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As a community and (hopefully) devs, do you think/know the following is bannable?

Predated
Predated Member Posts: 2,976
edited June 2020 in General Discussions

So I had a game, which wasnt exactly fun, but for reasons I'd say are 100% toxic behaviour and IMO would fall under keeping a game hostage, but I'd want more input.

So trying to put any bias aside, let me lay down the situation:

He found me early on in the match, because I made a mistake of not being properly hidden and he could bodyblock me for an instadown(billy), fine, bit of an annoying start to the match, but I've had worse. He hooks me in the oh-so lucky nearby basement in a deadzone, yippie, also not exactly the best case, but again, had worse. Proxy-camps, not exactly the nicest thing to do, but yknow, thats how it be sometimes. So it already takes practically a full hookstage before I finally can get saved Once I finally do get unhooked, he comes in bodyblocking the stairs, not for my savior, but for me, waiting for a possible BT to be gone, and slugs me. Then he starts keeping me slugged, everytime he sees someone close to me, he goes off after them, but always returns once they are far enough away. After roughly 2 minutes, he picks me up and hooks me again, at this point, we're 4 minutes in game, where I've only been able to actually do anything for at best 30 seconds. This time I had the "luck" that someone instantly unhooked me with BT(I would have suicided otherwise, so it wasnt exactly a favor), and ofcourse he instantly hits me, but at least I got out right? Nope, he just tunnels me specifically, just to slug me again, and then just starts proxy-camping me while slugged, so everytime he sees someone to pick me up, he comes back instantly and downs me again. Once I am almost bled out, he comes again and picks me up to finally hook me. Total match time: 6,5 minutes, total actual play time, 1 minute 33 seconds(including those 2 moments where I could try to run away for 1-2 seconds)

Yet he claimed he wasnt keeping me hostage because I could bleed out, but then what would be considered keeping the game hostage? Because if you bodyblock someone in the corner of the map, you essentially do the exact same thing and the excuse of "the EGC has a timer" could be applied there too. He singled me out and kept preventing me from actually playing the game. I could have kinda understood if I had been a very slippery target that constantly blinded him, I could have kinda understood being slugged if it was my final hook and letting other survivors save you to be sportsmanlike. Obviously, back in the day, I would have just DC'd instead, but since that no longer is an option without recieving a penalty, I rather wait 3 minutes than 5 minutes.

It's one thing to have tunnel, but at least tunnelers will deadhook you if they are given the chance. And before you claim "DS", no, there was not a single obsession in the game, it was literally impossible to have a DS. Besides, in the meantime he hooked someone else too(which was one of the moments someone could pick me up and I could run away for 1-2 seconds) and after downing me, could down him again and then he didnt wait for a potential DS to pick him up.


And for those who still dont think that this can be considered keeping a game hostage, then what would you consider keeping the game hostage? Because I have never encountered something as bad as this since pre-EGC.


EDIT: I typed this while still a bit disgruntled and misremembered the dying state timelimit, which I for some reason assumed was 2 minutes, so I edited the times. The 1,5 minutes is obviously not actual time, it might have been shorter, it might have been slightly longer, but considering the gen I was working on since the start of the game was about 30 seconds in and he searched the surrounding rooms for what felt like a whole minute and due to a lack of exhaustion perk and being on the new map, I didnt exactly know my options of escape, hence the times. Just for clarification.

Post edited by Predated on

Comments

  • animalmak
    animalmak Member Posts: 399

    Unfortunately, this isn't considered keeping the game hostage because your teammates could be doing gens and escape. It sucks to go against someone who plays like this, but because you were still able to leave the game without having to DC, it wasn't keeping it hostage.

    Keeping the game hostage would be if you were the only survivor left and the EGC hadn't started and he bodyblocked you to where you couldn't move but then refused to down you. In this scenario, there's no EGC timer, and you can't even bleed out because you're not downed. The only way for the game to end would be for you or the killer to DC.

    So basically as long as there's a way for the game to end and all players to be able to reach the end screen, the game isn't being held hostage. If the ONLY option to end the game is to DC because someone is refusing to actually play the game to finish it, then it would be being held hostage.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Strickly speaking one only holds the game hostage if the other player(s) are forced to disconnect to escape the match. Keeping someone slugged for 4 minute is not holding hostage, because you are on a timer.

    Hostage situations would be: Trapping one of the last 2 players in a corner without an active EGC. For killer thats simply bodyblocking in the corner, for survivor that requires exploits, which the game has a multitude of.

  • IceCreamPrincess
    IceCreamPrincess Member Posts: 226

    He played in a lame way yes, but technically not against the rules. Bodyblocking for BT is perfectly fine, as well as slugging you to avoid DS

    What would be considered keeping the game hostage is where the killer bodyblocks a survivor inside a room/corner, and there is no means of escape available, and no means for EGC to start (i.e 1 survivor left but hatch was not close). If the only way for the survivor leave the match is to disconnect, that's hostage taking

    Also, nit picking your story, you say you where slugged until you almost bled out, and also claim to have almost reached struggle phase on the first hook, that alone is just shy of 60s for the hook, and 4 minutes on the floor. So your estimate of 4:30 match length is quite a bit off, unless there was exaggerations

    As for what he did specifically, there is merit on killing a survivor quickly to push a match heavily in a killers favour, but it is really damm lame, and really damn counterproductive as whilst your attention is on one survivor, the other 3 can complete all the other gens within 3 minutes

  • emptyCups
    emptyCups Member Posts: 1,262
    edited June 2020

    crawl away helps everyone else escape killer looses the match. Someone might save you anyway make sure you've recovered

    Last alive hatch closed ? Wait 60 seconds your bleeding not hostage.

    Try crawling to a hook in the open so he doesn't loose you and its easy for the hook.


    Bodyblock glitch is the ONLY way for a killer to hold you and even then its ur fault sticking in a corner you place yourself there.

  • Predated
    Predated Member Posts: 2,976

    Which is kinda a problem, because the only reason I didnt DC was because the DC penalty would take longer. I'd personally say if the only option left would be to DC, would be a hostage game. If ######### like that isnt recieving any type of punishment, then its fair to say that the devs are responsible for toxicity in their community.

  • Predated
    Predated Member Posts: 2,976

    Well, to be fair, I am fairly certain he would have, if the other survivors were actually braindead, for as long as he could. Besides, it wasnt like I was matched up with the brightest lights of the community that game either. So he had no reason to leave me. If it wasnt for the 5 minute wait, I would have DC'd. I personally rather wish they changed the DC punishment to losing 2 pips instead of 5 minutes. That way there isnt really a reason to DC unless the game truly isnt fun to play. Let alone that a game crash mid-match, which already sucks, doesnt suck more.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    That's not bannable. Chances are he was just a terrible killer, got lucky with an early down and desperately wanted to secure the kill. Maybe for a ritual? Who knows. Best to just move on. Don't give them the satisfaction of messaging them or anything. Don't DC and DON'T suicide unless the survivors are being absolute morons and not working on gens.

  • Predated
    Predated Member Posts: 2,976
    edited June 2020

    Again, there was no DS. No obsession=no ds.

    As for the nitpicking, I actually used in-game timers to calculate the time, and for some unknown reason just misremembered the dying state took as long as a hookstate. Meaning it's actually worse, but again, by the time I realized he was gonna keep me slugged all game, the DC penalty would take longer.

    And yeah, I agree that slugging or killing off a survivor early on(especially if it is a pesky OoO user), can be a legit strat to slow down the game. However, that is assuming all players are aware of the situation and know how to act on it. I was solo, and the remaining 3 survivors, well, didnt. And that must have been one of the reasons why he kept slugging me, even though he could have easily just chased someone else. If they were swarming my body all the time, at least I would give him some reason. But he knew no one was near, because he had Infectious Fright. It was on the new map aswell, so he knew that survivors wouldnt easily navigate to the basement, let alone do that sneakily. But he practically allowed someone to go down, just to focus on me. Even though his ability literally could instadown my teammate AND he could still have time on actually chasing me afterwards, since there isnt exactly a decent loop nearby the basement(there is 1 okay-ish, pallet, but that one was gone by the time I crawled that direction), he had literally no reason to do what he did. He wasnt exactly a bad killer, I didnt exactly have the best teammates, so he could have easily gotten a double pip and 4k given the circumstances. Yet he went to be not just an ass, but literally the worst killer I have faced. That includes having 6 iri head ebony mori huntresses in a row that deranked me from rank 1 to rank 3(talk about luck). But I rather have 1000 iri head mori huntresses in a row over someone like that killer. At least they let me play for more than a minute.

  • Predated
    Predated Member Posts: 2,976

    Nah, he was a p3 billy with optimal perks and charge addons. He knew exactly what he was doing. At first I gave him the benefit of the doubt because it was the new map, but clearly he had the option to down someone else easily, but instead just focussed on me. He could have easily gained a kill by hooking me 3 times, which also would have sucked, but at least that would cover a secured kill.

    And no, I wasnt the obsession, there was no obsession. Not a single ritual or challenge includes slugging people.

    And yes, the teammates were morons, but by the time I realized that, I wanted to suicide on my second hook, but before I had the option to, someone unhooked me. And from that moment on, DC'ing would give me a bigger punishment.

  • LordRegal
    LordRegal Member Posts: 1,551

    I just want to say that prestige just means they like the killer, not that they’re amazing with them. (This is a bit of a sore spot for me right now because I versed a couple streamers tonight in one game and when I went to watch the VOD after as I always do to see how I played from their perspective and they just spent the whole time mocking me for being a P2 Executioner who was still clearly learning how to play him. Like...he came out today, of course I’m not a god with him yet!)

    That being said that guy was an absolute nasty person. I hate killers like that because they promote the toxic behavior from survivors in a self-sustaining cycle. Also why I try to give second chances when someone is just not having a good match. We’re all here to have fun, and people who intentionally ruin it, regardless of what side they’re on, are the low point in the community to me.

  • Pulsar
    Pulsar Member Posts: 23,147

    Why would it receive punishment? He played efficiently and you couldn't counter it. I do not know why he did that, it sucks, but it isn't ban worthy at all.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    I wonder if you guys had a previous match together and he held a grudge? Or he just wanted to troll. Maybe his boss yelled at him in front of his co-workers lol

  • kaeru
    kaeru Member Posts: 1,568

    It is not bannable but I wouldn't say he played efficiently. Seems like Killer doesn't have much skill to down survivors quickly so he put too much effort to guard one person for one guaranteed kill. Doesn't sound efficient at all.

  • Pulsar
    Pulsar Member Posts: 23,147

    Well, it is. The game is the most unpredictable and the most potentially dangerous for the Killer when there are 4 Survivors. If one Survivor cannot loop well, or gets caught out of position, it makes sense to take them out of the game ASAP. Even if the other Survivors are god-like, they are far less of a threat as a 3v1 than a 4v1.

  • chase131119
    chase131119 Member Posts: 839

    He was probably waiting out a potential DS, I never check if there's an obsession in my game so he probably didn't check as well, didn't know that there was no DS.

    No it was not a hostage situation, because the game was able to end.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,599

    Nope, not bannable

    I've had it happened to me as I'm the type to post unpopular opinions. I'm like "Okay, fine - you felt I was worth wasting 2 minutes of your life to make my game miserable, that's on you. Whatever"

    as short as matches are in this game, it's not worth getting bent out of shape over. In the grand scheme of games I've played, this is actually pretty minor.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I thought you couldn't bodyblock the stairs in the basement anymore

  • Predated
    Predated Member Posts: 2,976

    I agree with that on one side, but on the other side, if someone placed enough BP in a character to prestige, then they must have played them for enough hours to be considered more of the top players. I mean, the only players who played PH more would be players that played him in the PTB. It wasnt to point out or prove he was amazing, but it is one piece of evidence that suggests he is at least above average. He was dedicated enough to sink in at least 5 million BP into Billy and have the perks he wanted to have, that is at least indicative that he could handle himself against the average survivor team he faces.

    And personally, when I am a killer, I at least give people a chance to gain a safety pip if I truly feel they have been mismatched. The only time I dont care about their safety pip is when I lost 3 gens and no one is dead on hook yet, or if after 3 chances they still ######### up so bad that it feels like they want to die. Fun thing about that behaviour is that sometimes you get yourself a survivor servant who will follow you everywhere, which slows down the game just as much as if you killed that person.

  • Predated
    Predated Member Posts: 2,976

    Efficiently? Really? You consider not downing a healthy, trapped survivor that never has been hooked while slugging someone who is dead on hook efficient? The only reason his "tactic" worked was simply because my teammates were more inefficient than he was. If I had 1 or 2 friends matched up with me, his tactic would literally gain him less than 10k points as a killer. He only gained 18k points from that match, purely because a chainsaw hit counts as 850 points and, like I said, the teammates were potatoes. So he basically tortured 1 survivor, had people do 2 gens(when they could have done all 5), he was about to do the same to someone else too, but then suddenly they grew a brain and he had to play the game "normally".

    It is an uncounterable situation. Not a single perk would counter that situation. At the start, sure, I was the one who made the mistake of being seen in a corner where he could bodyblock me. But that mistake shouldnt be punishable as strongly as it did in the game, I am glad that Soul Guard is a perk right now, but tbh, a lot of survivor perks should have had base-game counterparts. If you get unhooked, you have a few invincibility frames now(which I am very happy exists, because that was uncounterable), but those same invincibility frames should exist when someone is picked up from the ground. It would prevent so much toxicity and if there actually is a reason to keep someone slugged(DS, flashlights nearby, or just an extremely toxic survivor duo), then the option to down them again still exists, but requires better timing. Which, honestly, isnt that much to ask.

  • Predated
    Predated Member Posts: 2,976

    Nope, first time I saw him. Besides, even if he did have a grudge against me, which is kinda weird, because I dont use meta perks or flashlights, so all that he could be mad about is me literally outplaying him. Besides, I do believe that actually is bannable since you target someone specifically and intentionally depip them.


    As for the second reasons, I could get the trolling a tiny bit, if he also did it to other people equally. And considering his views on the match, I doubt he was mad at someone.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Holding the game hostage would be the game never ending, you can bleed out in 4 minutes which means the game will end. An example of holding the game hostage is cornering the survivor and blocking them from getting out.

  • Pulsar
    Pulsar Member Posts: 23,147

    Yes, I do consider that efficient. He managed to kill off a single Survivor and apply pressure to more Survivors who attempted to save. It isn't exactly a nice, or fun, tactic for anyone, but clearly it got the results he was after. DS/BT/Unbreakable could have bought you some time to get to a decent loop.

    It is NOT bannable, nor should it be. He did not break any rules and since it was the first time this happened, he is not specifically targeting you. Like I said earlier, these games happen, they aren't fun, they suck, but you just have to move on.

  • Predated
    Predated Member Posts: 2,976

    Its only efficient because some people didnt go for gens, it absolutely isnt efficient. He could have easily, EASILY gone for the deadhook and apply even more pressure. I mean, would you call a buglary by driving a car into someone's window efficient because the police doesnt respond? Ofcourse not. The only way it ended up being efficient was due to the inability of the police, not the ability of the burgler.

    And its not the first time things *like* this happened, it was the first time that it was this bad. And yes, considering I was the only one he constantly slugged, while he had plenty of options to slug someone else, he was targetting me.

  • Huff
    Huff Member Posts: 1,480

    I think it's a really fine line between playing the game right and "holding the game hostage." I'm pretty sure the only thing that counts as holding the game hostage is if there's literally no other way the game can end. Usually means being trapped in a corner with no other option than to disconnect. I'm pretty sure it's only this way because people would constantly cry about "body blocking" and they only want the most black-and-white cases to be punishable. That's just my guess: that they don't want to punish somebody who honestly didn't deserve it and was just trying to play the game.

    I don't think it's exactly nice what happened to you, but I'm pretty sure by the standards of the game's rules, only those niche situations will truly be considered "holding the game hostage." At least in a punishable sense. I would understand why you would want to generally call what happened to you being "held hostage," in a temporary sense.

  • Pulsar
    Pulsar Member Posts: 23,147

    Nah, he wasn't. You were his chosen victim for that game. If he did that to you in every game you played with him, then it would be targeting.

    He may not be efficient at tunneling yet, but I am sure he will get there with practice. Just like you can make tunneling super problematic with practice.

    Anyway, what I am hearing is that you screwed up the first time, then your team screwed up and got you killed. Not anything bannable there.

  • Predated
    Predated Member Posts: 2,976

    If you choose one person to treat the way he did treat me, then no, irrelevant. Choosing a victim is not about leaving a person unable to play, its about killing a specific person as fast as possible. He targetted me. No other way around that. The amount of games played has no influence on that.

    I wouldnt say "seeing feet around a corner" is screwing up, its a tiny mistake, I just happened to not be able to move one way and he was blocking the other way. However, my team didnt exactly screw up, because I am 99.999999% certain that he wouldnt go after them even if they fixed gens, because at least 1 gen was popped early.

    Let alone that its HIS behaviour on the matter that is the descripancy here. I mean, even if devs wouldnt consider it hostage taking(I would), he is intentionally depipping someone. Which, last time I was told, actually can be a first offense. Depipping survivor squads, people who purely try to stunlock a killer as long as possible, can be considered an offense, I was told.

  • Pulsar
    Pulsar Member Posts: 23,147

    The Killer can chose to slug you for as long as he wants. It isn't exactly good sportmanship, nor is it fun, but he is allowed to do that.

    You did screw up by putting yourself in an unfavorable position, I get it tho I am a stealth player as well, but you got caught early on. Your team should have been doing gens, they could've gotten out pretty easily and made the Killer de-pip.

    No, causing another player to de-pip is not reportable. Whoever told you that is mistaken. You were not taken hostage. Being taken hostage is like what happened to me last year. A Survivor had glitched and refused to leave, and the EGC did not kill them. By not leaving, they intended to force me to DC and de-pip as punishment for killing their team. THAT is taking a game hostage, but who knows, maybe definitions have changed.

    Unless you are abusing a glitch or bug to get the Killer permanently stuck, you cannot be banned for stunning a Killer, nor for playing well and forcing them to de-pip. Nor can you be banned for playing well as Killer and forcing Survivor's to de-pip. I've definitely seen games where some Survivors had under 1000 bloodpoints.