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To all killers trying out PH and going off in the 4.0.0 feedback
I've played with him as rank 1 killer always against red rank survs with 3 SWFs, and today I only lost 2 out of 11 matches (As in 2 Kills or less).
For those who think his ranged attack needs a buff, here's what you need to understand
I see a lot of people going off on the "red marker" that appears before the shockwave, and I'm actually surprised it's still happening until now. But the thing is, if that red marker does not appear, the survivors have NO WAY of predicting your shot and possibly avoiding it. So removing it would simply be too overpowered as you're basically just getting ranged shots back and forth. The red marker was implemented to give a window for survivors to dodge it and should be only used when you feel like there's nowhere else to run.
Some tips on how to use his ranged attack effectively
Here's the secret, mindgames. Lots of mindgames. And not as in red stain mindgames, but you always wanna be swapping from judgement mode to no judgement mode during loops. Why?
1- When you constantly swap you obviously leave the trenches behind and obviously digging at the pallet or the window in a loop will inevitably cause them to be tormented.
2- When you constantly swap, it makes the survivors paranoid on whether you're actually going for that ranged attack or not, and the more you do it, the more they feel relaxed with you just being an M1 Killer. Basically, you're gonna be catching them off guard a lot.
Do NOT use his ranged attack randomly inside a loop
The survivor will simply see you using it and dodge it, what should you do?
MOVE AROUND THE LOOP WHILE DIGGING THE TRENCHES (And don't be afraid to M1)
SORRY FOR CAPS BUT THIS IS THE MOST IMPORTANT THING ^^^
When you move around the loop digging the trench, the survivor eventually reaches a pallet, or a window. They commit to the drop or vault? Sure just use your ranged attack. They don't commit? Sure, you gain distance on the survivor AND they will step onto the trenches you dug behind while chasing them.
It's a win win. But you just need to practice 2 things in particular with this killer
1- Steering your rites of judgement (To gain maximum distance in chases)
2- Knowing when a survivor has comitted to a vault/drop (This comes with experience, but a little tip to starters. When a survivor vaults a window, the item he or she is holding goes invisible meanwhile, keep your reaction time up and you'll almost always catch them)
Honestly I think that he's a brand new killer and people will be saying he's in a bad state or OP, but until we've had him for a good 2 weeks for each side to learn how to play him and counter him, I think the devs should leave him as he is for now.
Good luck out there and I hope this somehow decreases the begging for ranged attack buffs. See you in the fog.
Comments
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I still think the base range is too small, 8 meters is tiny for a power like this.
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"if that red marker does not appear, the survivors have NO WAY of predicting your shot and possibly avoiding it"
While I don't disagree with everything else, the red marker is for reaction dodges, not prediction dodges.
So without the red marker Survivors can predict it... by making a prediction. They just wouldn't be able to dodge it WITHOUT a prediction. Kinda like playing against Deathslinger or Huntress.
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So, you are being reasonable in a forum. How dare you?
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What do you want, 8m range at 115% movespeed or 12m range at 110%?
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Demo's shred is 11 meters and they play very much the same.
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I like to use my range attacks blindly. The survivor don't know if I'm dragging or about to use it as you say. This mostly can occur when there's a wall or the survivor decide to crouch.
I personally don't have a problem with him. I think he's well balanced.
Far as others, I think they're too excited to use his powers and cages. So they're not using him as effective.
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Anybody who thinks he's weak is wrong. He's not. Once people get the ranged attack down he's very strong in chase. My only issue with him is the people playing him have been the scummiest killers. But that's a player problem, not a character one.
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Maybe on the m1 side, sure they both move at 115%. However, the dash and ranged attack are very different anti loop tools, with demos being less focused on anti looping and more variable, not to mention most of their abilities are hardly comparable even looking at the class-play. They might both ready themselves at the pallet, but for very different reasons.
Ph has a ranged attack that goes thru solid objects. Because of this, he is not allowed 11m range, nor allowed to quickly close distance like the demo or even nurse for that matter. With his trenches, Freddy pools probably comes closer to comparison with antilooping, but those are more useful for the chase than the trenches if the survivor is already cursed.
Simply pointing out the range of one killers ability won't invalidate the varying difference in another killers ability.
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