Why Clown sucks
This Clown of a killer is not really good. I don't think he's the worst killer but he still sucks. The worst killer in the game is Leatherface by far but we'll talk about him in another discussion, OK ?
For some info, Clown can throw bottles to slow down survivors, make their screen blurry and apply the Hindered status effect for 2.5 seconds after they leave the gas cloud. He starts with 4 bottles and reloading it takes 5 seconds. Your classic killer attributes, 115% speed, Tall and 32m TR.
GENERAL
Clown doesn't have any mobility. The survivors might be doing a gen in the other side of the map and by the time you get there its already %30 done if you know they are there. If you don't, it can be %50 (I'm not taking perks into account for now).
Clown is not lethal in any way. Clown can slow down survivors, sure, but you can hit them once and they go to the other side of the map. Whatever you do, you need to accept this when you are playing as Clown. Even if you say "What about the Redhead's Pinky Finger ?" One cool thing about the Redhead's Pinky Finger is you need to directly hit the survivor with your bottle. Unless the survivor is in your face, hitting bottles at survivors takes time, practice and a little bit of luck. So, its not very reliable.
THE AFTERPIECE TONIC
The really bad part about his bottles are it takes 5 seconds to reload his bottles and you get slowed IMMENSELY. You sometimes need 2 bottles to make the survivor intoxicated and good survivors will often not get intoxicated.
His power is not very reliable since hitting a survivor with a bottle doesn't do much if they are in a good tile. They just get slowed down but they can still make it to a pallet or a window if there is some distance between you and the survivor and even if you get a hit, unless they are injured they will just use that speed boost to go to another tile. Now you might say "But that's every M1 killer !" and you would be right but if the survivor can just take that speed boost to go the next tile then why did I slow the survivor down ? Its just pointless then, don't use your bottles and just mindgame. My point is, using your power correctly doesn't reward you like Billy's or Ghostface's does.
PERKS
PGTW : The best perk in the game imo.
Bamboozle : Helps you a lot if you are new.
Coulrophobia : It can be used in TR builds.
Overall, his perks are pretty solid. No question there.
WHAT CAN BE DONE
Just do simple things such as :
- Decrease the reload speed
- Add some sort of mobility or lethality to the killer
- Make his bottles slow down everything including the speed boost from getting hit
- Reward the player for landing direct bottle hits (not just +250 BPs and without addons)
and stuff like that. Imo these changes would make Clown a viable killer and a balanced one too.
What do you think ?
Comments
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If you want my honest opinion... 🤡
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Radical rework idea:
Clown can place jack-in-the-boxes on generators. As survivors work on the gen, the handle turns and after a certain amount of progress has been made on gen, the jack-in-the-box pops open, giving the clown a notification and releasing a cloud of gas same as if a bottle had exploded above the gen.
Survs can disable jack-in-the-box by interacting with it for 10 seconds.
Post edited by XombieRocker on7 -
this would be interesting but seems like a huge time waste for clown. while he is placing one the survs could just be rushing a gen on the other side of the map
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Clowns anti loop is quite good but not as good as huntress or deathslinger. he is more of a low risk low reward ranged killer
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Well, it would be more of a late game type of benefit. Also, placing one would only take 1 second, as otherwise, I agree, not worth it. Clown just needs something to help deal with the fact he has little map pressure. He's pretty good in chases imo.
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What if the clown had a sub-machine gun? Maybe an MP5? He could pick off targets at a range and be lethal at close-mid range.
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because fingers are delicius
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this idea is sweet, good one
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Not a ranged killer. Throwing bottles doesn't injure people. His anti loop is not that good if its a safe pallet, meanwhile Huntress can disable basically any pallet loop.
Cool.
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You're wrong, your perspective about how his power plays in-chase is off by a mile. The gas doesn't need to intoxicate the survivor, re-routing them is often all it takes to get the hit. Plus, the reload speed is fine, it's a fair punishment for those who waste their bottles, and not much of an agonising time drainer for players that reload at the appropriate moments. If you're getting w-keyed against and using that as a reason why Clown sucks, then you're most likely pointing out a delusional analysis of your own bad play. Every killer can be w-keyed against, the very mobile killers can catch up faster, but that doesn't overlook the fact that they can still be 'outplayed' by holding W. You don't aimlessly track a w-key-gamer as killer. That point does nothing to serve your argument. Your argument to make him more mobile is so bizzare, since a faster/more mobile Clown would dumpster everyone with minimal effort. He already f's people up in chases.
The intoxicstion is to help you get the hit, both hinderancweand blurred vision help achieve the hit. The effect of Hinderance does still slow movement after the hit if the intoxication duration lasts longer than the speed boost.
The changes you want for Clown will make him an arseache to vs; he's already in an intimidating state. The changes you want would overkill him and make him braindead like Doc, Freddy and Spirit.
The only opinion i'd say you're right about and that I agree with is Leatherface being the worst killer in the game.
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He's bad. His power is solid at zoning, but other killers can do that and also bring other things to the table. The gas will get you hits at specific tiles, but it will be useless at others unless the survivor mis-plays the distance i.e. car tiles due to the car hitboxes.
It's cool that I can throw gas ahead of a survivor to discourage or deny a vault/pallet/tile. I can also just play Demo, do the same exact same thing with Shred, and also have portals/tracking at my disposal.
Gas getting me hits at safe tiles is cool. Pyramid Head does that really well, doesn't reload, and comes with map utility. Deathslinger also gets hits more readily at many tiles than Clown depending on your aim.
He relies on survivors being bad and not doing generators.
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I agree he's a Clown killer.
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- The only time that redirecting a survivor would get you a hit is if you threw your bottle PERFECTLY so that it covers both sides and you are at just behind the lunge range.
- If you hook a survivor and you have 0 bottles and you know that a gen is going to finish, you can't waste that time by reloading since it makes you slower than a walking survivor and are you saying that I shouldn't use my power ? Do I just throw one bottle and hope the survivor goes through it ? If the survivor goes around the bottle then still, unless if you are at the lunge range you cannot get to them before they drop the pallet. Reloading at appropriate moments ? So when ? During chases ? And if so, how do you get the distance back between you and the survivor with %40 SPEED ?
- Holding W isn't too powerful unless you are in an indoor map. That's just a stupid argument to make. If a survivor gets to a pallet, Billy can mindgame the survivor with his chainsaw, Nurse can blink through, Huntress can throw hatchets etc. etc. and what can Clown do ? Literally nothing. Other killers have their power centered around stealth such as Ghostface and Shape so a survivor wouldn't run to a pallet since they wouldn't see a good Ghostface. Shape can just stare at them and gain power. Clown can do nothing against loops, do you see the problem now ?
- I'm not talking about being mobile, I am talking about being mobile OR being lethal. Ghostface is lethal but not mobile so a good Ghostface can down survivors quickly to make up for his lack of mobility. Wraith is mobile but not lethal so a good Wraith can injure survivors quickly to waste their time and spread the pain. Now, tell me, what can Clown do ? Nothing mobile or nothing lethal since you can't spread the pain or down survivors quickly. You have nothing.
- I don't want all of the changes I mentioned about Clown. 2 of them would be just fine. I especially like the one about rewarding players for landing direct hits (other than an add-on).
- That's the problem tho ! The intoxication doesn't help you end chases, it just gives you a hit. You know what should get you a hit ? Mindgames, not powers (unless you are a very mobile killer like Wraith).
- I am not talking about a faster movement speed Clown. I am talking about an efficient Clown who can actually do something.
- He is not at an intimidating state. When I see a Clown, I don't go "We should try to play seriously since if he catches us in a bad spot he can get us." I go "an easy win".
You sound like a salty survivor who is annoyed at Clown because of the blurry vision or a very good DbD player who can win with every killer. In either case, this is not suited for you.
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- you don't use his bottles when you are up the survivors butt about to hit them. You reroute them with gas in order to gain ground, the application being, whichever they choose to do (reroute or balls the gas) they get hit/down. You do not throw bottles to deter or slow a survivor if you suspect they make the vault or drop regardless, where's the sense in that? Just wasting bottles.
- you're using very specific examples of when reloading can be problematic, same with all your points, which makes me think you struggle to fine tune your gameplay to those situations/circumstances. If you have 0 bottles post hook and suspect a gen is close to being finished, go to the gen asap to scare them off of it, then reload when you have herded them or pinned them into a tile. You reload when you have the time to spare it and it won't lose you pressure. You do not reload when you have priorities elsewhere or the survivor is gaining distance. (The latter I would recommend refocusing your chase to someone else).
- so why did you use the "they can just run to the other side of the map after being hit" argument if 'holding W isn't that strong'? You said it first, I disproved you. Yours is the non-argument, mate. Clown is one of the strongest chase killers in the game XD his power can do LITERALLY ANYTHING the player wants to with it: reroute, deter, slow, blur vision for a sneak attack. You seem to think his power is useless in chase? Which is completely wrong, it excels in chase.
- he is lethal...what are you on about? And the fact he isn't mobile, you make up for that by playing chases well, rotating pressure, good time management, just like with every other M1 killer.
- what would you have them do to reward a direct hit?
- if they are injured, it damn well gets you that down lol what are you even barking up with this thinking? XD
- you think like that because people play Clown poorly lol play a good Clown and you'll see how intimidating and fun he is to go against.
Well, i'm not a salty survivor. And even if I was a god player, that has no swing on the validity of what i'm saying to you. Since if i'm telling you from a god Clown position (which I ain't, I just play him a lot and know a lot about his power and outplay and pressure potential) then you should take that as a basis founded on evidence and experience and explore it to see if it backed on your end. So, yeah, this post is just wrong on every level.
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You are rewarded for landing a direct hit by extra hindered state.
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