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Suggestion solution for "Cage tunneling" with PH

tixerp
tixerp Member Posts: 270

Remove his ability to see the aura of caged survivors, and instead make a rare add-on that gives you killer instinct on the unhooker for 5 or so seconds. Maybe also a very rare add-on that not only gives you killer instinct on the unhooker for 3 seconds, but inflicts them with Torment. Discourages tunneling, but gives you information on where the action happened if you're lost.

I haven't had much problems with PH tunneling so far, but I'm seeing a big amount of people saying they have. Who knows if its just a knee-jerk reaction, and it's over-glorifying PH's tunnel capabilities, but I could maybe see the potential. If it IS as bad as they say, I think this is a safe change.

Comments

  • Veen
    Veen Member Posts: 706

    Yeah just avoid the torment when he's proxi'ng, just choose between being hooked again or mini mori'd lmao.

  • Onionthing
    Onionthing Member Posts: 469

    keep making these threads, devs will cave and nerf bat him into the ground ... they always do ... so dont stop

  • Mew
    Mew Member Posts: 1,837

    the thing is, it doesnt really matter if they have an aura on the cage or not. the cage will always spawn as far away from you as possible, so the pyramid head can just beeline to the other side of the map and tunnel, anyway

  • Veen
    Veen Member Posts: 706
  • Mew
    Mew Member Posts: 1,837

    true, but if the pyramid head really wants to tunnel that badly you cant stop him from doing it

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited June 2020

    From my experience only today, I've mostly seen it on P3 PH's, and not the ones who seem to still be learning him.

    Also, thank you for not being civil with your post while I am sure many people will disagree with you because they think you sounded the nerf alarm.

    I think part of the problem is that some cages always seem to appear in the middle of nothing, which I get that RNG is a thing in this game. I think more survivors wouldn't be as frustrated with this 'tactic' if there was something they could do. The PH I was playing against today pretty much only used his power as the survivor was releasing the caged survivor because they knew it was a guaranteed hit on both, and a down on the caged one.

    Something just didn't seem right/fair IMO.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    I dont get this, The cage spawns on the other end of the map.

    Theres are two reasons why PH could be there before you:

    1. Everybody runs Urban evasion and you are just to slow getting there. Maybe these people should learn how to run.
    2. Oh you wanted to finish your gen wich was at 60%? well gens over friends i guess, but dont complain about the killer creating some pressure when they notice you sit on gens and only rescue last second.

    Theres nothing wrong with his cages. I can understand some cases of people complaining about camping and tunneling off hooks, because the killer was aready there, but the cages?

    No.

    This killer is extremely balanced, even his range attack is easy to dodge.

    I say leave him as he is and thats it.

  • DWolfAlpha
    DWolfAlpha Member Posts: 931

    Just make a sound notification on cage save. Similar to failed skill check.

  • tixerp
    tixerp Member Posts: 270

    Exactly. ANY killer can tunnel if they want to that badly. So instead, the best we could do is discourage it. Which PH does discourage it, but there will always be some bad eggs of the bunch. This change just lowers the chance of someone tunneling, while still giving him an edge, and not breaking him into submission like how some people want to nerf him into the ground.

  • kosmi
    kosmi Member Posts: 363

    Better let him down you then get into tormented so that you can use ds. Also you can run into locker to use ds if you are tormented. So change you playstyle or use your brain. Aginst swf ph is not big deal.

  • tixerp
    tixerp Member Posts: 270

    Personally, I feel the same way. As I said, I haven't seen a single tunneling PH so far. My suggestion isn't for nerfing him as it really wouldn't change your normal PH experience, but it instead slightly discourages tunneling if someone tried, and instead gives him a different kind of edge (killer instinct on the un-hooker). So I wouldn't be opposed to a kind of change like this, but I still feel it's unnecessary.

  • bm33
    bm33 Member Posts: 8,495

    Just avoid Torment - randomly get Torment midway through being healed when there's no trench and the two healing you don't get it. That just happened to me in a match, was awesome. 😒

  • RayrafLPP
    RayrafLPP Member Posts: 621

    I think he is perfectly fine, if survivors are too slow its on them. You cant hold their hands forever. People got extremely cocky while they had BT or DS activated and most of the people that complay now are just mad that they dont get 60 seconds of "i can run in the killers face without being punished because i have DS unbreakable combo"

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited June 2020

    @RayrafLPP

    Those aren't the only reasons. Some maps are very small so whether you're running or not, it is not going to matter... you will get there at the same time they get there, at best.

    I don't get this mentality. I hear people saying "Well if you weren't flocking around the caged survivor, I wouldn't have camped".... and now you're suggesting to basically do just that. Hmmm.

    You have to be able to see it from both perspectives, and while those are legitimate reasons why the killer might be there before a survivor gets there, that is in no way any more balanced considering that they are getting another free down-turned mori. You can't make a safe release and PH isn't going to have a consequence for going back.

  • Onionthing
    Onionthing Member Posts: 469
    edited June 2020

    disable the aura, make all hook perks work with cage ... I would take that nerf for that buff/nerf .. esp BBQ

  • RayrafLPP
    RayrafLPP Member Posts: 621

    Well that rare situation where survivors have no chance being faster then PH is unlucky. Like its unlucky when survivors SPAWN on your Ruin etc.

    Im doing my archive quests as survivor right now and usually its on the survivors if saves go wrong. Sure there may be exceptions, but thats just unlucky and doesnt deserve a rework of a new released killer.

  • tixerp
    tixerp Member Posts: 270

    I don't see what your argument is. I agree that PH isn't a big deal. The only thing this suggestion changes, is lowering the chance for PH to tunnel a caged survivor, and instead chase the un-hooker. Doesn't make him any worse.

    Sure. I play both survivor and killer, so while I also wouldn't want PH to get changed, I can imagine how ######### it would be to play survivor and get tunneled out of cage with little defense because of incompetent team mates and a dickwad PH. The best we can do is try to balance out the amount of that, instead of breaking him. I have a fear devs might crumple under fear and bash his brains in under the loud voice of survivors who want much worse changes, so I hope they listen to a much more subtle change like this, IF they do have to change him. Just a theoretical suggestion, not a crying demand.

  • HP150
    HP150 Member Posts: 455
    edited June 2020

    What you suggest even further reduces PH's ability to do one of the core concepts of killer; guarding your objectives (Survivors in the "Hooked" state in this case). Something that PH is already poor at EVEN if he is hard tunneling across the entire map to a caged survivor who may or may not have spawned next to a teammate. That is the crux of the issue; you're proposing a reduction of map pressure to a killer who already has low map pressure / non-existant mobility tools. The survivors will know for 100% certain that an unhook (uncage) is safe, every time. And that is the elimination of all pressure from a cage. What you're proposing is a straight nerf, both to PH's that tunnel off of cage and those who don't.

    Why beat around the bush? The real issue is that neither Survivor nor Killer get any mileage out of hook perks from cages, despite the game being balanced to some degree around hook perks from the start. If even one survivor has an obsession perk, DS must be played around as if they all did. Even if no survivors have Borrowed Time, it must be played around as if they all do. Even if the Killer doesn't have BBQ & Chili, it must be played around as if he does. That is how the game is balanced, and cages wildly skew this.

    I get that the devs might have wanted to shake up the meta or make something different, but "this ain't it chief". Nobody asked for this and I don't think either side is happy with cage mechanics.

    Let the survivors enjoy their safety blanket of DS / BT / We'll Make It and let Killers get their BBQ stacks / Pop-Goes-the-Weasel procs. Usually the simplest solution is the correct one; allow all hook perks and mechanics to work on cages.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited June 2020

    @RayrafLPP

    They aren't that rare once people get good with PH. Spawning right next to Ruin isn't a survivor choice, it's a game choice (something that I am for being looked at). PH going back to tunnel the survivor off the cage is a choice.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    Well in this case you could say the survivor could leave it for a minute out of fairness. But they wont. Its a survivor choice as well. The game does not force the survivors to cleanse.

    Its not even smart every time, it happens so frequently that survivors spawn on your totems right away that I used haunted grounds as only hex perk for some time.

    But both are players choice thats for sure.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited June 2020

    @RayrafLPP

    I just think comparing unfortunate hex spawning locations with the choice to go back to tunnel off a cage because you know that in their current state they can negate practically anything the survivor has to defend themselves isn't a valid comparison.

    I know that hex spawning locations need to be changed in order to make it "fair", but that doesn't delegitimize the fact that the cages mechanic can be abused to an extent. Like, I could come up with so many other things that need looking at but that doesn't solve the issue at hand.

    Just like I would have never said infinites were ok because killers can do "x|y|z".... they needed to be looked at.

  • Onionthing
    Onionthing Member Posts: 469

    you would think with this revelation (uggggghhh im gonna vomity.. i hated that movie) that there would be a crap ton PH out there, but it seems to have died off... I wonder why... ?

  • Babyyy_Boyy
    Babyyy_Boyy Member Posts: 444

    Not really. He’s 115% movement speed. I could understand if he had 110% like Huntress but it’s not that much of a waste of time especially considering the fact that half the maps sizes have been reduced.

  • clem1710
    clem1710 Member Posts: 275

    A killer who can't even know where he put a survivor? Are you serious? Or just an entitled survivor main ?

  • tixerp
    tixerp Member Posts: 270

    I main PH. I only cage survivors when there's something very important to get to quickly/there's already a lot of pressure on survivors. The last thing on my mind, is where the survivor will go. I just want him hooked immediately. Don't care where he's going. Maybe it'd be better if the Killer Instinct were in his basekit and not add-ons only though. Theoretically of course. I like him the way he is right now.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    After all the times killers talking about DS get "just don't tunnel!" You get a big fat JUST AVOID THE TORMENT? :)

  • Nos37
    Nos37 Member Posts: 4,141
    edited June 2020

    Just make the Cage spawn in a random location (at least 36m away) and reveal the aura of the cage to the Killer ~5 seconds after it has been revealed to the Survivors

    Until then, Survivors can equip We'll make It and premeptively run to the side of the map opposite of the downed, tormented Survivor and be ready to free and heal

  • kingoftheirish1992
    kingoftheirish1992 Member Posts: 159

    Instead of learning different nuances of the game like how to play verses different killers let make everything the same so no one's felling or fun is affected. Red rank survivor and killer just for retrospect.