http://dbd.game/killswitch
stop making USELESS perks
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First of all, I don't think Peanits makes Perks.
Second of all, it's not that the devs keep making bad Perks; I think every chapter has at least one Perk that's really, really good. The problem is that the current best, most used, meta Perks are so insanely powerful that no other Perks can really compare.
At least, that's the case for Survivors. I've seen plenty of great new Perks get called bad, but most of these Perks range from serviceable to B-tier; the real issue is that they're all completely overshadowed by Borrowedrenaline Strike Hardbreakable Burst.
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No perk is useless, there are just perks that are niche or more situational which I think makes them most of the time more fun and satisfying to use, it'd be so boring to just have perks that are unconditionally great such as a lot of the meta, there's a lot less thrill or excitement with them and its fun to synergise with different niche perks.
That being said some perks could be adjusted ever so slightly to make them easier to activate such as autodidact (like slightly increasing skillcheck frequency)
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It's mostly the killer perks they come out with that aren't great.
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I really hope they start introducing better meta changing perks, or start buffing the hell out of older ones because the game has had the same meta for years now, the hangman's trick bug really solidified their fear of introducing good perks in the game for me, I am aware that it wasn't intended but even with the overwhelming amount of people asking for it to go to live servers they still stuck their feet in the mud and wouldn't budge, the devs say they want this game to live as long as possible which I believe, but they're too scared to change up the meta at all that it's getting kinda boring.
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They wanna make perks more powerful with the others.
Also if the devs are gonna try to make a strong perk, they will get later a trash talk with how this perk is pay to win. You can't pleasant everybody.
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Yeah I deserve it...do I?
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I think they always make one good perk for a character, then a sorta okay one, and one less useful.
That aside, I do think people forget that at different ranks there's a lot of differences between what's useful, and as your skill at the game increases, certain perks become redundant, while others become more useful. And some just remain good because they complement your game style.
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Steve and Yui have entered the chat
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Hard disagree.The problem with most of the perks they introduced so far is that they are so extremely restrictive (e.g second wind,mind breaker,furtive chase,gear head,fixated etc.).
They even nerfed Gearhead...
Like it would have been way too strong????
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Theres also the very real danger of adding a perk that gets broken when combined with other perks.
When i prestige someone and i use alternative perks cause i dont have the good stuff yet. Some of the misc perks are good. They make me ask "how did i not know this?" Like you said, they are overshadowed by the meta.
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Pyramid head, the hag (yeah, i dont like hex perks),deathslinger (well DMT could be good), spirit, huntress wanna have a talk with you too.
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so u want more meta perks?
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Seriously!!! Who cried for nerfs because of the possible Gearhead meta game shift
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I seriously question their design/balance team at this point.
Why are they so scared of designing new decent perks that could really shake up the meta that barely changed in all those years?
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We'll allow ds, huntress, PH (to an extent) and also a lil Wraith but you can take the hag and spirit right out of the groupchat when at least 2 of their 3 perks are very common and quite good.
Ace and Ash are also looking to join in that case
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But breakout is really fun, any means is too..
Steve... well his perks are just fun.
The newer killer perks... what even are they i forgot I-
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I just wish they didn't second guess every Perk and slap a ton of conditions on it.
"Hm, so Gearhead lets you see when survivors perform skill checks... but only on gens... and only after some attacks... only basic attacks... for a little bit. Wait, no, that's too strong! Only GOOD skill checks, whew, that perk was almost useful!"
Do you guys not remember that you put Nurse's Calling in the game? It just... lets you see people healing? No cooldown, no conditions other than a generous distance, just "see someone literally any time they heal."
"Alright, Lucky Break, it could hide your blood... ooooh, but that's WAY too strong! So only for a couple minutes, and then the perk is off for the whole trial!"
Meanwhile, 9 times out of 10 when a killer locates an injured survivor its by their grunts of pain, not their blood... and you have a perk that just 100% removes injured grunts. For the whole trial. With no condition.
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They're not useless they're just so ######### weak compared to the meta perks that there's no reason to run them.
Problems is that their numbers are just too weak and they're way too ######### restrictive.
The meta perks need to be nerfed/reworked a bit and the weak as ######### perks need to be buffed/reworked.
It's amazing that with such a stale meta for years, the devs refuse to do anything about it really.
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I main yui, have equipped her perks in matches and barely ever get use out of them, that's why I brought her up but I did say at the start of the discussion that i dont think any perks are useless, just more niche and situational and therefore as you said, very fun to use when they do get a chance
Tbh PH perks arent even awful, you have forced penamce as the niche one, deathbound will be a good information perk as not only are 2 survivors locations revealed but they're tied together as well unless they want to be risky with oblivious, will synergise well with nurses calling too.
Trial of Torment would be so much better if the yellow aura was removed which I honestly think it might be since enough people have complained about it consistently
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