Interested in the perk ideas you all have come up with...
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Occasionally, my mind will start to think about new survivors or killers and then move onto which perks they could have.. Share with me the ones y'all have come up with.. :)
Comments
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Pharmacy. But for flashlights and toolboxes.
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Since toolbox rework, I don't see much use out of that one lol. I do like the Flashlight one though.. lol Call it "Energizer bunny"
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Killer Perks
Wicked Game: Pressing the active ability on a regressing gen causes the next 1/2/3 people to touch that gen to lose a health state (does not inflict dying and only applies to one gen at a time). Takes 1 second to apply.
Salt: Survivors in the dying state bleed out 1/1.5/ 2 minutes faster.
Hard Luck: Survivors Luck is reduced by 50% and items found in chests are always of the lowest possible rarity (i.e. brown med kit, green key)
Survivor Perks:
Bully : stunning a killer causes a 150% speed boost for 3 secs. Causes the exhaustation status effect for 60/50/40 secs.
Take a beating: being both exhausted and injured hides your scratch marks for 10 secs.
Shy: stunning a killer hides all aura reading abilities for 10 secs
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Hex: Rubber and Glue. On clearing a dull totem, survivors lose a random perk for the duration of the trial.
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There needs to be one that let's your character let out an "OOOooooOooOoOoooooooOh!" Like a spooky ghost to spook people. And anyone within earshot of it starts to fill a Shook meter and when it fills they're Shook and just stand in place for 5 seconds, shaking in their boots.
Edit: actually, make the Shook status effect permanent and the only way you can get out of it is if a teammate comes up to them and slaps them and yells at them to get a grip.
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I like all of these! The only one I see a problem with in my opinion is "salt" because I think it will promote slugging lol
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I can see this being interesting if it's a one time use maybe :o
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I would like to see clips of this happening lol. Sounds like something for April Fools
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Slugging happens anyway, what this promotes is people getting off gens and picking up slugs faster 😊
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That's true. Could go either way~
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Counter to object of obsession
“Weapon of Obsession”
this perk does not create an obsession, and only activates if a survivor has an obsession based perk.
whenever your obsession looks at you from 60 metres or further away. The aura’s of all other survivors in the trial is revealed.
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Interesting :o So the one survivor would reveal everyone else?
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Tear away clothes: when interrupted and grabbed by a killer, your shirt tears allowing you to run away. (For a male stripper surv my sister insists would be a grand character)
Blend in: You look like your obsession, matching them almost exactly, granting undetectable. This effect lasts until you attack or damage something. Has a 180/160/140 cooldown.
M'lady: A token build-up perk. 0 tokens, Female characters recieve deep wound when struck by basic attack, but will not fall into a dying state no matter how much you stab them. 1 token, gained after hooking a girl, basic attack puts females into mangled and exhausted injury state. 2 tokens, gained after hooking a girl, the killer becomes obsessed with a girl that has been hooked atleast once. They can now mori the obsession.
And finally
Candyman: You found a strange candy in your pocket at the beginning of the match. Eating it grants you a random entity gifted perk for this trial. From both the survivor and killer bloodwebs.
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