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Alternate Game Mode: The Chameleon

Dreamnomad
Dreamnomad Member Posts: 3,951
edited September 2018 in Creations

So I've seen this idea floated around on DBD forums for as long as I've been playing about a killer that can disguise itself as a survivor. This is a terrible idea for a killer in the normal version of the game for numerous reasons. However, I've been brainstorming a way that this would work quite well as an alternate game mode. Please bear with the wall of text as I flesh out the concept.

The Chameleon: Both the survivor and killer votes for a survivor during the lobby once all players are present. All players and the killer will appear as an identical survivor. The killer has 0 terror radius and can attack using The Spirit's weapon. If the killer hits a survivor that is stationary or was performing an action within the last 2 seconds the attack will put the survivor in the dying state. The killer runs at the same speed as the nurse, but vaults the same speed as a survivor. The killer's view is 3rd person. The killer can perform all actions that a normal survivor can, up to and including unhooking a survivor (more on this later).

The killer runs the following perks:

Booby Trap Chest: You can booby trap one chest at a time. If no chest is booby trapped, reveal the aura of all chests. When a survivor opens a booby trapped chest, you can see that survivors aura for 30 seconds or until hooked.

Generator Saboteur: After successfully completing 3 skill checks while working a generator, the next skill check you fail will damage the generator by 50%.

Lack of Empathy: Unlocks potential in one's Aura reading ability. Dying or injured survivor's Auras are revealed to you when within 16 meters.

False Save: You begin the game with 3 tokens. You lose a token by unhooking a survivor. You lose the ability to attack and move at normal survivor run speed for 30 seconds after unhooking a survivor.

The killer also has the following innate traits. When the killer fails a skill check while healing a survivor, it will put the survivor in the dying state. If the killer is standing still and performs a lunge attack, the killer will injure itself. The killer can put itself in the dying state this way, but won't die if the bleedout timer runs out. The killer can heal itself at normal speed.

This game mode can only be played by solo queue. In the game lobby and during the game, player's names are not displayed. The user interface will display 5 survivor icons instead of 4. These icons are randomized every 30 seconds.

Survivors do not get to pick their perks. They have the following perks automatically. Empathy rank 1 (if the killer is injured, survivors will see the killer's aura, but it will appear like a normal survivor's aura), Windows Of Opportunity rank 3, We're Gonna Live Forever rank 3, and No One Left Behind rank 3.

The survivor perks are generally picked to encourage cooperative play, but the killer's abilities are all designed to create distrust.

Post edited by Dreamnomad on

Comments

  • BenAcid
    BenAcid Member Posts: 34

    Looks neat, even though I dont really know why there is a voting for the survivors at the beginning, this way they know what the killer looks like.
    I think it would be better if
    A. All Survivors looked the same
    or
    B. The Killer could change his appearance, for example he looks like the last survivor he attacked.

    I would also make his gen interaction like this:
    Failing a skillcheck has no effect
    Hitting a normal skillcheck results in a 5% regression
    Hitting a great skillcheck results in a 15% regression

  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    I guess you missed the part where I said, "All players and the killer will appear as an identical survivor." The vote is just so players have a chance to be their favorite survivor. Regardless of the chosen survivor, all customization options will be the same for everyone so all players look identical.

    Your suggestion for skill checks is a good one. I was going to handle regression with his perk: Generator Saboteur: After successfully completing 3 skill checks while working a generator, the next skill check you fail will damage the generator by 50%. This way the killer can "pretend" to be a survivor more easily and the payout for spending time on generators is more strategic.

  • newbkiller
    newbkiller Member Posts: 1
    But if you are cooping on a gen you immediately now the killer after the gen regresses and yeah I understand it's hard to keep track of him but if you can that's an issue
  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    @newbkiller said:
    But if you are cooping on a gen you immediately now the killer after the gen regresses and yeah I understand it's hard to keep track of him but if you can that's an issue

    Well, the killer really shouldn't be spending all that much time working gens. You'll never stop all the generators from being finished by just sabotaging. It's just meant to be a tool in the killer's toolbox to help him blend in with the survivors.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    I thought before reading this it was gonna be a wraith vs claudette game mode

  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    @alivebydeadight said:
    I thought before reading this it was gonna be a wraith vs claudette game mode

    Lol, yeah, I can see why you might think that.

  • OrionQc24
    OrionQc24 Member Posts: 283
    Reveal aura for 60s! Omg reduce that ! Waaaay too much! 
  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    @OrionQc24 said:
    Reveal aura for 60s! Omg reduce that ! Waaaay too much! 

    Hmmm, you make a good point. I changed it to the following:

    Booby Trap Chest: You can booby trap one chest at a time. If no chest is booby trapped, reveal the aura of all chests. When a survivor opens a booby trapped chest, you can see that survivors aura for 30 seconds or until hooked.

  • OrionQc24
    OrionQc24 Member Posts: 283
    edited September 2018

    @OrionQc24 said:
    Reveal aura for 60s! Omg reduce that ! Waaaay too much! 

    Hmmm, you make a good point. I changed it to the following:

    Booby Trap Chest: You can booby trap one chest at a time. If no chest is booby trapped, reveal the aura of all chests. When a survivor opens a booby trapped chest, you can see that survivors aura for 30 seconds or until hooked.

    Better but it's more the fact you are revealed at all time. Lets keep it 60s BUT only visible when outside of the killer terror radius, Similar to Freddy. It would also give a use to the perk that lowers your terror radius to 0 when not moving for 2s.
  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    @OrionQc24 said:
    Dreamnomad said:

    @OrionQc24 said:

    Reveal aura for 60s! Omg reduce that ! Waaaay too much! 

    Hmmm, you make a good point. I changed it to the following:

    Booby Trap Chest: You can booby trap one chest at a time. If no chest is booby trapped, reveal the aura of all chests. When a survivor opens a booby trapped chest, you can see that survivors aura for 30 seconds or until hooked.

    Better but it's more the fact you are revealed at all time. Lets keep it 60s BUT only visible when outside of the killer terror radius, Similar to Freddy. It would also give a use to the perk that lowers your terror radius to 0 when not moving for 2s.

    The terror radius is always 0 for this killer. You also don't pick your perks. The Chameleon only has the 4 perks given to it.

  • OrionQc24
    OrionQc24 Member Posts: 283

    Ah ok I didn't see it was a game mode, I thought this was a killer idea.

  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    @OrionQc24 said:
    Ah ok I didn't see it was a game mode, I thought this was a killer idea.

    Yeah, these perks aren't meant for other killers. They are designed specifically for this game mode only. Unhooking survivors would be completely mental for other killers!