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New Killer Idea: The Mimic
The Mimic
Map: Theater (it has a large first floor and a smaller floor above it. it is a closed map, with a stage and an auditorium in the center, the stage is always with a generator on top of it and, after repairing it, its curtains open and the stage lights come on)
Weapon: Steel Cane
Passive Skills:
-Has no noise or breathing, only terror radious
Power: Mimicry
-Gradually loads automatically every 40 seconds.
-There is always a horizontal indicator line in front of the killer (similar to the visual indicator of trapper traps)
-Use the power, it will start a 3-second animation of The Mimic by feeling an invisible wall in place of the line. After the animation, an Invisible Wall will appear in the place of the line
-It is not possible to use the power if there are already 10 Invisible Walls on the map
Invisible Wall:
-The Mimic and the Survivors are not able to cross the Invisible Wall (it has a collision)
-The Mimic can always see all the Invisible Walls in a yellow aurea
-Survivors have no visual indicator of the Invisible Walls
-The light from lanterns does not pass through Invisible Walls
-The Invisible wWll remains in the same place indestructibly for 1 Minute and 40 Seconds
-Cannot be created when: they are 8 meters close to another Invisible Wall; 4 meters of Hooks or Exit Gates Switches; 2.5 meters from pallets; when the Invisible Wall is placed in a location that is detected as the only entrance or exit to an area or any area belonging to the Basement
-The height of the Invisible Wall is similar to that of the killer, and its length is similar to that of an overturned pallet
-Whenever a survivor collides with an Invisible Wall, it briefly glows red
The Mimic Add-ons:
Common- Reduce the time it takes to charge Mimicry power by 6%
Common- Increase the length of the Invisible Wall by 20%
Common- Whenever a Survivor collides with an Invisible Wall, reveal that survivor's aura for 3 seconds
Common- Increase the maximum number of Invisible Walls that can exist simultaneously on the map by 2
Uncommon- Increase the maximum number of Invisible Walls that can exist simultaneously on the map by 1 and increase the duration of Invisible Walls by 9%
Uncommon- Increase the length of the invisible wall by 50%
Uncommon- Reduce invisible wall implementation time by 40%
Uncommon- Whenever a Survivor collides with an Invisible Wall, apply Blindness and Oblivious effects to that survivor for 30 seconds
Uncommon- Whenever a Survivor collides with an Invisible Wall, apply the Hindered effect for 15 seconds to that Survivor
Rare- Start the trial with Mimicry power already charged and reduce the time it takes to charge Mimicry power by 3%
Rare- The height of invisible walls becomes infinite and crosses ceilings. Increase the length of the invisible wall by 30%
Rare- Increase the duration of Invisible Walls by 18%
Rare- After creating an Invisible Wall, become Undetectable for 15 seconds
Rare- Reduce Invisible Wall implementation time by 20% and increase the duration of invisible walls by 9%
Very Rare- While the Mimicry power is fully charged, The Mimic's movement speed is 4% higher
Very Rare- The first Invisible Wall created in the Trial has an eternal duration
Very Rare- Whenever The Mimic creates an Invisible Wall, apply its Terror Radious to all Invisible Walls for 15 seconds
Very Rare- Reduce the time it takes to charge Mimicry power by 10% however, The Mimic is not able to see the auras of Invisible Walls when the power is fully charged or when 10% or less is missing to be fully charged
Ultra Rare- The Mimic is able to pass through Invisible Walls. After crossing an Invisible Wall, it is destroyed and the Mimicry power carries 1% of its total charge for every remaining 9 seconds of that Invisible Wall
Ultra Rare-Reduce the duration of Invisible Walls by 20%. While observing through an Invisible Wall, it is possible to observe the auras of all Survivors
Perks:
-Hex:Crackling Blaze
From the start of the trial, every 55/50/45 seconds, earn 1 token. For each token, gain a stack-able 2 % buff to Picking-Up, Dropping, Pallet Breaking, Generator Damaging and Vaulting speeds and also 1% movement speed until the Hex:Crackling Blaze is purified.
-Quantum Flames
When a Dull Totem is turned into a Hex, it looks like a Dull Totem for 80/95/110 secs. whenever a Generator is made, Hex totems that are not under the effect of Quantum Flames look like dull totems for 80/95/110 secs.
-Entity Fury
Starts with 4 tokens. When a pallet is dropped within a radius of 22 meters while you are on a chase, there is a 55/65/75% chance of spending 1 token and destroying it automatically.
Comments
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This a great idea tho I love this killer You think this all I think you are a clever man lol I hope Devs see this and give it a try or want to make that
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