A guide for countering pyramid head
Pyramid head is in the same tier with spirit and nurse, he is even stronger then them if in a good map, he can catch a survivor so fast and ignore most of the survivor's perks, here are some guides for counter pyramid head if you think he is too hard to against with.
Lets see his strengths, his special attack can ignore most of the loops, no cool downs and fast charge, kinda op right? The way to deal with it is 1) DO NOT LOOP, if a loop like jungle gym is pyramid head can't see you and can only follow starch marks, you run away when you are not in his sight, this can prevent you to get hit by his power and buy you lots of time while he is confused. 2) If the loop is an opened area ( Usually normal pallet ), try to fake him, use some movements and like 360, if he miss quickly leaves the area. If he hits you, use your sprint and get into a 'Wall loop'. ( What happens when you can't leaves? If you are in a dead end or you can't leave, the only thing you can do is turn and twist to waste time as long as possible)
3) I said pyramid head can ignore loops means you still can't loop pyramid head as long as the other killer, what is the choice left? In dbd, you do gens, distract the killer and hide. Then hide, when you are in his terror radius, hide to somewhere that it is not easy to find you. Highly recommend on spine chill, iron will and urban evasion. The best build I suggest is: One exhaustion perk, one stealthy perk, one aura perk and another perk you like.
Summary: leaves when he don't know, leaves when he miss, hide and correct perk build, hope this helps you.
A rank 1 survivor
Comments
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To add on to this, good Pyramid head players will use their powers as little as possible, but will use the threat of their power constantly. Every window vault or pallet they'll drag the sword to get free hits on survivors animation locked, and either force the fake or take the free hit. Missing as PH is suuuuuper punishing, so the best piece of advice as lordtomato said is if he misses, GTFO. You can get so much distance after he misses a hit.
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Thank you, @lordtomato and @Furry_Fuccboi, I forgot how punishing his cooldown can be. I'll try to abuse these tactics to (hopefully) extend my chases against him.
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Just a note pyramid head is no where near Nurse and spirit strength . He is around the B tier imo he is probs the second or third best ranged killer in the game underneath huntress or maybe below or higher than deathslinger but we will see in time.
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Also do not get greedy at loops, much like Freddy a ph player can shut that shiz down real quick.
Watch for his sword drag and keep moving.
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Pyramid Head is nowhere near Spirit or Nurse in strength. Seriously, he has no map pressure, usually negative map pressure if the cages spawn next to survivors which they often do, and the Punishment of the Damned is incredibly easy to dodge if Pyramid isn't using it when you're animation locked. Play against him like he's Demo charging his shred, but pretend the loop's walls don't exist. Keep an eye on him at all times. He can be really easily countered as long as you know what you're doing, and against a good survivor his power is near worthless.
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Same tier as spirit or nurse?
Firstly, he's as loopable as other killers. His power is easily dodgeable and if you don't let him approach to much you can drop the pallet early (as you do with clown and doctor) and force him to break in the same way. Secondly, he has the same mobility as most 115% movespeed killers except Freddy, which is average. He can't snowball as hard as nurse, and is nowhere close to spirit when discussing about counter looping. In my opinion, he is somewhere between Huntress and Doctor in the tier list because he counters second chance perks and has some camping potential, but that is easily counterable by experienced survivors that run BT and DS.
The most common play that I am seeing is tunneling with his power after unhooking. Just jump into a locker if he's following you, because you will absolutely have time if you have BT. If you are in a SWF and your friend is injured, you can coordinate the Locker Play that is absolute abusive and will buy tons of time for your team.
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I said pyramid head will be the same tier as nurse and spirit ifYOU GET GOOD MAP LIKE SCHOOL. He can be bad in bad maps.
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You lost me when you said his range power was OP
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No, his power is not easily dodgeable and he is not loopable. He can down survivor as the same speed as nurse and spirit if survivor is in an opened area loop. If you keep running away and not loop him, he is just a stupid meme. Cage of torment can eliminate most of survivor meta perks and it is very powerful, can't flashlight save, pallet save or even our favourite hook blocking, it can even don't waste time on hooking, it is a powerful map control ability. Down survivor fast and powerful map control. Survivor can use his only weakness which is slow movement speed to guard gens, gen rush is another good way.
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I'll list the counter argument why he's weak.
1. His range attack is reactable, even those that come from out of sight.
2. His range attack is very limited, no flick, no moonwalk, slow turning speed, and it tells you where his attack will land
3. To use cage, he needs to inflict torment. Let me tell you, it's very hard to do that. They won't step in outside of chase due to how visible it is. So you can only do that in chase, which survivors will run in straight line to waste huge amount of your time plus not getting tormented.
So, he's actually very poor in open area loop due to how many downsides his range attack has. Good survivors will dodge it 100% of the time. At this point, without buff, he's just like you say, a stupid meme
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when I see the word weak, I ignore this post...
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You didnt say "if", you said that he is "even stronger than them" in special maps
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Good starting point for a discussion... "other opinion? #ignore"
You might consider not creating threads in this forum with this attitude
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I have to disagree with your third point. Some maps, like Dead Dawg Saloon his trenches can be pretty hard to see. And secondly alot of PH's place them near areas they know survivors will run and corral them that way.
I also have to disagree that good survivors will always avoid his ranged attack. Some PH's are very good at landing them.
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It says a lot that survivors have grown so accustomed to...loop, loop, loop, pallet, loop, loop, loop, pallet that when a killer comes out that throws that off a little it's immediately OP! OP!
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That's really all they got to defend themselves - unless you want them to all go full immersed and hide all the time.
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running circles around one spot until you use the pallet, then running to the next spot and repeating is not the only way to defend yourself. I rarely do it and have no problems running the killer.
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Oh sure(!) You definitely will be able to put up more than 10 second chases without looping against a good killer, care to show us a video?
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His ranged attack is not the easiest to pull off. The threat of him having that power and zoning you is better than using the power itself.
However even if you get a good map for him, he is nowhere on the level of Nurse or Spirit. He is a solid killer though.
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Maybe it's because that's our only defense in hopes of losing a killer? If we do anything else like hide, killers complain...
Please enlighten us how you're somehow able to evade a killer by NOT looping at pallets or windows. lmao
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Not really. If you think running to a location and running circles around it until the entity blocks a vault or you use the pallet is your only option then i'm not sure what to tell you. There are plenty of people who produce content you can watch that will show how to string areas together etc.
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You're not trying to lose the killer, though. Looping is prolonging the chase as much as possible, that's literally the opposite of trying to win the chase. Stealth is what you're looking for if you want to lose the killer.
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