I Decided to Continue Watching the Dev Streams So You Don't Have To
As some of you may know, I was tossing up whether to keep doing this summary thing, but I received quite a few requests for it and a good friend of mine talked me into this one. So you can thank him for this (or blame him, as the case may be).
As always, while I have tried to remain as true to the spirit of what was said on stream as possible without conjecture or elaboration, do bear in mind that the following is official information, unofficially worded, so please don't read too far into the particular phrasing of things. The exception is if something is enclosed in quotation marks " ", in which case it is quoted directly from what was said on stream, so read into that what you will.
If you would like to watch the stream for yourself, it is available only on Twitch this time.
You can find it at this link: https://www.twitch.tv/videos/654553802
The following members of the development team were featured on this stream:
Marilou (aka @Ribanne) - Community Manager
Ethan (aka @Almo) - Live Balance Designer
Mat Walker - Level Designer
The stream opened with a screening of the Silent Hill Spotlight Trailer, followed by some announcements.
Announcements
- The Silent Hill DLC is out now on PC and console. Players can purchase the characters for Auric Cells in-game, or the full DLC on the Store of their respective platforms.
- Today’s stream is a Q&A, but tomorrow the developers will be hosting another “Around the Campfire” stream, where different members of the development team play Dead by Daylight together and chat with the viewers on Twitch. This will be happening live on the official Dead by Daylight Twitch channel (https://www.twitch.tv/deadbydaylight).
- The in-game anniversary events will be commencing on June 23rd. More information will be available “when the time comes”. Starting today, anniversary raffles will be held in the official Dead by Daylight Discord server.
Q&A
These questions were selected from a thread that the developers created on the forums prior to the stream, as well as from the Dead by Daylight subreddit.
Questions About the New Chapter
Why does Trail of Torment reveal the generator’s aura? (from @Orion)
If this aura weren’t present, the survivors wouldn’t know that anything was happening. They want to give survivors an indicator that the perk is active. The aura reveal can also be used to the killer’s advantage, as survivors may become needlessly cautious, or put themselves in positions they otherwise wouldn’t and be caught off guard while focusing on the generator.
Will Pyramid Head’s perks be buffed? (Asked during the PTB by @Respectfulnancymain)
Some tweaks were made to the perks following the PTB, which mostly took the form of value adjustments. Forced Penance, for example, had its duration increased to 40/50/60 seconds, and it now grants additional bloodpoints for protection hits. Trail of Torment’s duration was increased to 16 seconds, and the cooldown reduced to 80/70/60 seconds, so that it may be activated more frequently. The duration of the Oblivious status effect on Deathbound has been increased to 60 seconds, and some improvements have been made to the way the perk’s activation status is displayed.
Are there any plans to add the cage skill checks to hooks? (from @Lycidas)
The developers aren’t sure yet, but they are considering it. They will be monitoring the mechanic’s performance – how many people fail the skill checks, how much time they lose, etc., as well as player feedback on the topic. They clarified again that they are not “dead set” on the current button-mashing mechanic, they simply want players to be interacting with the game in some way rather than doing nothing during the struggle phase.
Why did you go with Cheryl rather than Heather? (from @LordRegal)
(From Dave Richard, Creative Director): Cheryl was taken by the Entity following the events of Silent Hill 3, during which she changed her name from Heather to Cheryl.
Are there any plans to buff The Executioner? (from @geranium)
The developers were satisfied with the way the new killer operated on the PTB, and didn’t observe any major bugs or issues with his power which necessitated “dramatic” changes. However, they are closely monitoring his performance in the live game, particularly with regards to the Punishment of the Damned mechanic. From this, they will be able to determine whether his power needs adjustments and respond accordingly.
As always when a new killer is released, they received a huge amount of feedback and reactions immediately post-release, and they want to allow some time for players to get used to the new killer, learn how to play against him and level him sufficiently to be able to compare him fairly to the other killers, before they make any significant changes. Again, though, they will continue to read and process the feedback they receive.
What was the reason for picking things from multiple games in the Silent Hill franchise? (from @linoid)
(From Dave Richard, Creative Director): Those on the team involved with acquiring the license are big fans of the franchise, and as fans they wanted to be able to explore Silent Hill and its stories as much as possible. They took aspects from each Silent Hill game which they felt were most “iconic and interesting” and would fit best in Dead by Daylight.
The Creative Team felt that these selections were a good way to bring the two games together in a way that made sense.
What’s your favourite small detail on the new map? (from @Spengler)
Marilou: The corpse in the locker that pops out when you walk past.
Mat: The twitching bodies in the cages. This was a feature on which the animation, art, audio and level design teams all came together to collaborate. It’s very scary – in a freaky way, not in a jump-scare sort of way. It’s the kind of thing that you see a lot in Silent Hill, and has been “transformed” for Dead by Daylight.
Ethan: The bathroom with the girl crying inside a closed stall. It’s very creepy, and it’s in a relatively secluded part of the map, but something you encounter fairly often if you do venture in that direction.
Could the cages be changed so they are affected by Blindness? (from @zavch)
Objects related to killer powers are never affected by Blindness, because the ability to read their auras (or not) is a core part of the killer’s balance. For example, Pig has an add-on which inflicts Blindness and prevents survivors from seeing jigsaw boxes, which is part of the balance of her kit. This is why objects like these are shown in a white, rather than a red, aura, similarly to the Plague’s fountains or the Pig’s jigsaw boxes.
With the introduction of scripted events, like bodies falling out of lockers, are we going to get more of that in older maps or new maps? (from the live chat)
It’s not currently planned, but it’s a very popular feature – players like seeing it, and the developers like doing it – so they are thinking about working it into their schedule. Players can probably expect to see more of this sort of thing in the future.
Questions about the graphics update
Will characters also get their visuals updated when the graphical update arrives? (from @Jota)
Some of the visuals will be gone over, but unfortunately they can’t go into details on this.
Are there plans to update facial animations? (from @Raidirar)
Again, it’s a lot of work with the amount of characters in the game, so they can’t give details now, but there will be more information available further down the track.
What kinds of animations are being changed in the graphics update? (from @PassarinoT)
All kinds, from survivor movements to interactions with objects. More details to come.
Will the graphics update change some tiles? (from @RomeroJane)
The Art Team has been working very hard at updating the visuals and bringing the game to the “next level”. The Level Design Team are working closely with them at the same time to improve the game in terms of both fun and balance.
Will the graphics update bring breakable walls to older maps? (from u/spiritjonie)
Yes – as mentioned, the Level Design and Art Teams are working together to improve the visual quality of the maps, and as part of this, they are looking into integrating breakable walls into older maps as planned.
Will the graphics update release all at once, or over time? (from u/mewysocks)
They have received a lot of questions like this about the update. They will be communicating “properly” about it and giving all the details on what’s coming at some later point in the future.
Are there plans for more gore? (from @Flatskull)
There are no current plans along those lines, but it is still being discussed internally. So, again, more details will be coming in the future.
Miscellaneous Questions
Is The Clown getting any other changes? (from @DingDongs)
The developers have been monitoring Clown’s performance for a long time, and while they believe he is underrated in terms of strength, they acknowledge that the fact that it is not immediately obvious how to use his power most effectively is a problem. Due to time and resource constraints, they discovered that it wouldn’t be possible to make any major updates to Clown in the near future, so they found a change they could make that was simple but impactful to go into the most recent patch. They are currently looking into the possibility of improving his “viability” further, but they don’t have any concrete plans that they can announce at the moment.
Will we be able to mix and match legendary cosmetics? (from @Esskay)
This issue has been the subject of a lot of questions from players recently. For those who don’t know, legendary cosmetics are outfits in which all three pieces are linked, such that one cannot be equipped without the others. They can be identified by a unique symbol in-game.
The idea of legendary cosmetics is to represent “the fantasy of a character”, so it wouldn’t make sense to be able to mix them with pieces of what are essentially another character. They are also made differently to ordinary cosmetics, so things like clipping are not an issue as they would be if the outfits were made of separate components.
Will legendary outfits have their own voice? (from @Mooks)
This is a feature that the developers would love to implement. They haven’t been able to at this point, but if they are able to make it happen in the future, they definitely will.
Will there be a 104% Bloodpoint offering in the event? (from @TheNormalizer)
All of the event details will be revealed next Tuesday (June 23).
Will we ever see more contests like the cosmetic contest (for maps, music, charms, etc.)? (from @Inferno427)
In the case of things like maps or music, this is unlikely. There is a lot more that goes into creating these things than just the concept, which makes them difficult to construct a contest around.
Does Silent Hill mean that we could see other game characters? (from @Eris27100)
This has always been on the table – Bill, who originated from the Left 4 Dead franchise, being the other notable example. If the developers find another video game character that they feel would fit well in Dead by Daylight, licensing that character is definitely a possibility that they would consider.
Will there be legendary outfits that aren’t licensed? (from @colelema9)
This is something that’s being looked into. The team have a lot of amazing ideas along these lines, and these ideas will be brought to the game as their schedule allows.
Any update on the new matchmaking? (from @MiniPisa)
Tests with the new algorithm have already begun on certain live servers, and they are now beginning tests of the MMR system itself. If all goes well, the system will be released across all servers. There won’t be a patch required when this happens, but it will be announced on the forums.
For the past month or two, the MMR system has been running in the background calculating players’ MMRs (but not yet using these for matchmaking), so that the developers can gather data on how well the algorithm works at predicting the likely outcome of a match based on the players’ skill levels. Based on this data, they have been able to make improvements to the algorithm, and now they are doing limited practical tests using this algorithm to facilitate matchmaking. Once they are confident that the matchmaking is working as intended with the new system, they will roll it out across all servers and platforms.
Final Comments from the Developers
Ethan invites players to share their feedback on the new perks in particular, especially on how they work in combination with existing perks. The best place to do this would be here on the official forums (https://forum.deadbydaylight.com/en/categories/suggestions).
Comments
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Is my fourms bugged or did litrally no one comment on this post?
Ig this dev stream was pretty boring
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Thank you Fibi.
Hope all is well with you.
My question did not get answered and it was a pretty basic one, I'm surprised because I was the first to ask a question when the page popped up. I asked "Are there anymore Silent Hill maps in the works?"
But of course, they pick the ones they can never answer.
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Thanks for this, was nice to read about it.
@BigBrainMegMain yeah that and some good questions about hit validation and PS5 were ignored. Reminds me of the twitter Q&A for another game where the dev was taking questions. He only replied to easy and obvious ones like "When does the DLC release?" but nothing important. Most of these Q&A events answer nonsense questions that is already known info. Or they use your question but don't even answer it. My question was used last time but the answer didn't fully address it.
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Yeah, when someone complains about it on the forums I always chime in with
They always answer "What colored nails will Kate get next patch?"
"Will we ever get to know about Jane's breakup?"
"Wouldn't Kate look great with Liam Hemsworth? They're so cute together!?"
"What's Feng's height?"
I swear...every Q&A.
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They tend not to answer questions about things they're working on or whether something might be implemented in the future because they're simply not allowed to say, so the answer is always going to be vague and noncommittal. I think they sometimes make exceptions if the question is a super popular one, or if the feature being asked about happens to be one they were ready to announce anyway.
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Nope, no comments before yours. I guess it doesn't draw as much attention without the Trusted tag, and this one isn't pinned either. Plus, I don't think people were necessarily looking out for it - someone else already made one with a very similar title, and the wording of that post seemed to have accidentally implied that I was gone from the forums or something.
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Still gotta thank you for doing this- your format imo is better than the other post (no shade I promise). Shame the questions here weren't as interesting as the last couple of QnAs.
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Thanks, mate 😊 I found the questions okay myself, but you're right in that there weren't any huge breakthroughs in the information given, aside from that the anniversary events start next Tuesday, which was the most exciting part for me. It might also be that this was a particularly short stream, so it didn't necessarily feel as full-bodied as some of the past streams have.
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A legend is back
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The good news about the anniversary is
a) I'm very, incredibly hyped
b) If you go into custom games (idk if you know this so sorry if you do) you can actually see the new items and they look awesome!
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Glad to hear your sticking with us Fibijean. The community wouldn't be the same without you :)
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❤️❤️❤️
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Thanks, mate 😊 I'll be sticking around for stream summaries, at least. Can't promise I'll be as active around the rest of the forum as I used to be.
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:)
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These are always the best posts to read, i cant always spare the time to watch the whole stream so having someone like you type all this up is a god send!
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Someone hacked the flashlight into a regular game and just dropped it next to Monto during his stream the other day.
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Then I sure hope they got reported :)
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Glad you decided to do this overview, hopefully you'll keep being active on the forums in more ways, you're the hero this sub needs ;D
Wouldn't be surprised if you got your Trusted status soon too, they've got to know how important you are here :v
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Thank you again for doing this. I've always appreciated how much work you put into these posts.
I hope to see you back with a red avatar soon.
Best wishes.
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This stream does not appear on the official YouTube Channel. Guess I will have to wait. Not watching this on Twitch.
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On the anniversary stream they said it should be this month, if that helps.
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Legendary outfits? whaaaat?!
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"As always when a new killer is released, they received a huge amount of feedback and reactions immediately post-release, and they want to allow some time for players to get used to the new killer, learn how to play against him and level him sufficiently to be able to compare him fairly to the other killers, before they make any significant changes."
So, in other words, STOP OVERREACTING AT RELEASE. It's so annoying having to scroll past the "New killer OP", "New killer Needs Buff" and "New Perks Bad" posts to find some actual content on these forums as a console player. I am finding Pyramid Head easy to go against currently, but then again, I don't think that people have learnt him properly yet so it's hard to say.
I also generally point to Clown as a perfect example of just letting natural counters form. I don't recall seeing any changes to him until recently and I've been playing since Darkness Among Us. So many people say "worst killer in the game!" and that's just by giving it time.
It's also good to see that the perks were buffed slightly, because on paper they certainly seemed a bit weak. The only one that I still see as weak though would be Forced Penance, but having the timer at 40/50/60 might be enough to scare some people off.
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Good to have you back Fibi.
I hope to see you with a red avatar soon.
And thanks for the information. I wish the devs would have made a statement regarding the audio bugs.
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Honestly don't care about the dev stream. I gave a thumbs up to support @Fibijean
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You're adorable, thank you ❤️
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I wouldn't go that far. But you're welcome none the less.
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Well, I adore you 😉
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Lol. Fair enough.
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Thank you always helping out you inspired others to do it in your absence! Your a great inspiration and just wanna help the community. Hope to see you back as trusted soon!
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I wish they would have answered why you can't mix and match Cheryl's other outfits. Because those aren't Legendary, they're Rare and Very Rare.
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Thanks for doing this Fibi!
I'm usually working when the dev streams happen. It's very helpful to have a summary with the level of details you put in, on the forums 🤟
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I'm so happy you decided to stick with the forums Fibi! I'll always appreciate what you do for us, as I'm sure many others do as well.
I'm thrilled to hear that a LOT of animations are being looked into and changed because I definitely think some need it. I know it might sound sadistic but I'm also happy to see that they are, at least, looking at adding more gore because some mori's could be so much more impactful with it but that's just me.
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I didn't see it at first. Until @Respectfulnancymain posted a comment and it made it to the front page.
Before that, I did not see it.
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Thanks for the hard work you put into this, really appreciate it!
"Why does Trail of Torment reveal the generator’s aura? (from @Orion)
If this aura weren’t present, the survivors wouldn’t know that anything was happening."
Isn't that the point of a stealth perk? Ok then, guess that's going in the bucket.
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Still dont answered why you got jailed since you are very useful and i didnt saw any comment of yours that could be considered as a bannable thing
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It's similar to how when you use Insidious, a flashing neon sign unfolds out your head and zooms around in the sky.
Wait...
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Sticking with the forums for posting stream summaries, at least. You might not really see me elsewhere on here anymore.
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Obviously I'm not allowed to explain it to you here, but thank you, I appreciate the sentiment 🙂
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Feels really good with this, especially when in comparison of what i fell with BHVR...
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Thank you for doing these! I haven't been on the forums for a while now so i didn't say thanks when you made this.
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As long as I get to see you around in someway shape or form, that's cool by me! ^_^
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I think the trail of torment answer was a little bit ridiculous.
None of the perks that give undetectable give an indication of it.
Dark devotion doesn't ping everyone in the general area to let them know it's active.
Tinkerer doesn't make the gen vibrate
Beast of prey doesn't like The Killers aura
Insert insidious Bubba joke here
I don't get why trials of torment has to be the only undetectable perk that gives away it's location.
The survivors have never needed an indicator before so I don't know why they need an indicator now.
As for their explanation about mixing matching that doesn't really explain why you can't mix and match Cheryl's green cosmetics these are not legendary cosmetics so I don't see why they have to go as a set however the reason is most likely Konami said so I'm not going to fight that too much.
Overall I really do hope they go back and redesigned some of the old models. Every character from Kate onwards as well as the cosmetic store has proven that they have gotten better with with their model design I just wish they went back and share the same love with some of the older cosmetics and models.
Touching up all the things to bring them in line with the newer models and cosmetic designs for example Min's default hair so it doesn't look like a coconut got stuck on her head or Meg's braids so they're not so stiff and weird looking.
Post edited by Volfawott on2 -
Tbh, most of the dev streams are boring. They used to be something I looked forward to every time, last year I just want to other stuff with my time then watch dev streams.
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Thanks for posting this, but man, does it make me salty.
The answers for Trail of Torment and the Clown. . . how how out of touch are these devs?
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Waot that pig addon for blindness includes jigsaw boxes? The addon says it doesnt include boxes
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The Clown answer was very depressing and, without sugar coating it, very ignorant of his current state given that it was coming from a developer.
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"If this aura weren’t present, the survivors wouldn’t know that anything was happening. They want to give survivors an indicator that the perk is active. The aura reveal can also be used to the killer’s advantage, as survivors may become needlessly cautious, or put themselves in positions they otherwise wouldn’t and be caught off guard while focusing on the generator."
This is so stupid why give this one perk an indicator but dark devotion, insidious, and stealth killers don't? And the whole part where they say the gen aura can help the killer is ridiculous as well
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Welcome back!
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