just to get infinite heal you probably dont even need because the matches dont take that long,and the longer a match is the more is in the killer favor
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My 4th slot which is where I put Botony if I'm using is a rotating slot that changes depending on challenges, dailies, or whatever. I do actually like using Botany a lot not just for self healing but also because it makes healing others faster. However, the seconds it saves tends to be rather inconsequential. The one that matters so much that time spent healing is irrelevant is whether or not I'm injured when the killer finds me. And Self-Care is the only one to garuntee that you have a way of healing yourself. It's awesome when other survivors are smart enough to heal you. Medkits are cool but limited. Inner Strength is nifty but barely saves any time over self care and is limited in its use. If you want to rely on luck or limited use heals, that's up to you, but I'm going to rely on the most reliable way of getting healed when nothing else heals me.
When you include travel time, it ironically ends up being almost the same amount of time. Inner Strength also forces you to forfeit performing any other actions. Inner Stength is pretty brutally countered by killer instinct if you going for counters not to mention Iron Maiden which shows up on Huntresses. When you get injured with Inner Stength you obviously have to do it all over again as well. I'll admit inner strength actually does work towards an objective and that's where it shines over Self Care. Who in the hell thinks that synergy and specific builds are actually a bad thing?
While half of your Inner Strength points are true, half aren't. The survivor is clearly not free to do whatever else they want to use Inner Strength. There's 3 perks that counter hex cleansing and two that counters locker healing. Haunted Grounds shows up quite regulary expecially on Spirit, Iron Maiden shows up on a number of Huntresses, Thrill of the Hunt is used in totem builds, Stridor shows up on a number of killer especially Nurse, and let's not forget killer instinct which is basekit for Legion. And I don't even know how to respond to the fact that you're boasting the synergies of Inner Strength while implying the synergies of Self Care are a fault.
But you've clearly neglected to mention the biggest faults with Inner Strength. First, you actually have to find a totem which will take so much time that when you add it to the cleanse time, locker finding time, and locker hiding time, it goes way beyond the time it takes to self care which you can do anywhere without any setup. Second, you're dependent on other players not finding totems before you which would completely ruin your use of Inner Strength. The third problem isn't that big of a problem, but it is important to mention that Inner Strength actually encourages not doing totems once you have your Inner Strength primed otherwise it would be a waste of a future use of the perk.
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Self Care is fine.
It gives points towards the hardest category to max as survivor, doesnt make you waste time running for other teammates and waste their time too, which often actually takes more than 32 seconds to do.
Inner Strength is limited to totems, which is fine, as IS is hell of strong, 2 birds with 1 stone, however a lot of times totems are cleansed ASAP just because, challenges, ez 1k points, NOED, others running IS.
SC can be used with botany and resilence. Botany also boosts healing of others. Sc and botany boosts medikit efficiency through the roof.
Perk is fine, I prefer IS for less down time. Sc just got bad game due to pr0 strimmurs saying so. Time wise it is not that bad and you should actually understand that.
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It's a bad perk for bad players.
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This,I cant take seriously survivors that use self care is such a bad perk it hurts.But I know many of them use it,this is why I always use sloppy butcher when playing killer lol.
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They should delete this perk because it's sandbagging way too many matches. Even if it would get nerfed once again and it took 5min to heal some people would still use it vs legion with sloppy.
I replaced SC with Iron Will over a year ago and learnt how to play. If you're not great at chases chances are you will get better when you play injured for most of the match.
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i love it especially when the survivor with selfcare is on the gate and selfcares after getting hit instead of opening the door what a great way to die
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sucks if you can't find a totum or they all done.
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