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Decisive Strike is a symptom of a much deeper design problem

SirCracken
SirCracken Member Posts: 1,414

No one likes to be tunneled. It is not fun to killed within the first 5 minutes of a game because you were farmed off the hook by potatoes, or just got unlucky enough to be the killer's designated target. But tunneling is fundamentally the best decision a killer can choose to make if they want to win the game.

3 survivors are obviously a lot easier to deal with than 4. And with gen speeds being what they are most killers, especially those who struggle in chases, cannot afford to let survivors live longer than they have to. Please do not misinterpret this as killer main rhetoric:

I am not saying that tunneling doesn't make the survivor experience unenjoyable.

I am saying that killers are encouraged to tunnel because of the objective advantage it gives them.

Thus, we have a very serious design flaw in this asymmetric game. The most beneficial action for one side, completely ruins the experience of the other. This is where DS comes in.

Originally just a straight-up free escape, it has since been toned down to activate for 60 seconds after getting unhooked. It now acts as one of the strongest survivor perks in the game.

Why?

It's not just because it slows down the killer's most effective way to win a game. It gives a safety net that catches a survivor no matter if the killer was actually tunneling or not. They could have someone saved right in their face, down the savior and hook them, only to see the person previously on the hook attempt a save and grab them, and then be stunned.

Since DS can only have its timer activate 2 times per game survivors are highly encouraged to play aggressively, giving bad survivors a free escape if they accidentally run into the killer, and good survivors 60 seconds of what is existentially invincibility, by exploiting lockers and grabs.

Slugging doesn't help in the slightest, since Unbreakable exists. And make no mistake, eating the stun is an option. But all that does is encourage the killer to go after the person who just stunned them since they know that person no longer has DS, while the rest of their team still might.

The end result of this, a perk designed to stop tunneling, is just encouraging the killer to tunnel more. It rewards bad survivors for messing up, gives good survivors temporary god-status, and doesn't even solve the actual problem with tunneling still being the most viable way to play killer. It's a old band-aid that doesn't even fully cover the wound it was meant to heal. A noticeable pattern looking at dbd's design decisions.


TL;DR: Tunneling is a fundamental issue with how dbd is designed and DS only punishes killers for playing well while not actually making tunneling non-viable.

Comments

  • 28_stabs
    28_stabs Member Posts: 1,470

    "disabled" sound like a lot of work that devs wouldnt be paid for. A dorito dlc is a lot better fix.

  • SirCracken
    SirCracken Member Posts: 1,414

    This seems like a possible solution, reducing the overall gen times but making hooks against different survivors slow repairs.

    Perhaps this idea could be tested on the PTB at some point?

  • SewerSwans
    SewerSwans Member Posts: 147

    Devs have stated DS is an "anti momentum perk", antitunnel is idealogical spin by the community to defend it.

    Of course, even BHVR's statement is kind of busted, because killers live and die on momentum; they start the game on the back foot with 4 survivors splitting on different gens, and tend to swiftly lose if they get stalled for any length of time.

  • Freesham
    Freesham Member Posts: 262

    Something like this would be great. Currently the way things are, by the time you down your first survivor, two gens pop, and that's if you actually did pretty well and ended the chase relatively fast. So now survivors have 2/5 of their objectives done, while you're only 1/12 of the way there. It makes you want to take shortcuts, like killing a survivor early or slugging everyone.

  • Reinami
    Reinami Member Posts: 5,636

    I agree, but not getting into a locker. Otherwise you can still get tunneled easily, but just get slugged. It should get canceled if you touch a gen, or heal yourself/another survivor, or if another survivor gets hooked.

  • HamdaN
    HamdaN Member Posts: 343

    the problem with it disabling if another person is hooked is that its easily manipulated. its not hard to down someone doing a 1 for 1 and hooking the unhooker then rehooking the ds person for free. they were still technically tunneled and therefore would have 0 defense against it

  • Mrjuice
    Mrjuice Member Posts: 94

    Make it so that the perk will not be deactivated when downed, which also counters slugging against DS

  • White_Owl
    White_Owl Member Posts: 3,786

    That's not true, tunneling is not "the best decision a killer can choose to make". It is sometimes, like when there are few gens remaining or someone is a potato, but most of the times it's a waste of time since you renounce to build up pressure in the present to get some in the future, when it might be too late.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Don't like DS? Use Pyramid Head.

    Easy solution, easy fix. Stop complaining.

  • MrDardon
    MrDardon Member Posts: 4,038

    I think that only a Timer nerf might do. Or DS should deactivate as soon as you do any interaction. So you can keep it permanently but you can't heal, do gens, sabotage, do totems, search chests, go in a locker etc. to compensate.

    You might use your DS after getting unhooked to instantly get chased again. Throwing pallets and vaulting won't deactivate it but the Killer will probably ignore you or slug you.


    Or you can make it that it deactivates when someone else gets hooked, which is the most famous change in the community.

  • Jasuo
    Jasuo Member Posts: 54
  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    You need to adjust your play style if DS is preventing you from "Winning."

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Yeah, I don't tunnel but DS still pisses me off, because even when I don't tunnel, they strike me, it just annoys me but doesn't prevent me from winning.

  • CashelP14
    CashelP14 Member Posts: 5,564

    The release of pyramid head shows exactly why DS is in the game. This killer pretty much makes tunneling and camping easy. Not surprisingly a lot of killers are taking advantage of it.

  • CriminalMind_ITA
    CriminalMind_ITA Member Posts: 93

    Ds should not be able once the survivor repair, unhook or heal

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    It would be a lot of work and no idea how they could implement it but I had this idea of like a Director like the AI in Left 4 Dead. A program that views the progress of a match and acts accordingly. If the survivors are finishing gens too fast the Entity slows down progression to giv ethe killer a chance to catch up. If the killer is hooking a lot of people speed up gen repair, healing, chance to kobe ect.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I don't know how to quote one phrase.

    As for the DS can only be used twice. I think the OP meant you can only be hooked twice before you are dead hook. So once your freed from your first hook survivors are encouraged to make use of DS while they have it.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited June 2020

    I purposefully dont pick up people if they are downed quick after an unhook, you can run around chase 3 other survivors, then 30 seconds later find the dumb Claudette healing behind shack, bam you get DSed, I dont tunnel and still get DSed because its actually bad plays by the survivor that cause meto get DSed. BS perk.

  • Han
    Han Member Posts: 196

    But that's not a design flaw. That's just how it is. You have 2 sites that play against each other. What's fun for one site, is not fun for the other and vice versa. You can't fix that.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Piping means nothing. lmao How about we stop acting like its the actual goal of playing or a sign of "winning". Most Killers don't even want to rank up too much because it gets too toxic.

    Killers' Objective is to Kill Survivors and its easier to do that when there are three. Mathematically the game swings wildly in the Killers favor once the first Survivor is Killed. This encourages Tunneling.

  • DwightOP
    DwightOP Member Posts: 2,328

    What if you get tunneled by a gen an ran past a regressing gen. Just tapping as running by to stop the regress shouldn't disable DS. Also, there is the gen grab trick to force the killer grabbing you (if he doesn't pay attention) so you can use DS instead of getting slugged (and moried).

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @SewerSwans

    Except that tunneling isn’t always the optimal thing to do. You can’t split pressure if you ain’t chasing anybody else.

    Many times killers who go out of their way (break chases, throw the game) just to tunnel off the hook is because they are targeting one survivor for whatever the reason may be.

    You don’t win if you tunnel in every situation, and because of that DS at that point is fair game.

    This is why DS isn’t an “anti-tunnel” perk because if it was it would force the killer to stop tunneling, which it doesn’t.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited June 2020

    @GodDamn_Angela

    I mean you each their own but if pipping means nothing why is it in the game?

    You can earn maximum points by pipping, not just getting 4ks.

    In fact, the part you are right about is that pipping means nothing to those killers who only want to tunnel because the game allows them to abuse this action because all they care about is killing before the survivor could get decent points.

    Tunneled survivors aren’t getting saves or heals or fixing gens for that matter. That is the bottom line... and why most don’t care if they die, but seems unfair when you can’t even land your feet when being unhooked because the killer is already on their way back.

    Perspective on the problem is not one-sided.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    No, our complain is if the cages are preventing many of our perks needed to counter tunneling (WHICH AGAIN IS A GOOD THING) then why is he able to see the cages? The entire point of Pyramid Head is to counter certain perks, which again, I'm totally fine with, it's a good thing, we need counters, but I'm not for the ability to see where the cages are. What's the point? Killers have been taking advantage of this and it isn't fair. Our complaint isn't because it disables perks, our complaint lies in the fact that he has the full 100% ability to tunnel and camp without setbacks.

    All we're asking for it to remove the ability to see the cages, what was the point of the decision? I've been playing Pyramid Head since release and I don't see the point, I've played at best 2 survivor matches in the past week.

  • SewerSwans
    SewerSwans Member Posts: 147

    Yes, we both have a decent understanding of the game and are aware of pressure. However, while applying split pressure, of course a good killer playing sweaty always has an eye on killing off a player as quickly as possible, because that's their win condition vs a good team. That's all I mean.

    If anti-x perks need to force rather than incentivize, Sloppy Butcher isn't an anti heal perk, Iron Maiden isn't an anti locker perk, nothing is an anti anything perk. I will say that DS is not per se an antitunneling perk, it's a "force you to tunnel and then punish you for it" perk.

    If I two-hook a 4 DS team without eating DS, I'm dealing with up to 8 minutes of survivors with active DS repairing vital gens in my face while injured, unhooking injured and jumping in lockers. This is simply not viable. But if I'm rotating back to my tunnel victim once DS expires, that can work. And once I've eaten the DS, I have strong incentive to get value out of that action by tunneling that player to death at the first good opportunity. Tunneling someone out relieves a great deal of the pressure put on me by multiple DS users able to make suicidal plays with low risk.


    If your concern is sour or ignorant killers tunnelling players non-strategically, rewarding killers more for diverse hooks would result in those players getting destroyed.

  • OmegaXII
    OmegaXII Member Posts: 2,220
  • OmegaXII
    OmegaXII Member Posts: 2,220
  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Please, re-read what I've stated before putting words in my mouth.

    That's clearly, so obviously not what I stated.

  • OmegaXII
    OmegaXII Member Posts: 2,220

    If PH can't see the cage, what's stopping you for getting the uncage? It'll be basically risk free. Not to mention the cage usually spawns close to survivors already.

    Imagine if you as PH cage someone in EGC. What are you going to do as killer? Do nothing besides not caging them? Or hook them and they just DS Borrow and get away?

    Sure you're fine with PH counters certain perks you don't use (non-meta perks), just like how trappers are okay with slippery meat or small games, or doctors okay with calm spirit, because chance of meeting them are as well non-exist.

  • OmegaXII
    OmegaXII Member Posts: 2,220

    I agree shrine is rigged. It's always perks from the initial survivors when you bought the game..

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    So answer my question because I've asked it about 5 to 10 times and no one has replied to me.

    What happens if I cage someone from the middle of the map?

    Let me give you an example.

    This is me. I've been playing non-stop Pyramid Head and I made this video to make a point.

    Put yourself in the shoes of this survivor and ask yourself.

    How is this fair? No BT, No DS, No Second Wind. I'M okay with my Pop not working because I CHOSE to send her to a cage.

    But ask yourself. And it's VERY easy to cage survivors from the middle of the map, I've done it several times. I pick them up and drop them off in the middle and proceed to go to the cage and set traps.

    Personally, as a killer main. This is extremely unfair.

  • D3_destr0y3r
    D3_destr0y3r Member Posts: 120

    Honestly please, I can't anymore with tunneling

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    2 things!

    1. BHVR themselves are saying that DS isn't a anti-tunnel perk (even though it activates and the only counterplay's to it is not to tunnel), their saying it's an anti momentum perk, which makes absolutely no sense to me since the whole killer roaster (besides Sally and Rin) has to rely on survivor's making mistakes in their chases and if the killer captilizes on their mistakes DS practically punishes the killer for being a killer.
    2. The main reason why I agree with what your saying is because I've had games where I'll hook 2 different survivor's and I'll still get punished because "I played well and the other 2 survivor's made mistakes"
  • OmegaXII
    OmegaXII Member Posts: 2,220

    Then what's the difference between what you do and a camping with leatherface, or any other killers? Only no DS and BT, and they aren't stopping killer to camp or tunnel. If the killer decides to camp, he will, no matter who he's playing, and what perks survivors have.

    So, the same counterplay to camping can be applied again. Others are gonna rush the gens and get out, making the killer depip, and you'll most likely never see him again if the matchmaking is working as intended.

    If PH can't see the cage, it'll be unfair to killer, especially in EGC where he can't even secure a kill.

  • PolarBear
    PolarBear Member Posts: 1,899

    It really isn't. Everyone doesn't have money just lying around to spend on the game. Weak argument.

  • PolarBear
    PolarBear Member Posts: 1,899

    I was just stating the obvious and you change the subject and mock how I play even though you have no idea how I do. I have no problem with DS but saying to people who do to "just spend money on the game" isn't helping the problem. Ph is just a band-aid and DS is still a problem for other killers.