http://dbd.game/killswitch
Perk Idea: Entitys protection
Every time you get unhooked while the killer is in a radius of 32 meters around the hook, the entity teleports you anywhere outside a radius of 32m around the killer. You gain the broken status effect for 60/50/40 seconds.
This Perk wont activate when endgame collapse has triggered.
Here is an idea for an anti tunnel/ anti farm perk.
Now nerf DS so it cant be abused anymore^^
Comments
-
Why should the entity protect survivors? It f***s survivors where possible
2 -
The entity wants a nice fight. The new survivor perk makes the entity block gens FOR the survivors. So its clearly not anti survivor ^^
1 -
That's actually not totally true. The Entity certainly isn't their friend, but it also seems interested in letting them put up a fight. (it would be easy to just spawn the survivors and killer in a 5 foot by 5 foot room and let them be instantly killed.)
Also, Repressed Alliance shows that survivors can actually call directly on the Entity.
0 -
This is the first occurrence and explained by Cheryl being bound to evil by her backstory. All other occurences are like "you don't work on this gen anymore" or "let's block this window, time to get down". I don't see any clue that would support a positive or neutral position towards survivors. Cheryls perk would be in my understanding an "abuse" of her unnatural bond, that the entity does not necessarily like
0 -
The entity punishes camping (emblems) but killers are stubborn creatures who dont care about the entitys emblems.
The entity wants a show. Camping isnt nice to watch. So the entity teleports the survivors so the show can go on ;)
0 -
Survivors can make it anti-survivor though.
0