Toxic players a question
So what joy do you geniuenly get out of ruining someone elses play time? I say this coming from at least 10 games in a row of toxic killers and survivors non stop tunneling, flashlight clicking, tea bagging, first hook moris. Like seriously what about taking someone trying to have fun and ruining any fun that they will have is good to you? I genuinely don't understand it.
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I don't understand it either. I won't be toxic unless I'm provoked by the opposing side. Will admit however I've been toxic before when I've been drinking. Usually it is if I see a killer I dislike or I want them to chase me.
I will say "toxic" builds are not the same as being toxic. I.e all head-on or sabo squad.
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I think perks can be used in a toxic manner like using head-on over and over and over simply just cause not even for a tactical advantage. But thats not really what im talking about.
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I don't understand it either.
Probably to show "dominance" I suppose?
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Some are just craving for attention, even if it's bad attention.
And as long as toxicity is praised and promoted or even "justified" in parts of this community, nothing will change.
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The sad thing is toxic behavior is part of the game. Most flashlight clicking and tea bagging case is done by SWF survivors or high rank survivors like Feng, Meg, Nea , David , Laurie... The first thing I enter in lobby is checking the player profiles to see whether or not SWF. If u saw 3 players SWF team pick same characters and same dress, for your pc safety and your mental health, I strongly suggest you mush leave the lobby as fast as possible whenever u are killer or survivor. I am not happy that have a really bad experience to play with 3 players SWF team same dress and characters. I met it three times before and all of them was suck. They said something about sex 18+, provocative etc. On the game, they unstopable to teabag in front of me when got hooked and never save, lead the killer to find me and the killer will keep chasing me because I believer that the killer got angry at SWF team and running out mind. It is not hard to explain so the killer find someone to revenge. Doing some weird thing like mean to miss the skill check , keep enter and leave the locker. The killer saw 3 players SWF team same dress and characters most likely to run nice add on and mori so you have less chance to escape. When I am killer and confirm two of four survivors is SWF , I run the mori ,nice add on ,one hit down power killer with noed perk and franklin's demise. Any survivors teabag on me for no reason, once they got hooked and I unstopable to hit them until dead on the hook. Try not to get blame and understand when to give up chasing the one that is hard to catch up. Catch the weak one and hook at the basement. When their friends come, use one hit power smash them down, if they did toxic behavior first, you dont need to be nice for them. Don't try to get catch by the killer when last gen and gate powder when two SWF on this game. Just leave them die on hook in end game unless it is cool team. I save a lot survivors in the end game and half of them never come back to help or save me, few of case they keep tea bag on the exit gate area and the killer camp to me. And I am so regret to save these players. Don't risk to save anyone unless you knew they will come back to help and save. For swf teammate hooked, you just need to assist them with no or less risk, their friends know how to deal with. I willing to help any survivors but not the toxic survivors especially the toxic SWF teammates.
Most killers are tunneling because chasing at someone for a long time, got abused by toxic survivors and running out mind or anger etc, the killer think u are the easy one to catch when the killer try to catch the other survivor before and fail, you pick that characters,dress, items or art like toxic player. I pick Nea to play and have a more chance tunneled by the killer and also you are the first one got hooked and the killer what to kill you first for reducing effectiveness on high rank etc.
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Most of the toxic players immidiately leave or kill themself on hook when the game isnt going their way.
Just had a game as ph against a claudette rocking the normal meta build with bt, ds also running a flashlight. I downed another person, she tried to flashlight safe him. It almost worked but I could just in time look away, so i hook him. In the mean time she was flashlight clicking hoping I would go for her when I was bringing the person to the hook. I hooked the person, went to the claudette, she sucked at looping at got downed.
I hooked her first so i left her slugged for 10 seconds looking around if there is no one with a flashlight want to safe again. And in that time her ds was gone or she missed it. After that she killed herself because she couldnt live with her own mistakes, and what did that bring her? An ez depip with only 6 k points.
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Yea ino the discussion is more about "Why do you t-bag at every pallet" but I just wanted to clarify what I consider the difference. For instance the head-on is considered a "Bully" build. Yet I wouldn't consider it being a toxic player.
Me and my mates every time we play drinking games we'd have one game where we all run head-on and see how many we can get. Do we care about getting the gens done? No. If we all die but get a lot of stuns are we happy? Yes.
We find it better doing these sort of games rather than the "sweaty, crouch perk, gen rushing" games
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Or maybe some of them teabag and flashlight clicking want the killer get attention on them but most killer consider these action as toxic behavior. It easy to make killer get angry to camping or tunneling. No good for both side. Honestly, there is few killer that can be 100% not camping and hit the one just got rescued from the hook and killed all survivors on game. SWF team want their friends all can escape, some of them are weak one so their experience friends try to do some toxic behavior to get killer attention. Someone just do toxic behavior for abusing other players for fun. Even the nice Txx DBD youtuber got angry sometimes. Everything happens for a reason.
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Entire libraries have been written on the subject of bullies and what drives them. It's probably easier to read one of those books than asking them directly.
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Tunneling, and moris are all built into the game, meaning using a perk or offering or playing a certain way isn't toxic from my point of view. I find those things annoying, but not toxic. However hitting on hook, flashlight clicking and t-bagging are just there for people to ruin eachothers game experiences.
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”first hook mori’s”
When has game design ever been toxic?
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Teabagging and flashlight clicking is game design as well.
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Are you really comparing playing to the best of your ability with intentionally trying to annoy your opponents?
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Weren't you just agreeing with me like two comments ago
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I never said that, I just recommended some literature on what drives bully-like behavior. I was hoping someone else would point out that playing to the best of your ability and intentionally trying to annoy your opponent are not the same thing because I got lazy.
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You're right because one is just annoying and doesn't do much except make you irritated the other completely removes you from the game and gives you an instant loss. Both are gross especially because both are 100% optional.
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Making you lose is not toxic, it's literally the killer's job to make sure you lose so that they win. It's a competitive game, not a cooperative game. Your loss is the killer's gain and vice-versa.
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the worst thing i see one time, 2days ago : a survivor show twice time my position at the killer! i was in shock !! ( i playing this game for 2 weeks), and after block me in front the door
I sucess to evade :)
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Its not the act of making you lose its the act of ending your game early and getting an deserved win instantly while unfairly denying victory to the opponents. Its like bringing a gun to a knife fight but you use a knife for a little bit until out of no where you randomly pull the gun out and shoot your opponent. They're cheap and toxic to do on first hook
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Proud of you :) Don't worry soon enough you'll be a great survivor and no one can stop you!
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I'm only Toxic to people who are toxic first. I assume people play the way they want to be treated.
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First hook mori is the way to go, get the person out asap to reduce gen pressure
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Yeah, that's called "playing to the best of your ability" and it's not toxic. A killer in a 3v1 situation will have better results than a killer in a 4v1 situation, so they try to get to the 3v1 ASAP.
Winning is not "unfairly denying victory to the opponents", it's the entire purpose of a competitive game, to deny victory to your opponents so you may attain it for yourself (or your team, as the case may be). You can call a strategy "cheap" all you'd like, but if it's within the confines of the rules then it is, quite literally, fair game.
Have you ever played a competitive sport? When your opponents use an effective strategy that works against you, you don't complain that it's "cheap". You learn to counter it and adapt. That's how video games work as well.
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Keys are the real way to go. Let them get the person out quick so you can escape with your friends.
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Thank you I'm already ranked 10 :)
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Because griefing is a thing.
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Toxicity usually originates from feelings of inadequacy. This could be related to the game (e.g.: That guy destroyed me and made me feel crap, so now I need to ruin some other player's day to make me feel better), or outside of the game (e.g.: maybe their team lost, they've been belittled or grumpy).
It's really a childlike response to environmental factors that don't go peoples' way. They have to make someone small since they too feel small or insignificant.
Ultimately, they're just pixels. Think of how many rounds you play. One crap round is more likely to be remembered, but in the grand scheme of things it's so insignificant. Just move on, or be silly or nice to them. In the end their existing problems won't go away until they address them. Let them solve their problems in their own time, rather than offer a quick fix of getting upset over it.
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Sense of control.
sense of superiority.
Joy in bringing others down.
Think its cool (poor upbringing/friends).
Possible mental/emotional problems they take out on others.
Violent tendencies manifested in game.
Etc, etc, etc.
I don't think anyone can pin point the exact reasons people behave in such a way but it all follows a lack of empathy for others. While I find no joy in hurting others, it does not surprise me to see how quickly this behavior spreads given our world current situations and the personal experiences I have personally witnessed.
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Because they want to be their favorite You-tuber :)
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It’s not what happens to you that matters it’s how you react to it. true with something insignificant like a computer game.
a lot of what people call toxic is often just effective play by the opponent.
what is toxic is actual grief’ing ie blocking and opponent in a corner all game and going afk etc
post game abusive chat.
Stop overestimating your ability and accept that some games are going to go south and things get more fun.
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Acting like an arse when you have no real consequences to fear is fun to MOST people even though only few will admit it. It's as simple as that.
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And those are toxic how?
TeaBagging is a survivor wasting enough time to t-bag you in the first place, and flickering flashlights is using up the battery.
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