http://dbd.game/killswitch
More tactics, less aura anyone?
Comments
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All the aura perks and the different reworks are great.
it is shaking up the loadouts greatly.
The Sprint Burst, Self Care, Adrenaline and Borrowed Time
is being replaced.
Exhaustion nerf was one of the best things this game has done.
People are enticed to use Dark Sense now... Balanced Landing is a bit more viable... Calm Spirit and Ace in the Hole are good.
The aura reading perks just make stealth even more important.
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@Dwight_Confusion said:
The aura reading perks just make stealth even more important.
You high?
With each aura reading perks that's being added to the game stealth becomes less and less viable.
What it does is make looping an even better tactic than before.9 -
@Grey87
No what hes saying does make some sense, yes killer can use auras to find you, but you can also use auras to find him. Aura reading like dark sense/bitter murmur augment the stealth game. knowing where the killer is going and what direction hes going is massive boon for stealth. Additionally if he also has his gen-finish-aura perk active you'll know if he finds you right after a gen completes, and then next time a gen completes you can fake him out , moment his aura disappears change direction.I love love love the bitter murmur/dark sense perks on both killers and survs, cause it pulls people away from the generally toxic builds by one perk, or allows you to really pro stealth. They encourage mind game, and add to the field the more need for fakeouts even at a distance. gives stealth an active role instead of just a click simulator role, especially in SWF if you have only one person in your group running it.
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@vendalwind said:
@Grey87
No what hes saying does make some sense, yes killer can use auras to find you, but you can also use auras to find him. Aura reading like dark sense/bitter murmur augment the stealth game. knowing where the killer is going and what direction hes going is massive boon for stealth. Additionally if he also has his gen-finish-aura perk active you'll know if he finds you right after a gen completes, and then next time a gen completes you can fake him out , moment his aura disappears change direction.I love love love the bitter murmur/dark sense perks on both killers and survs, cause it pulls people away from the generally toxic builds by one perk, or allows you to really pro stealth. They encourage mind game, and add to the field the more need for fakeouts even at a distance. gives stealth an active role instead of just a click simulator role, especially in SWF if you have only one person in your group running it.
Yet they nerfed sole survivor to absolute trash tier.
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@Jack11803 I don't remember what it was like before but.... yeah that perk sucks.
that being said, the last player alive is a whole different slew of hatch issues right now. I fundamentally disagree with any perk that requires your friends to die to get good. just seems like a poor idea.*EDIT
looked at the old version. Yeah that was way OP. 3 survs dead means no auras at all which TBH is fair IMO, but at 2 survs having 75% reduction is kinda BS. that being said its still a weird perk, because until others are dead it doesnt work well so you cant really say only one person in a group would need to bring it. even 1 surv dead drastically cripples the killers aura reading and counters a slew of both perks and add ons across the board.
-In short I agree with that nerf BUT I also dont like what they nerfed it into.
regardless I still dont like ti cause ti relies on dead friendos.1 -
"Survivors rely on hiding"
LMAO2 -
Only aura perks I run is nc and ti both fir ky play style I basment people alot as bait/traps and nc I mean its a logical choice for countering sc team heals and medkit0
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That's what I mean, the current perks are good and have conditions. I was just stating my hope that we don't keep getting new/alternate version of this one ability. Much rather have actual tools for play ( Urban evasion, technician, saboteur, Monitor and abuse, and brutal strength). These are perks that provide aid but do little to nothing in terms of making a match progress too quicklyPost edited by DemonDaddy on1
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yeet said:
"Survivors rely on hiding"
LMAO
Sorry for the generalization, that's how I make it to end game0 -
Depends who your up against solos more hiding swf tactically basement themDemonDaddy said:yeet said:"Survivors rely on hiding"
LMAO
Sorry for the generalization, that's how I make it to end game0 -
Welcome to the meta the majority of the Survivor player base asked for. Less hiding, doing Gens, and sneaking away cause “It’s boring and not fun”. More “being chased all game, cause that’s what’s fun.”
IE : The biggest excuse they told the developers in order to protect Looping and keep it a massively overpowered tactic.0 -
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@DemonDaddy said:
Not arguing against any of the current aura perks, I just don't want to see more of the same. I would think that most people can agree aura-reading severely damages the stealth mechanics of the game. I am all for perks that provide a tactical advantage in a given situation but not in the case where it diminishes the core basis of play. Survivors rely on hiding to make it to end game and Killers already have enough tell signs for survivors to pick up on their presence. How many out there would prefer more tactical loadouts compared to one that help lock on from across the map?I want to see all aura perks disappear and force survivor into 1st person, that basically and a few minor adjustments would already rework looping and make the game scary again.
But ofc it will never gonna happen, so w/e
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Or nurf 360 cameras so only standing still or on a gen lets you move the camera around0
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Stealth is not just about using urban evasion around the map constantly.Grey87 said:@Dwight_Confusion said:
The aura reading perks just make stealth even more important.
You high?
With each aura reading perks that's being added to the game stealth becomes less and less viable.
What it does is make looping an even better tactic than before.
A good stealth player is aware of how to counter or even use the killers detection perks to their advantage whilst benefiting from their own.
Barbecue and chili: the one people seem to complain about the most is the easiest to counter.
Locker jukes.
Going within the terror radius
Walking one direction and snapping back to the other.
Hiding behind a generator.
Just some of the few tactics you could use to counter it.
Bitter murmur: honestly 90% of the time this activates the killer is already occupied doing something so I don't know why it's such a point of contention.
If they aren't simply hid with in the bubble or leave the area then double back.
Rancor: this is barely aura reading if you didn't know how to counter it then honestly I don't know if there's any hope for you.
This may be a controversial opinion so hate me if you're going to hate me but if you don't know or outright can't counter or use killer aura reading perks to your then you sucked at stealth to begin with.
(However when it's nurse and Billy using them because they do have map pressure making it a lot more difficult to counter yet it's still possible but I will give you leniency with them)1 -
@Grey87 said:
@Dwight_Confusion said:
The aura reading perks just make stealth even more important.
You high?
With each aura reading perks that's being added to the game stealth becomes less and less viable.
What it does is make looping an even better tactic than before.Nope, he's absolutely correct. As survivors have more and more ways of being punished for brazenly hold Shift + W all game, stealth will become more and more important. those who refuse to adapt will find themselves losing more and more often until they either change their playstyle or quit.
But more likely, they'll just quit because as a great many survivors have told me: Stealth is boring, chases are fun and being immersed is for losers.
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And they are right, from the bp-pov. Because i like the stealthy way, i had games where i evaded the killer all game, did 3 and a half gens alone, killed a hex and some other totems, opened one exit, saved one or 2 hooks, and had the fewest points of them all. And that happens regularly, because being chased all day gives a lot of points.
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To each their own style of play.
Yeah stealth isn't the most rewarding play style, atleast not point wise. There is however some personal satisfaction when a match can be played without being found but still giving the aid the team requires.
You got to play to your strengths, right. Well for me Chase is definitely a weakness so I'll stick to my strong points0

