How long did it take to sabotage a hook back in 2016?
I mean what was like the “normal” (without any increases/decreases) sabotaging speed? (For example “normal” healing speed is 16 seconds.)
sorry for grammar, English is not my first language
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It wasn't very long as far as I remember, but I don't remember exact times. It didn't really matter how long it took though considering hooks were permanently destroyed back then.
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I'm not sure the exact time it took to sabo a hook when the game came out, but the issue was Survivors could 99 the hooks (usually end-game) and then drop all the prepped-hooks instantly so the Killer couldn't hook them. I'm guessing it was slightly faster b/c you RARELY see anyone bothering to sabo these days; and if they are it's usually just to farm Boldness points.
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At launch (version 1.0.0), it took 15 seconds to sabotage a hook using a toolbox. With Saboteur it was 18,75 seconds.
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Oh, wow. Do you remember how long it took for the hook to respawn (if it even did)?
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They were permanently gone. Then it changed so they came back in 3 minutes I believe, and now the system we have now.
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∞ —› 180s —› 30s
Damn! Probably missing some steps in there, as well.
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Dbd wiki
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So there was a point when Killers could only sacrifice in the basement? That must have sucked. Who would want to play Killer?
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In the old days, I saw anyone who brought the toolbox on the lobby than I burnt green or red mori. Once you down the survivor and killed him/her, they all focus on gen and gave up to torch any hook believe me that was work. I cannot remember which version that the survivor can unlimited get up from dying state by themselves. If there no hook nearby, I left them to bleed out and the longest time I wasted near half hour to finish them off.
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I heard it was very dark times and survivors would complain if killers ran iron grasp and agitation.
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yep, It was very dark times. So many player cheat blood point and around 20% player used speed cheat.And I bought this game for killing survivor for fun.More and more cheater and gave up to play for a while and back two years later. In the past, you could burnt new moon light offerings to make the world became so ******* dark. And that is almost impossible to find p3 claudette and that why killer hate them so much.
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Iron Grasp increased the wiggle time by 75%. So it kinda possible to carry a survivor through nearly the entire map. And while survivors had much, much, much stronger perks and setups like infinites, the game was still fun because they played different. It was about playing stealthy and not getting cought. And if you got cought you run to a palett, used it and tried to hide again. No looping. Was a fun time.
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You didnt need to 99 hooks when you could just straight up break em and they never come back
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Oh, I wonder.
This would have been something neat for the celebration. An option to join a lobby with the old skool rules and original perk designs. I wonder what % of people would have preferred the original? Also, weren't maps a lot darker? And Claudette could have her darker clothes back, lol. I would have tried the old skool lobby if it had been a thing. 😊
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I thought it was 20,so glad to see someone answer with exact stats. Felt like forever that's for sure lol.
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It looked back back then way better imo. :)
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That's a very good question about the maps being darker. I remember it that way,but I've never been sure and never think to ask anyone. I played on PC real close to launch,and then like half the parts on my rig went and I switched to PS4. Then I took a long break and came back to PS4 like January or February. I feel like a few of the maps just got super dark after the last patch. Yamaoka being the main one. But I haven't seen anyone talking about it. The Game also seems like I can't even see sometimes. But I did get a better TV so idk. I did see one other post mention it. The game has been kinda bizarre at different points. Used to be able to start without a full team and only have to do a certain amount of generators for example. Like if you only had 2 or 3 people you didn't have to do all 5 gens. No end game collapse obviously. I dunno which I prefer. There wasn't many characters to choose from. At launch I believe there was only 7 total including all killers and survivors. Think 4 survivors and 3 killer. It would definitely be interesting though.
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Maps were darker, yes, but the sound system was also much more reliable than it is nowadays. If you walked past a P3 Claudette in a bush, you WILL have heard her breathing with any half decent headset and soundcard.
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Now that I DO remember, albeit vaguely. I think it was the same formula we have now: number of Survivors +1 for gens if you played in a game that was less than optimal (and they were not uncommon). I mean can you imagine 2 Survivors having to repair 3 gens nowadays? These days, I feel like most of the time when it gets down to 2 Survivors it's the same question: "should I attempt a rescue and (most likely) give the Killer a 4k? Or should I play 'selfishly' and get the Hell outta Dodge?" I
It is mpressive that this game is still going strong after 4 years. Other than maybe StarCraft back in the day, it's the longest I've ever been hooked on a single game. :P
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Ah yes, I miss being able to consistently and accurately determine the origins of sounds. I feel like it's much trickier these days. If I had a nickel for every time I've heard "with a good headset" I'd have, well, a jar of nickels.
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The Times were dark indeed, but because people werent as experienced as today, it wasnt THAT bad.
During sabo meta (basically 80% of survs ran sprint burst (20 seconds of cooldown, later increased to 40.no exhaustion, just a cooldown) , self care (6 seconds to fully heal), sabo (perma hook break) , this was known as a holy trinity, also spine chill was extremely popular too), all hooks were gone in less than 3 minutes. Bear in mind, as people said, they were gone permanently, generators took 60 seconds to repair instead of 80 and you couldnt kick them either, gens were also 99'ed most of the time and popped only when all were ready.
Killers, basically all, were using agitation and Iron grasp to counter or lower effects of no hooks on the map.
Moris werent rare either, as you didnt need to hook anyone to mori them instantly. You could die to a Billy chainsawing across the map in first 10 seconds and be moried instantly. Fun times.
People also mentioned darker maps. Yep. You wouldnt EVER want to play as a killer against 4 blendettes on mcmillan who burnt darkest moonlight offering. All you would see would be scratch marks appearing in front of you without seeing anyone. Brightening ul the gamma in drivers was frequently practiced to combat that.
Times were really interesting.
When nurse was released, even though se was OP as #########, all killers (Trapper, Billy and Wraith) had their linge increased to like... 10 meters. You could snipe people with m1. It was a bug of course.
Times of Myers release werent good either. The stupidly broken machine gun build (unrelenting and STBFL) was stupidly powerful, you could down a healthy person in the open field so quick, because you basically had no on hit cooldown, survivors who were hit couldnt gain any ground.
Dbd's history is literally a list of bugs or massive balancing issues that ruled certain times of its shelf life.
I still remember the funniest bug, which allowed you to for an example use nurse with dwight's head instead of hers and use billy's chainsaw as a power.
Imagine seeing a nurse with a Red hat Dwight looking at you then slide towards you downing you. (no chainsaw animation), confusion 101%.
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I remember sabotaging a hook with the old old Sabotage Tier 1. It took me about a gen.
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But they could also mori you right off the bat without hook requirements.
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Only other game I've played that long is Final Fantasy XIV Online. Think it's been about 4 years (I didn't start at launch) and have over 3500 hours on it. I probably have close to 1000 on all the Souls series combined. I don't think I have that much on DBD. I can't remember how far I got on PC. Right now on PS4 I'm like 10 levels from Devotion 2. It was the same back then. Really without all the players is barely even worth playing. That's why people get mad when people D/C or suicy first hook. Having to do 3 is better than 5 though. I remember it being pretty common to not have a full team.
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