Anyone else think clown needs a speed nerf?
Answers
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Pennywise said:
I reg'd this account ages ago, but I have up to this point posted on Steam. I am being serious. The Hag, Huntress and Spirit can either close the gap quickly or can hit at ranged, which is why they have a slower movement speed of 110%. So why then does the Clown and Hillbilly have a walking speed of 115% like the other killers but they also can quickly close the gap? Bad design.
Lets nerf all exhaustion perks too by decreasing survivors sprint speed to 85% to compensate for their massive speed bursts while we are at it.0 -
He's not op. He can be difficult to deal with when you don't have windows or pallets, but when you do he's easy.
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@kingreaps said:
In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fastClown is normal movement speed and his power doesn't slow you down after he hits you unless he threw it prematurely in the direction you were running through. Clown doesn't need nerfs, infact he might need a bit of a buff, but definitely not a nerf.
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Firstly, I know people must have pretty much hammered it in your face at this point but the clown is the same speed at pretty much every single killer in the game at the exeption of nurse T1 myers and the hag.
Making him slower will make his power useless, nurse slowdown is because her power make her able to gain a tremendous advantage.
If you think the clown power to be enought of a justification to having him be slower than base speed you are insane.Secondly...
*Think
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@kingreaps said:
In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fastIf he was slower then the short speed decrease when hit by the bottle wouldn't matter because it would take to long to catch up. Clown is effective at shutting down loops and (not to sound mean or point fingers) most survivors don't know how to lose a killer once a loop is shortened or taken away. You need to know where the Clown might try to throw a bottle to block your loop and instead change course or simply fake it out and use a loop a little earlier.
Clown is much like Huntress when she first came out and people use to complain she was too "OP" because she could hit you at pallets. But eventually people figured out that you just put the pallet down earlier or faked the pallet drop altogether.
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Clown is one of my favorite killer to play as and against.
If anything I think his bottles should be buffed to a capacity of 5 or 6. This will make up for being so slow to reload your bottles. The only time I reload is after hooking or by a pallet.
And slow killers are boring to go against unless they have some amazing powers like hag causing you to go insane and the huntress with her hatchets.
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Hm. Can someone explain to me what this exploit is about?0
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@kingreaps said:
Tsulan said:He's as fast as the trapper. Would you consider the trapper to be to fast?
Does the rapper have anything to slow you down mid-chase and instantly catch you?
Yes, he can stop you completely with well placed traps.
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kingreaps said:Tsulan said:He's as fast as the trapper. Would you consider the trapper to be to fast?
Are you an undercover dev?1 -
@fakelove said:
@kingreaps here you go, maybe that's what happened to you
https://www.youtube.com/watch?v=Kbzrt-6e0ac"No exploit" that is like the definition of an exploit. Really hope they fix that.
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Nah, if you ask me Clown is a perfectly balanced killer, doesn't need a buff but a nerf would hurt him badly.
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If you take a killer that slows down survivors and make him slow, then you've just made him a killer that cant win unless he uses his power. A killers power is supposed to help him, not be something that is seen as an excuse to nerf him in other areas.2
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Leave the clown alone and fix the exploit. With the exception of situational perks, the killer is suppose to be faster by design.1
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Dragonredking said:
Firstly, I know people must have pretty much hammered it in your face at this point but the clown is the same speed at pretty much every single killer in the game at the exeption of nurse T1 myers and the hag.
Making him slower will make his power useless, nurse slowdown is because her power make her able to gain a tremendous advantage.
If you think the clown power to be enought of a justification to having him be slower than base speed you are insane.Secondly...
*Think
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when you're a mid tier killer and people want you nerfed
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He is base speed, his power helps to close the gap and deter loopers from playing an area to long. If you're trying to outrun the killer you not playing right1
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DemonDaddy said:He is base speed, his power helps to close the gap and deter loopers from playing an area to long. If you're trying to outrun the killer you not playing right
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@kingreaps said:
In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fastHe has baseline speed for killers. Anything less than what he has would result in him being pretty awful. His power does really well vs loops/people running in straight lines. Have to try and bait out his bottles before he gets too close too you. Gotta learn how to play against him.
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Elegant said:
@kingreaps said:
In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fastHe has baseline speed for killers. Anything less than what he has would result in him being pretty awful. His power does really well vs loops/people running in straight lines. Have to try and bait out his bottles before he gets too close too you. Gotta learn how to play against him.
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@kingreaps said:
How is it going to make his power useless his power is to slow you down how is it fair that with out his bottles he can keep up with you and with his bottles he can keep up with you so please explainThe after piece tonic slow down a survivor by 15% for 2 second whenever they enter the gas.
The normal killer speed is 115%
The slow killer speed is 105%
If they gave him the slow killer speed he would be useless because his power would be to be able to go barely faster than a normal killer speed for 2 second whenever a survivor get in the gaz.
WICH WOULD MAKE HIS POWER USELESS0 -
I don't.
Tell you what: Once bottles go as fast as Hunting Hatchets, i'll come back.0 -
Dragonredking said:
@kingreaps said:
How is it going to make his power useless his power is to slow you down how is it fair that with out his bottles he can keep up with you and with his bottles he can keep up with you so please explainThe after piece tonic slow down a survivor by 15% for 2 second whenever they enter the gas.
The normal killer speed is 115%
The slow killer speed is 105%
If they gave him the slow killer speed he would be useless because his power would be to be able to go barely faster than a normal killer speed for 2 second whenever a survivor get in the gaz.
WICH WOULD MAKE HIS POWER USELESS
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kingreaps said:In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fast0
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Its not that he is to fast; he is designed to keep the survivors from performing endless chases. You have to treat him differently than a normal killer chase. Break los as early as possible( map can make this difficult ). Boldness will serve you no purpose without skill to bait his throws. The longer the chase, the worse your chances if the player is good. As to without his power, that is just a bad chase on survivor side.kingreaps said:He can do that with out his power like what are u saying
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thekiller490490 said:kingreaps said:In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fast
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DemonDaddy said:Its not that he is to fast; he is designed to keep the survivors from performing endless chases. You have to treat him differently than a normal killer chase. Break los as early as possible( map can make this difficult ). Boldness will serve you no purpose without skill to bait his throws. The longer the chase, the worse your chances if the player is good. As to without his power, that is just a bad chase on survivor side.kingreaps said:He can do that with out his power like what are u saying0
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Look I'm not a clown main and not skilled enough to be entitled. Just stating that he is the same as most killers. With the right add-ons his power is imposing; though not the same as Billy chainsaw. Be glad they didn't make another instant down killer. Also not a kid and suck at throwing( no ez kills for me)0
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ZombieGenesis said:
Yup, the killer has a power that helps him in a chase...better nerf it so instead he has a power that compensates for a weakness bringing him up, briefly, to the speed of other killers. Brilliant. And people wonder why this game has lost almost 30% of its player base in the last 2 months.
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ZombieGenesis said:
And yet the game has still shed 30% of its player base in the last 2 months. At least on the PC based on steam numbers. His "speed" is no greater than that of any other killer standard speed killer. But, yeah, let the nerfing begin for those easy wins, right?
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ZombieGenesis said:
It's called the killer's power, it's his advantage, it's what helps balance him against the fact that he's one against four. It's supposed to give him an advantage over survivors. Even so, The Clown, like any other killer, has his counters. You have to learn how to avoid him and his attacks. It's not that difficult. And if he does catch you with the gas? Again, THAT'S HIS ADVANTAGE.
You are right about one thing, other killer powers are entirely too easy to counter. That's the problem. Survivor mains are so accustomed to powers they can just pretty much avoid that when they're faced with a killer who has an ability that can actually affect them they cry for nerfs as loudly as they can.
Again, gotta get those easy wins!
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ZombieGenesis said:
Good, I'm glad we agree that he's balanced.
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Clown Changes:
- Reduced movement speed. Clown has not been doing cardio and now suffers from Type II diabetes.
- Clown chase music now has a trombone playing to emphasis his big fat steps.
- Clown now squeaks with each step because he has clown shoes.
- Intoxication: Upon being hit by the tonic, the survivor is additionally stunned for 2 seconds to wheeze and cough. The survivor also gains bloodshot eyes and smiles very weirdly because they're drunk and high.
- Hangover: Survivors have 50% reduced action speed for 120 seconds after being hit by the tonic.
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Literally the most balanced killer in the game, and you are complaining?
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@kingreaps said:
ZombieGenesis said:Good, I'm glad we agree that he's balanced.
Exactly my point. No way to counter play the clown and u know that ur just a killer main who doesn't want him nerfed so u can continue getting easy 4 kills because it takes no effort with the clown bc how op he is
xD xD xD xD xD xD xD
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He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed1 -
Swiftblade131 said:
Literally the most balanced killer in the game, and you are complaining?
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ACEvHEARTS said:He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed
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kingreaps said:ACEvHEARTS said:He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed
At this point i will just ask you to print out your stupid thread and attach it to your application for disability allowance cause that way you didnt waste your time on this forum.1 -
They just need to fix the exploits and he's back toa baseline movement speed where he should be.
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ChesterTheMolester said:kingreaps said:ACEvHEARTS said:He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed
At this point i will just ask you to print out your stupid thread and attach it to your application for disability allowance cause that way you didnt waste your time on this forum.1 -
kingreaps said:ChesterTheMolester said:kingreaps said:ACEvHEARTS said:He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed
At this point i will just ask you to print out your stupid thread and attach it to your application for disability allowance cause that way you didnt waste your time on this forum.
You like so many Survivors want Stealth AND the chase to be super viable options at the same time. That not how it works. Each Killer has thier strength and weaknesses. Clown is most powerful in the chase, so don’t get into a chase at any cost. Other Killers are not so strong in the chase, so it’s fine to be chased more often. Seriously, you need to adjust your play style based on what Killer you’re facing.
Whats the damn point of Killers with different powers, different strengths and weaknesses, if you just play the same way against all of them and it works every single time? Stop trying to whine and complain being chased by Clown is harder and adjust you play style to be more careful and sneaky.
This is like people complaining you have to crouch more with Hag, watch your step with Trapper, or be better at Looping with Freddy.4 -
kingreaps said:ACEvHEARTS said:He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed
The clown doesn’t need a nerf because his bottles need to be thrown at perfect timing. You can counter the clown bottles when he throws them in an open field. Also if two of my bottles do not hit the survivor then I have to try to regain my steps so I can get a hit on a survivor. It is very important to not misuse your bottle because it can become a long chase when a survivor loops you.
The only smart time for a clown to reload his bottle is when by pallets or after hooking a survivor. Other than it wouldn’t be so smart.
The clown needs to at least get one hook before two gens pop otherwise it will be a challenging game for the clown.
There are plenty of ways to outplay a killer, you shouldn’t depend on always running. You can take risk by trying to juke killer or 360. I was able to juke a clown for the duration of the last gen being done.
You say clown always get 4K, I would love to see at least 5gameplay screenshots of you playing as the clown. And I would prefer if you are below rank 10
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@SovererignKing said:
You got found in the first place dipshit. You done ######### up, now take the punishment of being chased by a Killer who’s powerful in the chase. What you want is to say “[BAD WORD] Stealth”.
You like so many Survivors want Stealth AND the chase to be super viable options at the same time. That not how it works. Each Killer has thier strength and weaknesses. Clown is most powerful in the chase, so don’t get into a chase at any cost. Other Killers are not so strong in the chase, so it’s fine to be chased more often. Seriously, you need to adjust your play style based on what Killer you’re facing.
Whats the damn point of Killers with different powers, different strengths and weaknesses, if you just play the same way against all of them and it works every single time? Stop trying to whine and complain being chased by Clown is harder and adjust you play style to be more careful and sneaky.
This is like people complaining you have to crouch more with Hag, watch your step with Trapper, or be better at Looping with Freddy.
For me personally I'd rather have it go completely stealth based and not how much you can loop the killer in one spot. You'll have options in a chase but it's a last resort type of thing not hey let me look for the best looping spot.
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Iceman said:kingreaps said:ACEvHEARTS said:He’s fine the way he is.
Speaking of exploits though, I had a clown the other day who used his bottle throwing stance to wedge himself practically inside survivors on the hook. It ended up having the equivalent effect of old school facecamping before MD hooks, so nobody could get saved. That nonsense better get patched soon.
(And yes, survivor exploits need to gtfo too)
edit: my autocorrect sh!t the bed
The clown doesn’t need a nerf because his bottles need to be thrown at perfect timing. You can counter the clown bottles when he throws them in an open field. Also if two of my bottles do not hit the survivor then I have to try to regain my steps so I can get a hit on a survivor. It is very important to not misuse your bottle because it can become a long chase when a survivor loops you.
The only smart time for a clown to reload his bottle is when by pallets or after hooking a survivor. Other than it wouldn’t be so smart.
The clown needs to at least get one hook before two gens pop otherwise it will be a challenging game for the clown.
There are plenty of ways to outplay a killer, you shouldn’t depend on always running. You can take risk by trying to juke killer or 360. I was able to juke a clown for the duration of the last gen being done.
You say clown always get 4K, I would love to see at least 5gameplay screenshots of you playing as the clown. And I would prefer if you are below rank 100 -
"I don't know how to play against this killer but i don't want to learn how I just want nerfs >:I"
This discussion has given me so many laughs tonight, thank you
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