Revert Mac Mill maps with tree

There are way to many damn trees on these maps now i don't care if ghostface has no where to ######### hide the amount they put in to boost a subpar killer is insane, yes lets add alot more trees and boxes to these maps so that this killer can use his already underwhelming power slightly better cause ######### huntress and billy on those maps

Comments

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    Run Spine Chill

  • JoeyBob
    JoeyBob Member Posts: 477

    great for blendettes

  • chase131119
    chase131119 Member Posts: 839

    Git gud? Lol

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    ?

    Did you read his post? They're not saying ghost face stealth op. They're saying there are too many trees to hide behind to dodge hatchets/saws.

  • BlazeNightash
    BlazeNightash Member Posts: 230

    this is obviously for killers im saying it the change to these maps made playing billy or huntress WAY harder due to how much literal blockage there is across the map

  • BlazeNightash
    BlazeNightash Member Posts: 230

    man very insightful, good to know 12 year olds are on dbd. No even Very good billy mains/Huntress mains struggle really hard on these maps due to how many trees the added to the maps just for one killer

  • chase131119
    chase131119 Member Posts: 839

    Well, there's 12 year olds on every game for one.

    Another, I have no problem on these maps. They're fine the way they are, as someone who used to main Hillbilly. You're complaining about something that really doesn't need complaining about.

  • BlazeNightash
    BlazeNightash Member Posts: 230

    Someone gets it, not just dodging saws just map mobility is heavily hindered now for billy and given how big for example goaning storehouse is, not really really helpful if you can't land long distance hatchets or move around the map with ease, rather play on hawkins with billy than a macmillian map because its ATLEAST a small map

  • BlazeNightash
    BlazeNightash Member Posts: 230

    use to main billy, ya the maps were fine before ghostface was added but please go play billy on groaning storehouse and see how well you do

  • chase131119
    chase131119 Member Posts: 839

    I have, a bunch. More than I can count lol, never had a single problem with "omg there's too many trees!!!"

    I refuse to play Billy right now though with how clunky he is.

  • Huff
    Huff Member Posts: 1,480

    I mean, just don't go for long-range saws and hatchets? With either killer you can just walk closer to a survivor. Huntress - walk closer and then charge hatched. Billy - backrev on them, or curve around a tree if you want.

    Out of all the things I get annoyed about in this game, I've never considered trees.

  • BlazeNightash
    BlazeNightash Member Posts: 230

    you can say just walk up to them, but theres alot of safe loops and pallets on these maps as well so easier said than done, except for sheltered obviously, my point is the added alot of these blockages for ghostface when he came out, and in return cucking over 2 other killers in exhange, theres no reason a map should literally hinder a killers power, yes i can just walk up to a surv and down them like that but that works against inexperience survs, not against people who actually have skill, by all means huntress chase me around this tile while you try to wind up a hatchet, As far as billy its more a mobility hinder that has been caused by these changes, they added so much blockage with tiny gaps you can't really effectively go across the map like with most especially the bigger verisons of these maps where gens tend to be very spread

  • Huff
    Huff Member Posts: 1,480

    The tiles and the trees are two separate matters. If you want to say the tiles are too strong, sure I can let you have that one. But the trees themselves, I just don't see what's so bad about just trying to get closer to the survivor and then charging the power. Yea it might screw over Billy and Huntress if they're trying to go for like some cross map/long shot uses of their power, but not every map is going to be suited for something like that. Lery's has a similar issue where there's cover aaaall over the place and you can't get a clear shot with Huntress or Billy often, but I just tell myself that it's just not a map that they're going to be good on. Maps can just have an impact on the game, and it can really depend who/what you are.

    I'm not trying to dismiss that maybe there is a problem, but if there's any sort of problem I still think the trees aren't really the biggest problem out there. They're really thin so if you've used up some nearby pallets already, the survivors might as well be in a dead zone because as soon as you get closer, they're screwed because what kind of cover is a tree really going to give them if they can't get to anything else?